// AlchemistVillagePrefabs.cpp // Defines the prefabs in the group AlchemistVillage // NOTE: This file has been generated automatically by GalExport! // Any manual changes will be overwritten by the next automatic export! #include "Globals.h" #include "AlchemistVillagePrefabs.h" const cPrefab::sDef g_AlchemistVillagePrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BarWithBasement: // The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior { // Size: 11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 10, 11, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A:171: 8\n" /* carpet */ "B:101: 0\n" /* ironbars */ "C: 64:12\n" /* wooddoorblock */ "D:128: 2\n" /* sandstonestairs */ "E: 24: 1\n" /* sandstone */ "F: 44: 9\n" /* step */ "G:126: 8\n" /* woodenslab */ "H:128: 7\n" /* sandstonestairs */ "I: 44: 1\n" /* step */ "J: 64: 7\n" /* wooddoorblock */ "K:128: 6\n" /* sandstonestairs */ "a: 1: 0\n" /* stone */ "b: 24: 0\n" /* sandstone */ "c: 12: 0\n" /* sand */ "d:134: 4\n" /* 134 */ "e: 5: 1\n" /* wood */ "f:134: 5\n" /* 134 */ "g: 65: 5\n" /* ladder */ "h: 17: 3\n" /* tree */ "i: 69:11\n" /* lever */ "j:134: 0\n" /* 134 */ "k:134: 1\n" /* 134 */ "l: 50: 4\n" /* torch */ "m: 19: 0\n" /* sponge */ "n: 5: 0\n" /* wood */ "o: 96:12\n" /* trapdoor */ "p: 24: 2\n" /* sandstone */ "q:128: 5\n" /* sandstonestairs */ "r:107: 6\n" /* fencegate */ "s:128: 4\n" /* sandstonestairs */ "t:134: 3\n" /* 134 */ "u: 85: 0\n" /* fence */ "v:134: 7\n" /* 134 */ "w:107: 5\n" /* fencegate */ "x: 64: 5\n" /* wooddoorblock */ "y: 65: 3\n" /* ladder */ "z: 50: 3\n" /* torch */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "aaaaaaaaaaa" /* 1 */ "aaaaaaaaaaa" /* 2 */ "aabbbbbbbaa" /* 3 */ "aabbbbbbbaa" /* 4 */ "aabbbbbbbaa" /* 5 */ "aabbbbbbbaa" /* 6 */ "aabbbbbbbaa" /* 7 */ "aabbbbbbbaa" /* 8 */ "aaaaaaaaaaa" /* 9 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "ccccccccccc" /* 1 */ "cbbbbbbbbbc" /* 2 */ "cbdef.defbc" /* 3 */ "cbdef.defbc" /* 4 */ "cbdef.defbc" /* 5 */ "cb.......bc" /* 6 */ "cb.......bc" /* 7 */ "cbg......bc" /* 8 */ "cbbbbbbbbbc" /* 9 */ "ccccccccccc" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "ccccccccccc" /* 1 */ "cbbbbbbbbbc" /* 2 */ "cbeee.eeebc" /* 3 */ "cbeee.eeebc" /* 4 */ "cbehe.ehebc" /* 5 */ "cb.i...i.bc" /* 6 */ "cb.......bc" /* 7 */ "cbg......bc" /* 8 */ "cbbbbbbbbbc" /* 9 */ "ccccccccccc" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "ccccccccccc" /* 1 */ "cbbbbbbbbbc" /* 2 */ "cbjek.jekbc" /* 3 */ "cbjek.jekbc" /* 4 */ "cbjek.jekbc" /* 5 */ "cb.......bc" /* 6 */ "cb.......bc" /* 7 */ "cbg..l...bc" /* 8 */ "cbbbbbbbbbc" /* 9 */ "ccccccccccc" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "ccccccccccc" /* 1 */ "ccccccccccc" /* 2 */ "ccnnnnnnncc" /* 3 */ "cnnnnnnnnnc" /* 4 */ "cnnnnnnnnnc" /* 5 */ "cnnnnnnnnnc" /* 6 */ "cnnnnnnnnnc" /* 7 */ "cnonnnnnnnc" /* 8 */ "cnccccccccc" /* 9 */ "ccccccccccc" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "...p...p..." /* 1 */ "..........." /* 2 */ "pbbbqrsbbbp" /* 3 */ "bkt.....ttb" /* 4 */ "bku.....ujb" /* 5 */ "b.........b" /* 6 */ "bfvvd.....b" /* 7 */ "b...w..kujb" /* 8 */ "pxbbbbbbbbp" /* 9 */ "..y........" // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "...p...p..." /* 1 */ "..........." /* 2 */ "pbbb...bbbp" /* 3 */ "b..z...z..b" /* 4 */ "b.A.....A.b" /* 5 */ "B.........B" /* 6 */ "b.........b" /* 7 */ "b.......A.b" /* 8 */ "pCbbBBBbbbp" /* 9 */ "..y........" // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "...D...D..." /* 1 */ "...E...b..." /* 2 */ "pbbbqFsbbbp" /* 3 */ "bGGGGGGGGGb" /* 4 */ "bGGGGGGGGGb" /* 5 */ "sGGGGGGGGGq" /* 6 */ "bGGGGGGGGGb" /* 7 */ "bGGGGGGGGGb" /* 8 */ "pbbbHHHbbbp" /* 9 */ "..y........" // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "bIIIIbIIIIb" /* 3 */ "IpbbbbbbbpI" /* 4 */ "Ib.......bI" /* 5 */ "bb.......bb" /* 6 */ "Ib.......bI" /* 7 */ "IpJbbbbbbpI" /* 8 */ "bI.IIbIIIIb" /* 9 */ "..........." // Level 9 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".pbbBBBbbp." /* 4 */ ".b.......b." /* 5 */ ".B.......B." /* 6 */ ".b.......b." /* 7 */ ".pCbBBBbbp." /* 8 */ "..........." /* 9 */ "..........." // Level 10 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".pbbKKKbbp." /* 4 */ ".bGGGGGGGb." /* 5 */ ".sGGGGGGGq." /* 6 */ ".bGGGGGGGb." /* 7 */ ".pbbHHHbbp." /* 8 */ "..........." /* 9 */ "..........." // Level 11 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".bIIIbIIIb." /* 4 */ ".I.......I." /* 5 */ ".b.......b." /* 