#pragma once #include "BlockHandler.h" class cBlockFlowerPotHandler : public cBlockHandler { public: cBlockFlowerPotHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_FLOWER_POT, 1, 0)); if( a_BlockMeta == 0 ) return; cItem Plant; switch( a_BlockMeta ) { case 1: Plant = cItem(E_ITEM_RED_ROSE, 1, 0); break; case 2: Plant = cItem(E_ITEM_YELLOW_FLOWER, 1, 0); break; case 3: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_APPLE); break; case 4: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_CONIFER); break; case 5: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_BIRCH); break; case 6: Plant = cItem(E_ITEM_SAPLING, 1, E_META_SAPLING_JUNGLE); break; case 7: Plant = cItem(E_ITEM_RED_MUSHROOM, 1, 0); break; case 8: Plant = cItem(E_ITEM_BROWN_MUSHROOM, 1, 0); break; case 9: Plant = cItem(E_ITEM_CACTUS, 1, 0); break; case 10: Plant = cItem(E_BLOCK_DEAD_BUSH, 1, 0); break; case 11: Plant = cItem(E_BLOCK_TALL_GRASS, 1, E_META_TALL_GRASS_FERN); break; } a_Pickups.push_back(Plant); } void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { char Meta = a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); if( Meta ) return; switch( a_Player->GetEquippedItem().m_ItemType ) { case E_ITEM_RED_ROSE: Meta = 1; break; case E_ITEM_YELLOW_FLOWER: Meta = 2; break; case E_ITEM_SAPLING: { switch( a_Player->GetEquippedItem().m_ItemDamage ) { case E_META_SAPLING_APPLE: Meta = 3; break; case E_META_SAPLING_CONIFER: Meta = 4; break; case E_META_SAPLING_BIRCH: Meta = 5; break; case E_META_SAPLING_JUNGLE: Meta = 6; break; } break; } case E_ITEM_RED_MUSHROOM: Meta = 7; break; case E_ITEM_BROWN_MUSHROOM: Meta = 8; break; case E_ITEM_CACTUS: Meta = 9; break; case E_BLOCK_DEAD_BUSH: Meta = 10; break; case E_BLOCK_TALL_GRASS: if( a_Player->GetEquippedItem().m_ItemDamage == E_META_TALL_GRASS_FERN ) Meta = 11; break; } if(a_Player->GetGameMode() != eGameMode_Creative) { cItem Item(a_Player->GetEquippedItem().m_ItemType, 1); a_Player->GetInventory().RemoveItem(Item); } a_World->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, Meta ); } virtual bool IsUseable() override { return true; } } ;