#include "Globals.h" #include "BlockFire.h" #include "../cItem.h" #include "../cWorld.h" cBlockFireHandler::cBlockFireHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } void cBlockFireHandler::OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) { a_World->DigBlock(a_X, a_Y, a_Z); } char cBlockFireHandler::GetDropCount() { return -1; } bool cBlockFireHandler::IsClickedThrough() { return true; }