6 */ ".I.......I." /* 7 */ ".bIIIbIIIb." /* 8 */ "..........." /* 9 */ "...........", // Connectors: "-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 70, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // BarWithBasement /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BarWithoutBasement: // The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior { // Size: 11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 10, 7, 9, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A:128: 7\n" /* sandstonestairs */ "B: 44: 1\n" /* step */ "C: 64: 3\n" /* wooddoorblock */ "D: 64: 8\n" /* wooddoorblock */ "E:128: 6\n" /* sandstonestairs */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e:128: 5\n" /* sandstonestairs */ "f:107: 6\n" /* fencegate */ "g:128: 4\n" /* sandstonestairs */ "h:134: 1\n" /* 134 */ "i:134: 3\n" /* 134 */ "j: 85: 0\n" /* fence */ "k:134: 0\n" /* 134 */ "l:134: 5\n" /* 134 */ "m: 19: 0\n" /* sponge */ "n:134: 7\n" /* 134 */ "o:134: 4\n" /* 134 */ "p:107: 5\n" /* fencegate */ "q: 64: 5\n" /* wooddoorblock */ "r: 65: 3\n" /* ladder */ "s: 50: 3\n" /* torch */ "t:171: 8\n" /* carpet */ "u:101: 0\n" /* ironbars */ "v: 64:12\n" /* wooddoorblock */ "w:128: 2\n" /* sandstonestairs */ "x: 24: 1\n" /* sandstone */ "y: 44: 9\n" /* step */ "z:126: 8\n" /* woodenslab */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "aaaaaaaaaaa" /* 1 */ "aaaaaaaaaaa" /* 2 */ "aaaabbbaaaa" /* 3 */ "abbbbbbbbba" /* 4 */ "abbbbbbbbba" /* 5 */ "abbbbbbbbba" /* 6 */ "abbbbbbbbba" /* 7 */ "abbbbbbbbba" /* 8 */ "abaaaaaaaaa" /* 9 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "...c...c..." /* 1 */ "..........." /* 2 */ "cdddefgdddc" /* 3 */ "dhi.....iid" /* 4 */ "dhj.....jkd" /* 5 */ "d.........d" /* 6 */ "dlnno.....d" /* 7 */ "d...p..hjkd" /* 8 */ "cqddddddddc" /* 9 */ "..r........" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "...c...c..." /* 1 */ "..........." /* 2 */ "cddd...dddc" /* 3 */ "d..s...s..d" /* 4 */ "d.t.....t.d" /* 5 */ "u.........u" /* 6 */ "d.........d" /* 7 */ "d.......t.d" /* 8 */ "cvdduuudddc" /* 9 */ "..r........" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "...w...w..." /* 1 */ "...x...d..." /* 2 */ "cdddeygdddc" /* 3 */ "dzzzzzzzzzd" /* 4 */ "dzzzzzzzzzd" /* 5 */ "gzzzzzzzzze" /* 6 */ "dzzzzzzzzzd" /* 7 */ "dzzzzzzzzzd" /* 8 */ "cdddAAAdddc" /* 9 */ "..r........" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "dBBBBdBBBBd" /* 3 */ "BcdddddddcB" /* 4 */ "Bd.......dB" /* 5 */ "dd.......dd" /* 6 */ "Bd.......dB" /* 7 */ "BcCddddddcB" /* 8 */ "dB.BBdBBBBd" /* 9 */ "..........." // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".cdduuuddc." /* 4 */ ".d.......d." /* 5 */ ".u.......u." /* 6 */ ".d.......d." /* 7 */ ".cDduuuddc." /* 8 */ "..........." /* 9 */ "..........." // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".cddEEEddc." /* 4 */ ".dzzzzzzzd." /* 5 */ ".gzzzzzzze." /* 6 */ ".dzzzzzzzd." /* 7 */ ".cddAAAddc." /* 8 */ "..........." /* 9 */ "..........." // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ ".dBBBdBBBd." /* 4 */ ".B.......B." /* 5 */ ".d.......d." /* 6 */ ".B.......B." /* 7 */ ".dBBBdBBBd." /* 8 */ "..........." /* 9 */ "...........", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 80, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // BarWithoutBasement /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BlackSmith: // The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior { // Size: 11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 10, 4, 12, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 0\n" /* sandstone */ "d: 24: 2\n" /* sandstone */ "e: 64: 7\n" /* wooddoorblock */ "f: 43: 0\n" /* doubleslab */ "g: 53: 5\n" /* woodstairs */ "h: 53: 4\n" /* woodstairs */ "i: 10: 0\n" /* lava */ "j: 54: 5\n" /* chest */ "k: 64:12\n" /* wooddoorblock */ "l: 50: 3\n" /* torch */ "m: 19: 0\n" /* sponge */ "n:101: 0\n" /* ironbars */ "o: 50: 1\n" /* torch */ "p: 50: 2\n" /* torch */ "q:128: 2\n" /* sandstonestairs */ "r: 44: 9\n" /* step */ "s:126: 8\n" /* woodenslab */ "t:128: 4\n" /* sandstonestairs */ "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ "x: 43: 1\n" /* doubleslab */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "aaaaaaaaaaa" /* 1 */ "aaaaaaaaaaa" /* 2 */ "aaaaaaaabaa" /* 3 */ "acacacabbba" /* 4 */ "acaccaabbba" /* 5 */ "acccccabbba" /* 6 */ "acaadddbbba" /* 7 */ "aaacdddbbba" /* 8 */ "aaaadddbbba" /* 9 */ "abbbbbbbbba" /* 10 */ "abbbbbbbbba" /* 