local function Buttons_Player( Name )
return "
"
end
local function Button_World( Name )
return ""
end
function HandleRequest_Generation( Request )
local Content = ""
if ( Request.PostParams["FormSetWorld"] ) then
WORK_WORLD = Request.PostParams["FormWorldName"]
WW_instance = cRoot:Get():GetWorld(WORK_WORLD)
end
if( Request.PostParams["SelectWorld"] ~= nil
and Request.PostParams["WorldName"] ~= nil ) then -- World is selected!
WORK_WORLD = Request.PostParams["WorldName"]
WW_instance = cRoot:Get():GetWorld(WORK_WORLD)
end
if(Request.PostParams["OperationGenerate"] ~= nil) then
OPERATION_CODE = 0
end
if(Request.PostParams["OperationReGenerate"] ~= nil) then
OPERATION_CODE = 1
end
if (GENERATION_STATE == 0) then
if( Request.PostParams["FormAreaStartX"] ~= nil
and Request.PostParams["FormAreaStartZ"] ~= nil
and Request.PostParams["FormAreaEndX"] ~= nil
and Request.PostParams["FormAreaEndZ"] ~= nil ) then --(Re)Generation valid!
-- COMMON (Re)gen
if( Request.PostParams["StartArea"]) then
AreaStartX = tonumber(Request.PostParams["FormAreaStartX"])
AreaStartZ = tonumber(Request.PostParams["FormAreaStartZ"])
AreaEndX = tonumber(Request.PostParams["FormAreaEndX"])
AreaEndZ = tonumber(Request.PostParams["FormAreaEndZ"])
PLUGIN.IniFile:DeleteValue("Area data", "StartX")
PLUGIN.IniFile:DeleteValue("Area data", "StartZ")
PLUGIN.IniFile:DeleteValue("Area data", "EndX")
PLUGIN.IniFile:DeleteValue("Area data", "EndZ")
PLUGIN.IniFile:SetValueI("Area data", "StartX", AreaStartX)
PLUGIN.IniFile:SetValueI("Area data", "StartZ", AreaStartZ)
PLUGIN.IniFile:SetValueI("Area data", "EndX", AreaEndX)
PLUGIN.IniFile:SetValueI("Area data", "EndZ", AreaEndZ)
if (OPERATION_CODE == 0) then
GENERATION_STATE = 1
elseif (OPERATION_CODE == 1) then
GENERATION_STATE = 3
end
PLUGIN.IniFile:WriteFile()
end
end
if( Request.PostParams["FormRadialX"] ~= nil
and Request.PostParams["FormRadialZ"] ~= nil
and Request.PostParams["FormRadius"] ~= nil ) then --(Re)Generation valid!
-- COMMON (Re)gen
if( Request.PostParams["StartRadial"]) then
RadialX = tonumber(Request.PostParams["FormRadialX"])
RadialZ = tonumber(Request.PostParams["FormRadialZ"])
Radius = tonumber(Request.PostParams["FormRadius"])
AreaStartX = RadialX - Radius
AreaStartZ = RadialZ - Radius
AreaEndX = RadialX + Radius
AreaEndZ = RadialZ + Radius
PLUGIN.IniFile:DeleteValue("Radial data", "RadialX")
PLUGIN.IniFile:DeleteValue("Radial data", "RadialZ")
PLUGIN.IniFile:DeleteValue("Radial data", "Radius")
PLUGIN.IniFile:SetValueI("Radial data", "RadialX", RadialX)
PLUGIN.IniFile:SetValueI("Radial data", "RadialZ", RadialZ)
PLUGIN.IniFile:SetValueI("Radial data", "Radius", Radius)
if (OPERATION_CODE == 0) then
GENERATION_STATE = 1
elseif (OPERATION_CODE == 1) then
GENERATION_STATE = 3
end
PLUGIN.IniFile:WriteFile()
end
end
-- POINT REGEN!
if( Request.PostParams["FormPointX"] ~= nil
and Request.PostParams["FormPointZ"] ~= nil ) then --ReGeneration valid!
