#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "GhastFireballEntity.h" #include "../World.h" cGhastFireballEntity::cGhastFireballEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : super(pkGhastFireball, a_Creator, a_X, a_Y, a_Z, 1, 1) { SetSpeed(a_Speed); SetGravity(0); SetAirDrag(0); } void cGhastFireballEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) { m_World->DoExplosionAt(1, a_BlockX, a_BlockY, a_BlockZ, true, esGhastFireball, this); } void cGhastFireballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) { Destroy(); Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); } void cGhastFireballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { Destroy(); Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); }