function OnChunkGenerating(World, ChunkX, ChunkZ, ChunkDesc) if LimitWorld == true then SpawnX = math.floor(World:GetSpawnX() / 16) SpawnZ = math.floor(World:GetSpawnZ() / 16) if ( (SpawnX + LimitWorldWidth) < ChunkX ) or ( (SpawnX - LimitWorldWidth) > ChunkX ) then FillBlocks(World, ChunkX, ChunkZ, ChunkDesc) end if ( (SpawnZ + LimitWorldWidth) < ChunkZ ) or ( (SpawnZ - LimitWorldWidth) > ChunkZ ) then FillBlocks(World, ChunkX, ChunkZ, ChunkDesc) end end end function FillBlocks(World, ChunkX, ChunkZ, ChunkDesc) ChunkDesc:FillBlocks(0,0) ChunkDesc:SetUseDefaultBiomes(false) ChunkDesc:SetUseDefaultHeight(false) ChunkDesc:SetUseDefaultComposition(false) ChunkDesc:SetUseDefaultStructures(false) ChunkDesc:SetUseDefaultFinish(false) end