#pragma once #include "BlockHandler.h" #include "BlockID.h" class cBlockStoneHandler : public cBlockHandler { public: cBlockStoneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { switch(a_BlockMeta) { case E_META_STONE: a_Pickups.push_back(cItem(E_BLOCK_COBBLESTONE, 1, 0)); break; default: a_Pickups.push_back(cItem(E_BLOCK_STONE, 1, a_BlockMeta)); } } };