#pragma once #include "Block.h" #include "../MersenneTwister.h" #include "../cWorld.h" class cBlockDirtHandler : public cBlockHandler { public: cBlockDirtHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool NeedsRandomTicks() override { return m_BlockID == E_BLOCK_GRASS; } virtual int GetDropID() override { return E_BLOCK_DIRT; } void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z) override { if (m_BlockID != E_BLOCK_GRASS) { return; } // Grass becomes dirt if there is something on top of it: BLOCKTYPE Above = a_World->GetBlock(a_X, a_Y + 1, a_Z); if (!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) { a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_DIRT, 0); return; } // Grass spreads to adjacent blocks: MTRand rand; for (int i = 0; i < 2; i++) // Pick two blocks to grow to { int OfsX = rand.randInt(2) - 1; // [-1 .. 1] int OfsY = rand.randInt(4) - 3; // [-3 .. 1] int OfsZ = rand.randInt(2) - 1; // [-1 .. 1] BLOCKTYPE DestBlock; NIBBLETYPE DestMeta; a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, DestBlock, DestMeta); if(DestBlock != E_BLOCK_DIRT) { continue; } BLOCKTYPE AboveDest; NIBBLETYPE AboveMeta; a_World->GetBlockTypeMeta(a_X + OfsX, a_Y + OfsY + 1, a_Z + OfsZ, AboveDest, AboveMeta); if (g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) { a_World->FastSetBlock(a_X + OfsX, a_Y + OfsY, a_Z + OfsZ, E_BLOCK_GRASS, 0); } } // for i - repeat twice } };