11 */ "abbbbbbbbba" /* 12 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "......d...d" /* 1 */ "..........." /* 2 */ "......dcecd" /* 3 */ ".d....c...c" /* 4 */ "..f...c...c" /* 5 */ "......c...c" /* 6 */ "....ddc...c" /* 7 */ ".gh.dic...c" /* 8 */ "dcccccd...c" /* 9 */ "cj........c" /* 10 */ "c.........c" /* 11 */ "c.........c" /* 12 */ "dcccccccccd" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "......d...d" /* 1 */ "..........." /* 2 */ "......dckcd" /* 3 */ ".d....c..lc" /* 4 */ "......n...c" /* 5 */ "......c...c" /* 6 */ "....nnc...n" /* 7 */ "....n.c...n" /* 8 */ "dcccccd...n" /* 9 */ "co........c" /* 10 */ "n.........c" /* 11 */ "c........pc" /* 12 */ "dcccnnncccd" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "......q...q" /* 1 */ "......c...c" /* 2 */ "......dcccd" /* 3 */ ".drrrrcsssc" /* 4 */ ".rsssstsssc" /* 5 */ ".rsssscsssc" /* 6 */ ".rssddcsssu" /* 7 */ ".rssd.csssu" /* 8 */ "dcccccdsssu" /* 9 */ "csssssssssc" /* 10 */ "tsssssssssc" /* 11 */ "csssssssssc" /* 12 */ "dcccvvvcccd" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "......cwwwc" /* 3 */ ".w.w.ww...w" /* 4 */ "......w...w" /* 5 */ ".w....w...w" /* 6 */ "....xwx...w" /* 7 */ ".w..w.w...c" /* 8 */ "cwwwxwc...w" /* 9 */ "w.........w" /* 10 */ "w.........w" /* 11 */ "w.........w" /* 12 */ "cwwwwcwwwwc", // Connectors: "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 50, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: false, }, // BlackSmith /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LargeHouse1: // The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior { // Size: 15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 14, 12, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A:128: 7\n" /* sandstonestairs */ "B: 44: 1\n" /* step */ "C:128: 2\n" /* sandstonestairs */ "D:128: 0\n" /* sandstonestairs */ "E: 87: 0\n" /* netherstone */ "F:128: 3\n" /* sandstonestairs */ "G: 51: 0\n" /* fire */ "H: 44: 9\n" /* step */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 85: 0\n" /* fence */ "f: 5: 1\n" /* wood */ "g: 64: 2\n" /* wooddoorblock */ "h: 64: 0\n" /* wooddoorblock */ "i: 61: 2\n" /* furnace */ "j:118: 0\n" /* cauldronblock */ "k:134: 4\n" /* 134 */ "l: 65: 2\n" /* ladder */ "m: 19: 0\n" /* sponge */ "n:101: 0\n" /* ironbars */ "o:140: 0\n" /* flowerpotblock */ "p: 64: 8\n" /* wooddoorblock */ "q: 50: 3\n" /* torch */ "r: 69:12\n" /* lever */ "s: 50: 4\n" /* torch */ "t:128: 6\n" /* sandstonestairs */ "u: 44:10\n" /* step */ "v:128: 1\n" /* sandstonestairs */ "w: 47: 0\n" /* bookshelf */ "x: 96:12\n" /* trapdoor */ "y:128: 4\n" /* sandstonestairs */ "z:128: 5\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "aaaaaaaaaaaaaaa" /* 1 */ "aaaaabbbbbbbaaa" /* 2 */ "aaaabbbbbbbbaaa" /* 3 */ "aaaaabbbbbbbbaa" /* 4 */ "aaaaabbbbbbbaaa" /* 5 */ "aaaaabbbbbbbaaa" /* 6 */ "aaaaabbbbbbbaaa" /* 7 */ "aaaaabbbbbbbaaa" /* 8 */ "aaaaabbbbbbbaaa" /* 9 */ "aaaaabbbbbbbaaa" /* 10 */ "aaaaaaaaaaaaaaa" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "....cdddddddc.." /* 1 */ "eeeed......fd.c" /* 2 */ "e...g.......d.." /* 3 */ "e...d.......h.." /* 4 */ "e...dijk..l.d.." /* 5 */ "e...dddd.dddd.c" /* 6 */ "eeeed.......d.." /* 7 */ "mmmmd.......d.." /* 8 */ "mmmmd.......d.." /* 9 */ "mmmmd.......d.." /* 10 */ "mmmmcdddddddc.." // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "....cddnnnddc.." /* 1 */ "....d......od.c" /* 2 */ "....p.......d.q" /* 3 */ "....d.......p.." /* 4 */ "....d.r...l.d.s" /* 5 */ "....dddd.dddd.c" /* 6 */ "....n.......n.." /* 7 */ "mmmmn.......n.." /* 8 */ "mmmmn.......n.." /* 9 */ "mmmmd.......d.." /* 10 */ "mmmmcddnnnddc.." // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "....cddtttddc.." /* 1 */ "....duuuuuuuddv" /* 2 */ "....duuuuuuud.." /* 3 */ "....duuuuuuud.." /* 4 */ "....dwwwuuxud.." /* 5 */ "....ddddddddddv" /* 6 */ "....yuuuuuuuz.." /* 7 */ "mmmmyuuuuuuuz.." /* 8 */ "mmmmyuuuuuuuz.." /* 9 */ "mmmmduuuuuuud.." /* 10 */ "mmmmcddAAAddc.." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "....dBBBdBBBd.." /* 1 */ "....BcdddddcB.." /* 2 */ "....Bd.....dB.." /* 3 */ "....Bd.....dB.." /* 4 */ "....Bd.....dB.." /* 5 */ "....dcdd.ddcd.." /* 6 */ "....B.......B.." /* 7 */ "mmmmB.......B.." /* 8 */ "mmmmB.......B.." /* 9 */ "mmmmB.......B.." /* 10 */ "mmmmdBBBdBBBd.." // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ ".....cddnddc..." /* 2 */ ".....n.....n..." /* 3 */ ".....n.....n..." /* 4 */ ".....n.....n..." /* 5 */ ".....cdd.ddc..