// Protocol17x.h /* Declares the 1.7.x protocol classes: - cProtocol172 - release 1.7.2 protocol (#4) (others may be added later in the future for the 1.7 release series) */ #pragma once #include "Protocol16x.h" class cProtocol172 : public cProtocol162 // TODO { typedef cProtocol162 super; // TODO public: cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); /// Called when client sends some data: virtual void DataReceived(const char * a_Data, int a_Size) override; protected: AString m_ServerAddress; UInt16 m_ServerPort; /// State of the protocol. 1 = status, 2 = login, 3 = game UInt32 m_State; /// Buffer for the received data cByteBuffer m_ReceivedData; bool m_IsEncrypted; CryptoPP::CFB_Mode::Decryption m_Decryptor; CryptoPP::CFB_Mode::Encryption m_Encryptor; /// (Unencrypted) data to be sent to the client. Written by SendData, cleared by Flush() AString m_DataToSend; /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets void AddReceivedData(const char * a_Data, int a_Size); /// Reads and handles the packet. The packet length and type have already been read. void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); // Packet handlers while in the Status state (m_State == 1): void HandlePacketStatusPing (UInt32 a_RemainingBytes); void HandlePacketStatusRequest(UInt32 a_RemainingBytes); // Packet handlers while in the Login state (m_State == 2): void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes); void HandlePacketLoginStart (UInt32 a_RemainingBytes); // Packet handlers while in the Game state (m_State == 3): void HandlePacketAnimation (UInt32 a_RemainingBytes); void HandlePacketBlockDig (UInt32 a_RemainingBytes); void HandlePacketBlockPlace (UInt32 a_RemainingBytes); void HandlePacketChatMessage (UInt32 a_RemainingBytes); void HandlePacketClientSettings (UInt32 a_RemainingBytes); void HandlePacketClientStatus (UInt32 a_RemainingBytes); void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes); void HandlePacketEntityAction (UInt32 a_RemainingBytes); void HandlePacketKeepAlive (UInt32 a_RemainingBytes); void HandlePacketPlayer (UInt32 a_RemainingBytes); void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes); void HandlePacketPlayerLook (UInt32 a_RemainingBytes); void HandlePacketPlayerPos (UInt32 a_RemainingBytes); void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes); void HandlePacketPluginMessage (UInt32 a_RemainingBytes); void HandlePacketSlotSelect (UInt32 a_RemainingBytes); void HandlePacketSteerVehicle (UInt32 a_RemainingBytes); void HandlePacketTabComplete (UInt32 a_RemainingBytes); void HandlePacketUpdateSign (UInt32 a_RemainingBytes); void HandlePacketUseEntity (UInt32 a_RemainingBytes); void HandlePacketWindowClick (UInt32 a_RemainingBytes); void HandlePacketWindowClose (UInt32 a_RemainingBytes); /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. void WritePacket(cByteBuffer & a_Packet); /// Adds unencrypted data to the outgoing data buffer virtual void SendData(const char * a_Data, int a_Size) override; /// Flushes m_DataToSend through the optional encryption into the outgoing socket data virtual void Flush(void) override; } ;