#pragma once #include "BlockHandler.h" #include "../Vine.h" class cBlockVineHandler : public cBlockHandler { public: cBlockVineHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cVine::DirectionToMetaData(a_Dir)); OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir); } virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { if ( (a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ ) == E_BLOCK_VINES) && (cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY + 1, a_BlockZ )) == a_Dir) ) { return true; } BLOCKTYPE TopBlock = a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ); if (g_BlockIsSolid[TopBlock] || TopBlock==E_BLOCK_LEAVES) { AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true ); BLOCKTYPE BaseBlock = a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ); if (g_BlockIsSolid[BaseBlock] == false && BaseBlock!=E_BLOCK_LEAVES) { AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, false ); a_World->SetBlock( a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0); } return true; } AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true ); BLOCKTYPE BaseBlock = a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ); return g_BlockIsSolid[BaseBlock] || BaseBlock==E_BLOCK_LEAVES; } virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { char Dir = cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ)); return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir); } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.grass"; } bool DoesDropOnUnsuitable(void) { return false; } } ;