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ ".....cddtddc..." /* 2 */ ".....yuuuuuz..." /* 3 */ ".....yuuuuuz..." /* 4 */ ".....yuuuuuz..." /* 5 */ ".....cdddddc..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ ".....dBBdBBd..." /* 2 */ ".....B.ddd.B..." /* 3 */ ".....d.ddd.d..." /* 4 */ ".....B.ddd.B..." /* 5 */ ".....dBBdBBd..." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 8 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......cCc....." /* 3 */ ".......DEv....." /* 4 */ ".......cFc....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 9 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......c.c....." /* 3 */ "........G......" /* 4 */ ".......c.c....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 10 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......ctc....." /* 3 */ ".......y.z....." /* 4 */ ".......cAc....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 11 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......ddd....." /* 3 */ ".......dHd....." /* 4 */ ".......ddd....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "..............." // Level 12 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ ".......B.B....." /* 3 */ "..............." /* 4 */ ".......B.B....." /* 5 */ "..............." /* 6 */ "..............." /* 7 */ "..............." /* 8 */ "..............." /* 9 */ "..............." /* 10 */ "...............", // Connectors: "-1: 14, 1, 3: 5\n" /* Type -1, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 60, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LargeHouse1 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LargeTower: // The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior { // Size: 7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 6, 10, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c:128: 2\n" /* sandstonestairs */ "d:128: 0\n" /* sandstonestairs */ "e: 24: 2\n" /* sandstone */ "f: 24: 0\n" /* sandstone */ "g: 71: 3\n" /* irondoorblock */ "h:128: 1\n" /* sandstonestairs */ "i:128: 3\n" /* sandstonestairs */ "j: 77: 4\n" /* stonebutton */ "k: 71: 8\n" /* irondoorblock */ "l:128: 6\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:128: 4\n" /* sandstonestairs */ "o:128: 5\n" /* sandstonestairs */ "p: 50: 4\n" /* torch */ "q:128: 7\n" /* sandstonestairs */ "r: 85: 0\n" /* fence */ "s: 24: 1\n" /* sandstone */ "t: 44: 1\n" /* step */ "u: 89: 0\n" /* lightstone */, // Block data: // Level 0 /* z\x* 0123456 */ /* 0 */ "aaaaaaa" /* 1 */ "aaabaaa" /* 2 */ "aabbbaa" /* 3 */ "aabbbaa" /* 4 */ "aabbbaa" /* 5 */ "aaaaaaa" /* 6 */ "aaaaaaa" // Level 1 /* z\x* 0123456 */ /* 0 */ "mc...cm" /* 1 */ "defgfeh" /* 2 */ ".f...f." /* 3 */ ".f...f." /* 4 */ ".f...f." /* 5 */ "defffeh" /* 6 */ "mi...im" // Level 2 /* z\x* 0123456 */ /* 0 */ "m.j...m" /* 1 */ ".efkfe." /* 2 */ ".f...f." /* 3 */ ".f...f." /* 4 */ ".f...f." /* 5 */ ".efffe." /* 6 */ "m.....m" // Level 3 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..lfl.." /* 2 */ ".n...o." /* 3 */ ".f...f." /* 4 */ ".n.p.o." /* 5 */ "..qfq.." /* 6 */ "......." // Level 4 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..frf.." /* 2 */ ".f...f." /* 3 */ ".r...r." /* 4 */ ".f...f." /* 5 */ "..frf.." /* 6 */ "......." // Level 5 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..frf.." /* 2 */ ".f...f." /* 3 */ ".r...r." /* 4 */ ".f...f." /* 5 */ "..frf.." /* 6 */ "......." // Level 6 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..frf.." /* 2 */ ".f...f." /* 3 */ ".r...r." /* 4 */ ".f...f." /* 5 */ "..frf.." /* 6 */ "......." // Level 7 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "..cfc.." /* 2 */ ".d...h." /* 3 */ ".f...f." /* 4 */ ".d...h." /* 5 */ "..ifi.." /* 6 */ "......." // Level 8 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ ".ffsff." /* 2 */ ".f...f." /* 3 */ ".s...s." /* 4 */ ".f...f." /* 5 */ ".ffsff." /* 6 */ "......." // Level 9 /* z\x* 0123456 */ /* 0 */ "...l..." /* 1 */ ".efffe." /* 2 */ ".ftttf." /* 3 */ "nftftfo" /* 4 */ ".ftttf." /* 5 */ ".efffe." /* 6 */ "...q..." // Level 10 /* z\x* 0123456 */ /* 0 */ "...t..." /* 1 */ ".t...t." /* 2 */ "......." /* 3 */ "t..u..t" /* 4 */ "......." /* 5 */ ".t...t." /* 6 */ "...t...", // Connectors: "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LargeTower /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse: // The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior { // Size: 