-- EXACT
if ( Request.PostParams["PointExact"] ~= nil) then
AreaStartX = tonumber(Request.PostParams["FormPointX"])
AreaStartZ = tonumber(Request.PostParams["FormPointZ"])
AreaEndX = AreaStartX
AreaEndZ = AreaStartZ
GENERATION_STATE = 3
end
-- 3x3
if ( Request.PostParams["Point3x3"] ~= nil) then
AreaStartX = tonumber(Request.PostParams["FormPointX"]) - 1
AreaStartZ = tonumber(Request.PostParams["FormPointZ"]) - 1
AreaEndX = AreaStartX + 2
AreaEndZ = AreaStartZ + 2
GENERATION_STATE = 3
end
end
-- PLAYERS REGEN!
if( Request.PostParams["PlayerExact"] ~= nil
and Request.PostParams["PlayerName"] ~= nil ) then -- Making BOOM! I meant, regenereate...
AreaStartX = cRoot:Get():GetWorld(WORK_WORLD):GetPlayer(Request.PostParams["PlayerName"]):GetChunkX()
AreaStartZ = cRoot:Get():GetWorld(WORK_WORLD):GetPlayer(Request.PostParams["PlayerName"]):GetChunkZ()
AreaEndX = AreaStartX
AreaEndZ = AreaStartZ
GENERATION_STATE = 3
end
if( Request.PostParams["Player3x3"] ~= nil
and Request.PostParams["PlayerName"] ~= nil ) then -- Making BOOM! I meant, regenereate...
AreaStartX = cRoot:Get():GetWorld(WORK_WORLD):GetPlayer(Request.PostParams["PlayerName"]):GetChunkX() - 1
AreaStartZ = cRoot:Get():GetWorld(WORK_WORLD):GetPlayer(Request.PostParams["PlayerName"]):GetChunkZ() - 1
AreaEndX = AreaStartX + 2
AreaEndZ = AreaStartZ + 2
GENERATION_STATE = 3
end
end
--Content = Content .. "World for operations: " .. WORK_WORLD .. "
"
--Content = Content .. ""
-- SELECTING WORK_WORLD
Content = Content .. "World for operations: " .. WORK_WORLD .. "
"
Content = Content .. ""
local WorldNum = 0
local AddWorldToTable = function(World)
WorldNum = WorldNum + 1
Content = Content .. ""
Content = Content .. "" .. WorldNum .. ". | "
Content = Content .. "" .. World:GetName() .. " | "
Content = Content .. "" .. Button_World(World:GetName()) .. " | "
Content = Content .. "
"
end
cRoot:Get():ForEachWorld(AddWorldToTable)
if( WorldNum == 0 ) then
Content = Content .. "No worlds! O_O |
"
end
Content = Content .. "
"
Content = Content .. "
"
-- SELECTING OPERATION
if (OPERATION_CODE == 0) then
Content = Content .. "Operation: Generation
"
elseif (OPERATION_CODE == 1) then
Content = Content .. "Operation: Regeneration
"
end
Content = Content .. ""
-- SELECTING AREA
Content = Content .. "Area:
Start X, Start Z; End X, End Z"
Content = Content .. ""
-- SELECTING RADIAL
Content = Content .. "Radial:
Center X, Center Z, Raduis (0 to any)"
Content = Content .. ""
Content = Content .. "
"
Content = Content .. "
"
Content = Content .. "
"
-- SELECTING POINT
Content = Content .. "Point regeneration:
X, Z"
Content = Content .. ""
-- SELECTING PLAYERS
Content = Content .. "Player-based regeneration:
"
Content = Content .. ""
local PlayerNum = 0
local AddPlayerToTable = function( Player )
PlayerNum = PlayerNum + 1
Content = Content .. ""
Content = Content .. "" .. PlayerNum .. ". | "
Content = Content .. "" .. Player:GetName() .. " | "
Content = Content .. "" .. Buttons_Player(Player:GetName()) .. " | "
Content = Content .. "
"
end
if (cRoot:Get():GetWorld(WORK_WORLD) == nil) then
Content = Content .. "Incorrect world selection |
"
else
cRoot:Get():GetWorld(WORK_WORLD):ForEachPlayer( AddPlayerToTable )
if( PlayerNum == 0 ) then
Content = Content .. "No connected players |
"
end
end
Content = Content .. "
"
Content = Content .. "
"
return Content
end