#include "Globals.h" #include "BlockLever.h" #include "../Item.h" #include "../World.h" #include "../Player.h" #include "../Simulator/RedstoneSimulator.h" cBlockLeverHandler::cBlockLeverHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockLeverHandler::OnPlaced(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, int a_Dir) { // Noting needed yet } void cBlockLeverHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { // Nothing needed yet } void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { //Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); if(Meta & 0x08) { a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); } else { a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); } } void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); } void cBlockLeverHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cRedstoneSimulator::LeverDirectionToMetaData(a_Dir)); OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir); }