5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 4, 4, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 3\n" /* wooddoorblock */ "f: 61: 2\n" /* furnace */ "g: 65: 2\n" /* ladder */ "h: 64: 8\n" /* wooddoorblock */ "i:101: 0\n" /* ironbars */ "j: 50: 4\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 4\n" /* sandstonestairs */ "o:128: 5\n" /* sandstonestairs */ "p:128: 7\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ "r: 96: 6\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ /* 0 */ "aaaaa" /* 1 */ "aaaaa" /* 2 */ "aabaa" /* 3 */ "abbba" /* 4 */ "abbba" /* 5 */ "abbba" /* 6 */ "aaaaa" // Level 1 /* z\x* 01234 */ /* 0 */ "c...c" /* 1 */ "....." /* 2 */ "cdedc" /* 3 */ "d...d" /* 4 */ "d...d" /* 5 */ "df.gd" /* 6 */ "cdddc" // Level 2 /* z\x* 01234 */ /* 0 */ "c...c" /* 1 */ "....." /* 2 */ "cdhdc" /* 3 */ "d...d" /* 4 */ "i...i" /* 5 */ "dj.gd" /* 6 */ "cdidc" // Level 3 /* z\x* 01234 */ /* 0 */ "k...k" /* 1 */ "d...d" /* 2 */ "cdddc" /* 3 */ "dllld" /* 4 */ "nlllo" /* 5 */ "dllgd" /* 6 */ "cdpdc" // Level 4 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "dqdqd" /* 3 */ "q...q" /* 4 */ "d...d" /* 5 */ "q..rq" /* 6 */ "dqdqd", // Connectors: "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse2: // The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior { // Size: 7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 6, 4, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 3\n" /* wooddoorblock */ "f: 65: 5\n" /* ladder */ "g: 85: 0\n" /* fence */ "h:101: 0\n" /* ironbars */ "i: 64: 8\n" /* wooddoorblock */ "j: 50: 3\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ "l:128: 6\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:126: 8\n" /* woodenslab */ "o:128: 4\n" /* sandstonestairs */ "p:128: 5\n" /* sandstonestairs */ "q:128: 7\n" /* sandstonestairs */ "r: 44: 1\n" /* step */ "s: 96: 0\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 0123456 */ /* 0 */ "aaaaaaa" /* 1 */ "aaaaaaa" /* 2 */ "aaaabaa" /* 3 */ "abbbbba" /* 4 */ "abbbbba" /* 5 */ "abbbbba" /* 6 */ "aabaaaa" /* 7 */ "aaaaaaa" /* 8 */ "aaaaaaa" /* 9 */ "aaaaaaa" /* 10 */ "aaaaaaa" // Level 1 /* z\x* 0123456 */ /* 0 */ ".c...c." /* 1 */ "......." /* 2 */ "cdddedc" /* 3 */ "d.....d" /* 4 */ "d.....d" /* 5 */ "df....d" /* 6 */ "cd.dddc" /* 7 */ "g.....g" /* 8 */ "g.....g" /* 9 */ "g.....g" /* 10 */ "ggggggg" // Level 2 /* z\x* 0123456 */ /* 0 */ ".c...c." /* 1 */ "......." /* 2 */ "cdhdidc" /* 3 */ "d..j..d" /* 4 */ "h.....h" /* 5 */ "df....d" /* 6 */ "cd.dhdc" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." // Level 3 /* z\x* 0123456 */ /* 0 */ ".k...k." /* 1 */ ".d...d." /* 2 */ "cdldddc" /* 3 */ "dnnnnnd" /* 4 */ "onnnnnp" /* 5 */ "dfnnnnd" /* 6 */ "cdddqdc" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ "......." // Level 4 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." /* 2 */ "drrdrrd" /* 3 */ "r.....r" /* 4 */ "d.....d" /* 5 */ "rs....r" /* 6 */ "drrdrrd" /* 7 */ "......." /* 8 */ "......." /* 9 */ "......." /* 10 */ ".......", // Connectors: "-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse2 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse3: // The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior { // Size: 9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 8, 4, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 7\n" /* wooddoorblock */ "f: 65: 2\n" /* ladder */ "g: 64:12\n" /* wooddoorblock */ "h:101: 0\n" /* ironbars */ "i: 50: 4\n" /* torch */ "j:128: 2\n" /* sandstonestairs */ "k:126: 8\n" /* woodenslab */ "l:128: 4\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:128: 5\n" /* sandstonestairs */ "o:128: 7\n" /* sandstonestairs */ "p: 44: 1\n" /* step */ "q: 96: 2\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "aaaaaaaaa" /* 1 */ "aaaaaaaaa" /* 2 */ "aaaabaaaa" /* 3 */ "abbbbbbba" /* 4 */ "abbbbbbba" /* 5 */ "abbbbbbba" /* 6 */ "aaaaaaaaa" // Level 1 /* z\x* 012345678 */ /* 0 */ "..c...c.." /* 1 */ "........." /* 2 */ "cdddedddc" /* 3 */ "d.......d" /* 4 */ "d.......d" /* 5 */ "d......fd" /* 6 */ "cdddddddc" // Level 2 /* z\x* 012345678 */ /* 0 */ "..c...c.." /* 1 */ "........." /* 2 */ "cdddgdddc" /* 3 */ "d.......d" /* 4 */ "h.......h" /* 5 */ "d.i....fd" /* 6 */ "cddhhhddc" // Level 3 /* z\x* 012345678 */ /* 0 */ "..j...j.." /* 1 */ "..d...d.." /* 2 */ "cdddddddc" /* 3 */ "dkkkkkkkd" /* 4 */ "lkkkkkkkn" /* 5 */ "dkkkkkkfd" /* 6 */ "cddoooddc" // Level 4 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "dpppdpppd" /* 