function HandleRegenerateChunkCommand( Split, Player ) if( (#Split == 2) or (#Split > 3) ) then Player:SendMessage( cChatColor.Green .. "Usage: /regeneratechunk " ) return true end local X = Player:GetChunkX() local Z = Player:GetChunkZ() if( #Split == 3 ) then X = Split[2] Z = Split[3] end Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]") Player:GetWorld():RegenerateChunk(X, Z) return true end