#pragma once #include "BlockHandler.h" class cBlockWoodHandler : public cBlockHandler { public: cBlockWoodHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override { return a_BlockMeta; } virtual AString GetStepSound(void) override { return "step.wood"; } };