3 */ "p.......p" /* 4 */ "d.......d" /* 5 */ "p......qp" /* 6 */ "dpppdpppd", // Connectors: "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse3 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse4: // The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior { // Size: 5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 4, 4, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 7\n" /* wooddoorblock */ "f: 65: 5\n" /* ladder */ "g:134: 3\n" /* 134 */ "h: 85: 0\n" /* fence */ "i:134: 2\n" /* 134 */ "j: 61: 2\n" /* furnace */ "k:134: 6\n" /* 134 */ "l:134: 4\n" /* 134 */ "m: 19: 0\n" /* sponge */ "n: 64:12\n" /* wooddoorblock */ "o: 50: 2\n" /* torch */ "p:101: 0\n" /* ironbars */ "q:171: 8\n" /* carpet */ "r:128: 2\n" /* sandstonestairs */ "s:126: 8\n" /* woodenslab */ "t:128: 4\n" /* sandstonestairs */ "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ "x: 96: 7\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ /* 0 */ "aaaaa" /* 1 */ "aaaaa" /* 2 */ "aabaa" /* 3 */ "abbba" /* 4 */ "abbba" /* 5 */ "abbba" /* 6 */ "abbba" /* 7 */ "abbba" /* 8 */ "abbba" /* 9 */ "abbba" /* 10 */ "aaaaa" // Level 1 /* z\x* 01234 */ /* 0 */ "c...c" /* 1 */ "....." /* 2 */ "cdedc" /* 3 */ "df..d" /* 4 */ "d...d" /* 5 */ "d..gd" /* 6 */ "d..hd" /* 7 */ "d..id" /* 8 */ "d...d" /* 9 */ "djkld" /* 10 */ "cdddc" // Level 2 /* z\x* 01234 */ /* 0 */ "c...c" /* 1 */ "....." /* 2 */ "cdndc" /* 3 */ "df..d" /* 4 */ "d..od" /* 5 */ "p...p" /* 6 */ "p..qp" /* 7 */ "p...p" /* 8 */ "d...d" /* 9 */ "d...d" /* 10 */ "cdpdc" // Level 3 /* z\x* 01234 */ /* 0 */ "r...r" /* 1 */ "d...d" /* 2 */ "cdddc" /* 3 */ "dfssd" /* 4 */ "dsssd" /* 5 */ "tsssu" /* 6 */ "tsssu" /* 7 */ "tsssu" /* 8 */ "dsssd" /* 9 */ "dsssd" /* 10 */ "cdvdc" // Level 4 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "dwdwd" /* 3 */ "wx..w" /* 4 */ "w...w" /* 5 */ "w...w" /* 6 */ "d...d" /* 7 */ "w...w" /* 8 */ "w...w" /* 9 */ "w...w" /* 10 */ "dwdwd", // Connectors: "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse4 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse5: // The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior { // Size: 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 8, 4, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 7\n" /* wooddoorblock */ "f: 65: 2\n" /* ladder */ "g: 64:12\n" /* wooddoorblock */ "h:101: 0\n" /* ironbars */ "i: 50: 1\n" /* torch */ "j: 50: 4\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 6\n" /* sandstonestairs */ "o:128: 5\n" /* sandstonestairs */ "p:128: 4\n" /* sandstonestairs */ "q:128: 7\n" /* sandstonestairs */ "r: 44: 1\n" /* step */ "s: 96: 6\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "aaaaaaaaa" /* 1 */ "aaaaaaaaa" /* 2 */ "aaaaaabaa" /* 3 */ "aaaaabbba" /* 4 */ "aaaaabbba" /* 5 */ "abbbbbbba" /* 6 */ "abbbbbbba" /* 7 */ "abbbbbbba" /* 8 */ "aaaaaaaaa" // Level 1 /* z\x* 012345678 */ /* 0 */ "mmmmc...c" /* 1 */ "mmmm....." /* 2 */ "mmmmcdedc" /* 3 */ "mmmmd...d" /* 4 */ "cdddd...d" /* 5 */ "d.......d" /* 6 */ "d.......d" /* 7 */ "d......fd" /* 8 */ "cdddddddc" // Level 2 /* z\x* 012345678 */ /* 0 */ "mmmmc...c" /* 1 */ "mmmm....." /* 2 */ "mmmmcdgdc" /* 3 */ "mmmmd...d" /* 4 */ "cdhdd...h" /* 5 */ "d.......h" /* 6 */ "h.......d" /* 7 */ "di....jfd" /* 8 */ "cddhhhddc" // Level 3 /* z\x* 012345678 */ /* 0 */ "mmmmk...k" /* 1 */ "mmmmd...d" /* 2 */ "mmmmcdddc" /* 3 */ "mmmmdllld" /* 4 */ "cdnddlllo" /* 5 */ "dlllllllo" /* 6 */ "pllllllld" /* 7 */ "dllllllfd" /* 8 */ "cddqqqddc" // Level 4 /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." /* 2 */ "mmmmcrdrd" /* 3 */ "mmmmr...r" /* 4 */ "drrrd...d" /* 5 */ "r.......r" /* 6 */ "r.......r" /* 7 */ "r......sr" /* 8 */ "drrrdrrrd", // Connectors: "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse5 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse6: // The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior { // Size: 9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 8, 4, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 2: 0\n" /* grass */ "c: 5: 0\n" /* wood */ "d: 85: 0\n" /* fence */ "e: 24: 2\n" /* sandstone */ "f: 24: 0\n" /* sandstone */ "g: 64: 7\n" /* wooddoorblock */ "h: 38: 1\n" /* rose */ "i: 38: 2\n" /* rose */ "j: 38: 5\n" /* rose */ "k: 65: 2\n" /* ladder */ "l: 64:12\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n:101: 0\n" /* ironbars */ "o: 50: 1\n" /* torch */ "p: 50: 4\n" /* torch */ "q:128: 2\n" /* sandstonestairs */ "r:126: 8\n" /* woodenslab */ "s:128: 6\n" /* sandstonestairs */ "t:128: 5\n" /* sandstonestairs */ "u:128: 4\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ "x: 96: 6\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "aaaaaaaaa" /* 1 */ "abbbaaaaa" /* 2 */ "abbbaacaa" /* 3 */ "abbbaccca" /* 4 */ "aaaaaccca" /* 5 */ "accccccca" /* 6 */ "accccccca" /* 7 */ "accccccca" /* 8 */ "aaaaaaaaa" // Level 1 /* z\x* 012345678 */ /* 0 */ "dddde...e" /* 1 */ "d........" /* 2 */ "d...efgfe" /* 3 */ "dhijf...f" /* 4 */ "effff...f" /* 5 */ "f.......f" /* 6 */ "f.......f" /* 7 */ "f......kf" /* 8 */ "efffffffe" // Level 2 /* z\x* 012345678 */ /* 0 */ "....e...e" /* 1 */ "........." /* 2 */ "....eflfe" /* 3 */ "....f...f" /* 4 */ "efnff...n" /* 5 */ "f.......n" /* 6 */ "n.......f" /* 7 */ "fo....pkf" /* 8 */ "effnnnffe" // Level 3 /* z\x* 012345678 */ /* 0 */ "....q...q" /* 1 */ "....f...f" /* 2 */ "....efffe" /* 3 */ "....frrrf" /* 4 */ "efsffrrrt" /* 5 */ "frrrrrrrt" /* 6 */ "urrrrrrrf" /* 7 */ "frrrrrrkf" /* 8 */ "effvvvffe" // Level 4 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "....ewfwf" /* 3 */ "....w...w" /* 4 */ "fwwwf...f" /* 5 */ "w.......w" /* 6 */ "w.......w" /* 7 */ "w......xw" /* 8 */ "fwwwfwwwf", // Connectors: "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse6 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleHouse7: // The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft { // Size: 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 8, 4, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 7\n" /* wooddoorblock */ "f: 65: 2\n" /* ladder */ "g:101: 0\n" /* ironbars */ "h: 64:12\n" /* wooddoorblock */ "i: 50: 1\n" /* torch */ "j: 50: 2\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ "l:128: 6\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:126: 8\n" /* woodenslab */ "o:128: 4\n" /* sandstonestairs */ "p:128: 5\n" /* sandstonestairs */ "q:128: 7\n" /* sandstonestairs */ "r: 44: 1\n" /* step */ "s: 96: 6\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "aaaaaaaaa" /* 1 */ "aaaaaaaaa" /* 2 */ "aaaaaabaa" /* 3 */ "abbbbbbba" /* 4 */ "abbbbbbba" /* 5 */ "abbbbbbba" /* 6 */ "aaaaabbba" /* 7 */ "aaaaabbba" /* 8 */ "aaaaabbba" /* 9 */ "aaaaabbba" /* 10 */ "aaaaaaaaa" // Level 1 /* z\x* 012345678 */ /* 0 */ "....c...c" /* 1 */ "........." /* 2 */ "cdddddedc" /* 3 */ "d.......d" /* 4 */ "d.......d" /* 5 */ "d.......d" /* 6 */ "cdddd...d" /* 7 */ "mmmmd...d" /* 8 */ "mmmmd...d" /* 9 */ "mmmmd..fd" /* 10 */ "mmmmddddc" // Level 2 /* z\x* 012345678 */ /* 0 */ "....c...c" /* 1 */ "........." /* 2 */ "cdgdddhdc" /* 3 */ "d.......d" /* 4 */ "g.......d" /* 5 */ "di......g" /* 6 */ "cdgdd...g" /* 7 */ "mmmmd...g" /* 8 */ "mmmmg..jd" /* 9 */ "mmmmd..fd" /* 10 */ "mmmmddgdc" // Level 3 /* z\x* 012345678 */ /* 0 */ "....k...k" /* 1 */ "....d...d" /* 2 */ "cdldddddc" /* 3 */ "dnnnnnnnd" /* 4 */ "onnnnnnnd" /* 5 */ "dnnnnnnnp" /* 6 */ "cdqddnnnp" /* 7 */ "mmmmdnnnp" /* 8 */ "mmmmonnnd" /* 9 */ "mmmmdnnfd" /* 10 */ "mmmmddqdc" // Level 4 /* z\x* 012345678 */ /* 0 */ "........." /* 1 */ "........." /* 2 */ "drrrdrdrd" /* 3 */ "r.......r" /* 4 */ "r.......r" /* 5 */ "r.......r" /* 6 */ "drrrd...d" /* 7 */ "mmmmr...r" /* 8 */ "mmmmr...r" /* 9 */ "mmmmr..sr" /* 10 */ "mmmmdrrrd", // Connectors: "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleHouse7 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // LittleTower: // The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior { // Size: 5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 4, 7, 6, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 7\n" /* wooddoorblock */ "f: 65: 5\n" /* ladder */ "g: 64:12\n" /* wooddoorblock */ "h:101: 0\n" /* ironbars */ "i: 50: 4\n" /* torch */ "j:128: 2\n" /* sandstonestairs */ "k:126: 8\n" /* woodenslab */ "l:128: 4\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:128: 5\n" /* sandstonestairs */ "o:128: 7\n" /* sandstonestairs */ "p:128: 6\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ "r: 96: 5\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 01234 */ /* 0 */ "aaaaa" /* 1 */ "aaaaa" /* 2 */ "aabaa" /* 3 */ "abbba" /* 4 */ "abbba" /* 5 */ "abbba" /* 6 */ "aaaaa" // Level 1 /* z\x* 01234 */ /* 0 */ "c...c" /* 1 */ "....." /* 2 */ "cdedc" /* 3 */ "df..d" /* 4 */ "d...d" /* 5 */ "d...d" /* 6 */ "cdddc" // Level 2 /* z\x* 01234 */ /* 0 */ "c...c" /* 1 */ "....." /* 2 */ "cdgdc" /* 3 */ "df..d" /* 4 */ "h...h" /* 5 */ "d..id" /* 