// DropperEntity.cpp // Implements the cRtopperEntity class representing a Dropper block entity #include "Globals.h" #include "DropperEntity.h" #include "Player.h" #include "Simulator/FluidSimulator.h" cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ) : super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, NULL) { SetBlockEntity(this); // cBlockEntityWindowOwner } cDropperEntity::cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_DROPPER, a_BlockX, a_BlockY, a_BlockZ, a_World) { SetBlockEntity(this); // cBlockEntityWindowOwner } void cDropperEntity::DropSpenseFromSlot(int a_SlotNum) { int DispX = m_PosX; int DispY = m_PosY; int DispZ = m_PosZ; NIBBLETYPE Meta = m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ); AddDropSpenserDir(DispX, DispY, DispZ, Meta); cItems Pickups; Pickups.push_back(m_Contents.RemoveOneItem(a_SlotNum).CopyOne()); m_World->SpawnItemPickups(Pickups, DispX, DispY, DispZ); }