#pragma once #include "Block.h" #include "../cTorch.h" #include "../cWorld.h" class cBlockTorchHandler : public cBlockHandler { public: cBlockTorchHandler(BLOCKTYPE a_BlockID); virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir); virtual bool AllowBlockOnTop() { return false; } virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override { AddDirection( a_X, a_Y, a_Z, a_Dir, true ); return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR; } virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override { char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z)); return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir); } };