#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "EntityEffects.h" cEntityEffect::cEntityEffect(): m_Ticks(0), m_Intensity(0) { } cEntityEffect::cEntityEffect(int a_Ticks, short a_Intensity): m_Ticks(a_Ticks), m_Intensity(a_Intensity) { }