#pragma once #include "BlockHandler.h" #include "../Items/ItemHandler.h" class cBlockDoubleSlabHandler : public cBlockHandler { public: cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { if (m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) { m_BlockType = E_BLOCK_STONE_SLAB; } else { m_BlockType = E_BLOCK_WOODEN_SLAB; } a_Pickups.push_back(cItem(m_BlockType, 2, a_BlockMeta)); } virtual const char * GetStepSound(void) override { return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone"; } } ;