#include "cSquid.h" cSquid::cSquid() { m_MobType = 94; GetMonsterConfig("Squid"); } cSquid::~cSquid() { } bool cSquid::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cSquid" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cSquid::KilledBy( cEntity* a_Killer ) { //Drops 0-3 Ink Sacs cMonster::RandomDropItem(E_ITEM_DYE, 0, 3); cMonster::KilledBy( a_Killer ); }