#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Skeleton.h" #include "../World.h" cSkeleton::cSkeleton(bool IsWither) : super("Skeleton", mtSkeleton, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8), m_bIsWither(IsWither) { SetBurnsInDaylight(true); } void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW); AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE); } void cSkeleton::MoveToPosition(const Vector3f & a_Position) { m_Destination = a_Position; // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) { m_bMovingToDestination = false; return; } m_bMovingToDestination = true; }