#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Slime.h" // TODO: Implement sized slimes cSlime::cSlime(void) { m_MobType = 55; GetMonsterConfig("Slime"); } bool cSlime::IsA(const char * a_EntityType) { return ((strcmp(a_EntityType, "cSlime") == 0) || super::IsA(a_EntityType)); } void cSlime::GetDrops(cItems & a_Drops, cPawn * a_Killer) { // TODO: only when tiny AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL); }