#pragma once #include "ItemHandler.h" #include "../World.h" class cItemDoorHandler : public cItemHandler { public: cItemDoorHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual bool IsPlaceable() override { return true; } virtual BLOCKTYPE GetBlockType() override { return (m_ItemID == E_ITEM_WOODEN_DOOR) ? E_BLOCK_WOODEN_DOOR : E_BLOCK_IRON_DOOR; } };