From e024278b026c34abaccd46593deefde0ee39ee18 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 15 Dec 2013 21:17:03 +0100 Subject: Fixed multiple player spawn broadcasts. --- src/ClientHandle.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index f3deefe0b..d082725b6 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -270,9 +270,6 @@ void cClientHandle::Authenticate(void) m_Player->Initialize(World); m_State = csAuthenticated; - // Broadcast this player's spawning to all other players in the same chunk - m_Player->GetWorld()->BroadcastSpawnEntity(*m_Player, this); - cRoot::Get()->GetPluginManager()->CallHookPlayerSpawned(*m_Player); } -- cgit v1.2.3