#pragma once #include "Vector3i.h" #include "Vector3f.h" class cWorld; class cTracer // tolua_export { // tolua_export public: // tolua_export Vector3f DotPos; Vector3f BoxOffset; cTracer( cWorld* a_World); // tolua_export ~cTracer(); // tolua_export /// Determines if a collision occures along a line. int Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int a_Distance ); // tolua_export /// Contains the position of the block that caused the collision Vector3f BlockHitPosition; // tolua_export /// Contains which face was hit Vector3f HitNormal; // tolua_export /// Contains the exact position where a collision occured. (BlockHitPosition + Offset on block) Vector3f RealHit; // tolua_export private: /// Preps Tracer object for call of Trace function. Only used internally void SetValues( const Vector3f & a_Start, const Vector3f & a_Direction ); /// Calculates where on the block a collision occured, if it does occur int intersect3D_SegmentPlane( const Vector3f & a_Origin, const Vector3f & a_End, const Vector3f & a_PlanePos, const Vector3f & a_PlaneNormal ); /// Determines which face on the block a collision occured, if it does occur int GetHitNormal( const Vector3f & start, const Vector3f & end, const Vector3i & a_BlockPos); float SigNum( float a_Num ); cWorld* m_World; Vector3f m_NormalTable[6]; Vector3f dir; Vector3f tDelta; Vector3i pos; Vector3i end1; Vector3i step; Vector3f tMax; }; // tolua_export