#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_EntityEquipment.h" cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy ) { m_PacketID = E_ENTITY_EQUIPMENT; m_UniqueID = a_Copy.m_UniqueID; m_SlotNum = a_Copy.m_SlotNum; m_ItemType = a_Copy.m_ItemType; m_ItemDamage = a_Copy.m_ItemDamage; } int cPacket_EntityEquipment::Parse(cByteBuffer & a_Buffer) { int TotalBytes = 0; HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes); HANDLE_PACKET_READ(ReadBEShort, m_SlotNum, TotalBytes); HANDLE_PACKET_READ(ReadBEShort, m_ItemType, TotalBytes); HANDLE_PACKET_READ(ReadBEShort, m_ItemDamage, TotalBytes); return TotalBytes; } void cPacket_EntityEquipment::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger(a_Data, m_UniqueID); AppendShort (a_Data, m_SlotNum); AppendShort (a_Data, m_ItemType); AppendShort (a_Data, m_ItemDamage); }