function HandleWeatherCommand(Split, Player) if #Split ~= 2 then SendMessage( Player, "Usage: /weather [clear/rain/thunder]" ) return true end if (Split[2] == "clear") then Player:GetWorld():SetWeather(0) SendMessageSuccess( Player, "Downfall stopped" ) elseif (Split[2] == "rain") then Player:GetWorld():SetWeather(1) SendMessageSuccess( Player, "Let it rain!" ) elseif (Split[2] == "thunder") then Player:GetWorld():SetWeather(2) SendMessageSuccess( Player, "Thundery showers activate!") end return true end function HandleDownfallCommand( Split, Player ) World = Player:GetWorld() if World:GetWeather() == 0 then World:SetWeather(1) else World:SetWeather(0) end SendMessageSuccess( Player, "Downfall Toggled") end