#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Ocelot.h" cOcelot::cOcelot() { m_MobType = 98; GetMonsterConfig("Ocelot"); } bool cOcelot::IsA(const char * a_EntityType) { return ((strcmp(a_EntityType, "cOcelot") == 0) || super::IsA(a_EntityType)); }