#pragma once #include "PassiveAggressiveMonster.h" class cZombiepigman : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cZombiepigman(); virtual bool IsA(const char * a_EntityType) override; virtual void Tick(float a_Dt) override; virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; virtual void KilledBy(cPawn * a_Killer) override; } ;