#pragma once #include "Block.h" class cBlockMushroomHandler : public cBlockHandler { public: cBlockMushroomHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual char GetDropMeta(char a_BlockMeta) { return 0; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) { switch (a_World->GetBlock(a_X, a_Y - 1, a_Z)) { case E_BLOCK_GLASS: case E_BLOCK_CACTUS: case E_BLOCK_ICE: case E_BLOCK_LEAVES: case E_BLOCK_AIR: return false; } return true; } virtual bool AllowBlockOnTop() { return false; } virtual bool CanBePlacedOnSide() { return false; } };