#pragma once #include "BlockHandler.h" class cBlockTallGrassHandler : public cBlockHandler { public: cBlockTallGrassHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Drop seeds, sometimes cFastRandom Random; if (Random.NextInt(8) == 0) { a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } BLOCKTYPE BelowBlock = a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ); return IsBlockTypeOfDirt(BelowBlock); } } ;