function HandleTPCommand(a_Split, a_Player) if ((#a_Split == 2) or (#a_Split == 3)) then -- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h": TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h")); return true; elseif (#a_Split == 4) then -- Teleport to XYZ coords specified in a_Split[2, 3, 4]: SetBackCoordinates(a_Player); a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]); a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}"); return true; else Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h)" ) return true end end -- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst) local teleport = function(OtherPlayer) if (OtherPlayer == a_SrcPlayer) then -- Asked to teleport to self? a_SrcPlayer:SendMessage(cChatColor.Green .. "Already there :)"); else SetBackCoordinates(a_SrcPlayer); a_SrcPlayer:TeleportToEntity(OtherPlayer); a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!"); if (a_TellDst) then OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!"); end end end local World = Player:GetWorld(); if (not(World:DoWithPlayer(s_DstPlayerName, teleport))) then a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName); end end