#include "Globals.h" #include "BlockButton.h" cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30); }