#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobSpawner.h" #include "Mobs/IncludeAllMonsters.h" cMobSpawner::cMobSpawner(cMonster::eFamily a_MonsterFamily,const std::set& a_AllowedTypes) : m_MonsterFamily(a_MonsterFamily), m_NewPack(true), m_MobType(cMonster::mtInvalidType) { for (std::set::const_iterator itr = a_AllowedTypes.begin(); itr != a_AllowedTypes.end(); itr++) { if (cMonster::FamilyFromType(*itr) == a_MonsterFamily) { m_AllowedTypes.insert(*itr); } } } bool cMobSpawner::CheckPackCenter(BLOCKTYPE a_BlockType) { // Packs of non-water mobs can only be centered on an air block // Packs of water mobs can only be centered on a water block if (m_MonsterFamily == cMonster::mfWater) { return IsBlockWater(a_BlockType); } else { return a_BlockType == E_BLOCK_AIR; } } void cMobSpawner::addIfAllowed(cMonster::eType toAdd, std::set& toAddIn) { std::set::iterator itr = m_AllowedTypes.find(toAdd); if (itr != m_AllowedTypes.end()) { toAddIn.insert(toAdd); } } cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome) { std::set allowedMobs; if (a_Biome == biMushroomIsland || a_Biome == biMushroomShore) { addIfAllowed(cMonster::mtMooshroom, allowedMobs); } else if (a_Biome == biNether) { addIfAllowed(cMonster::mtGhast, allowedMobs); addIfAllowed(cMonster::mtZombiePigman, allowedMobs); addIfAllowed(cMonster::mtMagmaCube, allowedMobs); } /*else if (a_Biome == biEnder) MG TODO : figure out what are the biomes of the ender { addIfAllowed(cMonster::mtEnderman, allowedMobs); }*/ else { addIfAllowed(cMonster::mtBat, allowedMobs); addIfAllowed(cMonster::mtSpider, allowedMobs); addIfAllowed(cMonster::mtZombie, allowedMobs); addIfAllowed(cMonster::mtSkeleton, allowedMobs); addIfAllowed(cMonster::mtCreeper, allowedMobs); addIfAllowed(cMonster::mtSquid, allowedMobs); if (a_Biome != biDesert && a_Biome != biBeach && a_Biome != biOcean) { addIfAllowed(cMonster::mtSheep, allowedMobs); addIfAllowed(cMonster::mtPig, allowedMobs); addIfAllowed(cMonster::mtCow, allowedMobs); addIfAllowed(cMonster::mtChicken, allowedMobs); addIfAllowed(cMonster::mtEnderman, allowedMobs); addIfAllowed(cMonster::mtSlime, allowedMobs); // MG TODO : much more complicated rule if (a_Biome == biForest || a_Biome == biForestHills || a_Biome == biTaiga || a_Biome == biTaigaHills) { addIfAllowed(cMonster::mtWolf, allowedMobs); } else if (a_Biome == biJungle || a_Biome == biJungleHills) { addIfAllowed(cMonster::mtOcelot, allowedMobs); } } } int allowedMobsSize = allowedMobs.size(); if (allowedMobsSize > 0) { std::set::iterator itr = allowedMobs.begin(); int iRandom = m_Random.NextInt(allowedMobsSize,a_Biome); for(int i = 0; i < iRandom; i++) { itr++; } return *itr; } return cMonster::mtInvalidType; } bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level) { if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end()) { switch(a_MobType) { case cMonster::mtSquid: return IsBlockWater(a_BlockType) && (a_Level >= 45) && (a_Level <= 62); case cMonster::mtBat: return a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4) && (a_BlockType == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_above]); case cMonster::mtChicken: case cMonster::mtCow: case cMonster::mtPig: case cMonster::mtHorse: case cMonster::mtSheep: return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && (a_BlockType_below == E_BLOCK_GRASS) && (a_Skylight >= 9); case cMonster::mtOcelot: return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && ((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0); case cMonster::mtEnderman: return false; case cMonster::mtCreeper: case cMonster::mtZombie: case cMonster::mtSpider: return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && (a_Skylight <= 7) && (a_Blocklight <= 7) && (m_Random.NextInt(2,a_Biome) == 0); case cMonster::mtSlime: return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && (a_Level <= 40); case cMonster::mtGhast: case cMonster::mtZombiePigman: return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) && (m_Random.NextInt(20,a_Biome) == 0); default: LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType); return false; } } } cMonster* cMobSpawner::TryToSpawnHere(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level, int& a_MaxPackSize) { cMonster* toReturn = NULL; if (m_NewPack) { m_MobType = ChooseMobType(a_Biome); if (m_MobType == cMonster::mtInvalidType) { return toReturn; } if (m_MobType == cMonster::mtWolf) { a_MaxPackSize = 8; } else if (m_MobType == cMonster::mtGhast) { a_MaxPackSize = 1; } m_NewPack = false; } if (CanSpawnHere(m_MobType, a_BlockType, a_BlockMeta, a_BlockType_below, a_BlockMeta_below, a_BlockType_above, a_BlockMeta_above, a_Skylight, a_Blocklight, a_Biome, a_Level)) { cMonster * newMob = cMonster::NewMonsterFromType(m_MobType); if (newMob) { m_Spawned.insert(newMob); } toReturn = newMob; } return toReturn; } void cMobSpawner::NewPack() { m_NewPack = true; } cMobSpawner::tSpawnedContainer & cMobSpawner::getSpawned(void) { return m_Spawned; } bool cMobSpawner::CanSpawnAnything(void) { return !m_AllowedTypes.empty(); }