#pragma once #include "PassiveAggressiveMonster.h" #include "../Entities/Entity.h" class cWolf : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cWolf(void); CLASS_PROTODEF(cWolf); virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Get functions bool IsSitting(void) const { return m_bIsSitting; } bool IsTame(void) const { return m_bIsTame; } bool IsBegging(void) const { return m_bIsBegging; } bool IsAngry(void) const { return m_bIsAngry; } AString GetOwner(void) const { return m_bOwner; } int GetCollarColor(void) const { return m_bCollar; } // Set functions void SetIsSitting(bool a_IsSitting) { m_bIsSitting = a_IsSitting; } void SetIsTame(bool a_IsTame) { m_bIsTame = a_IsTame; } void SetIsBegging(bool a_IsBegging) { m_bIsBegging = a_IsBegging; } void SetIsAngry(bool a_IsAngry) { m_bIsAngry = a_IsAngry; } void SetOwner(AString a_NewOwner) { m_bOwner = a_NewOwner; } private: bool m_bIsSitting; bool m_bIsTame; bool m_bIsBegging; bool m_bIsAngry; AString m_bOwner; int m_bCollar; } ;