6 */ "cdhdc" // Level 3 /* z\x* 01234 */ /* 0 */ "j...j" /* 1 */ "d...d" /* 2 */ "cdddc" /* 3 */ "dfkkd" /* 4 */ "lkkkn" /* 5 */ "dkkkd" /* 6 */ "cdodc" // Level 4 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "cdddc" /* 3 */ "df..d" /* 4 */ "d...d" /* 5 */ "d...d" /* 6 */ "cdddc" // Level 5 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "cdhdc" /* 3 */ "df..d" /* 4 */ "h...h" /* 5 */ "d..id" /* 6 */ "cdhdc" // Level 6 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "cdpdc" /* 3 */ "dfkkd" /* 4 */ "lkkkn" /* 5 */ "dkkkd" /* 6 */ "cdodc" // Level 7 /* z\x* 01234 */ /* 0 */ "....." /* 1 */ "....." /* 2 */ "dqdqd" /* 3 */ "qr..q" /* 4 */ "d...d" /* 5 */ "q...q" /* 6 */ "dqdqd", // Connectors: "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // LittleTower /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MediumHouse1: // The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior { // Size: 15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 14, 7, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 3\n" /* wooddoorblock */ "f: 85: 0\n" /* fence */ "g: 64: 0\n" /* wooddoorblock */ "h: 65: 5\n" /* ladder */ "i: 64: 8\n" /* wooddoorblock */ "j:101: 0\n" /* ironbars */ "k: 50: 4\n" /* torch */ "l:128: 2\n" /* sandstonestairs */ "m: 19: 0\n" /* sponge */ "n:126: 8\n" /* woodenslab */ "o:128: 4\n" /* sandstonestairs */ "p:128: 7\n" /* sandstonestairs */ "q: 44: 1\n" /* step */ "r: 50: 3\n" /* torch */ "s:128: 6\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "aaaaaaaaaaaaaaa" /* 1 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaabaaaaaaaaa" /* 3 */ "abbbbbbbbbaaaaa" /* 4 */ "abbbbbbbbbaaaaa" /* 5 */ "abbbbbbbbbbaaaa" /* 6 */ "abbbbbbbbbaaaaa" /* 7 */ "abbbbbbbbbaaaaa" /* 8 */ "aaaaaaaaaaaaaaa" // Level 1 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "...c...c......." /* 1 */ "..............." /* 2 */ "cddddeddddcffff" /* 3 */ "d.........d...f" /* 4 */ "d.........d...f" /* 5 */ "d.........g...f" /* 6 */ "d.........d...f" /* 7 */ "d.........dh..f" /* 8 */ "cdddddddddcffff" // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "...c...c......." /* 1 */ "..............." /* 2 */ "cddddiddddc...." /* 3 */ "d.........d...." /* 4 */ "j.........d...." /* 5 */ "j.........i...." /* 6 */ "j.........d...." /* 7 */ "d..k...k..dh..." /* 8 */ "cdddjjjdddc...." // Level 3 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "...l...l......." /* 1 */ "...d...d......." /* 2 */ "cdddddddddc...." /* 3 */ "dnnnnnnnnnd...." /* 4 */ "onnnnnnnnnd...." /* 5 */ "onnnnnnnnnd...." /* 6 */ "onnnnnnnnnd...." /* 7 */ "dnnnnnnnnndh..." /* 8 */ "cdddpppdddc...." // Level 4 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "dqqqqdqqqqd...." /* 3 */ "q..cdddc..q...." /* 4 */ "q..d...d..q...." /* 5 */ "d.........d...." /* 6 */ "q..d...d..q...." /* 7 */ "q..cdddc..q...." /* 8 */ "dqqqqdqqqqd...." // Level 5 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." /* 3 */ "...cdjdc......." /* 4 */ "...dr..d......." /* 5 */ "..............." /* 6 */ "...d...d......." /* 7 */ "...cdjdc......." /* 8 */ "..............." // Level 6 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." /* 3 */ "...cdsdc......." /* 4 */ "...dnnnd......." /* 5 */ "...dnnnd......." /* 6 */ "...dnnnd......." /* 7 */ "...cdpdc......." /* 8 */ "..............." // Level 7 /* z\x* 11111 */ /* * 012345678901234 */ /* 0 */ "..............." /* 1 */ "..............." /* 2 */ "..............." /* 3 */ "...dqdqd......." /* 4 */ "...q...q......." /* 5 */ "...d...d......." /* 6 */ "...q...q......." /* 7 */ "...dqdqd......." /* 8 */ "...............", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 80, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // MediumHouse1 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MediumHouse2: // The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior { // Size: 11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 10, 8, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A: 96: 3\n" /* trapdoor */ "B: 96: 6\n" /* trapdoor */ "C:128: 2\n" /* sandstonestairs */ "D:128: 0\n" /* sandstonestairs */ "E: 87: 0\n" /* netherstone */ "F:128: 1\n" /* sandstonestairs */ "G:128: 3\n" /* sandstonestairs */ "H: 51: 0\n" /* fire */ "I: 44: 9\n" /* step */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 65: 3\n" /* ladder */ "f: 85: 0\n" /* fence */ "g: 64: 7\n" /* wooddoorblock */ "h:134: 1\n" /* 134 */ "i:134: 2\n" /* 134 */ "j: 61: 2\n" /* furnace */ "k:134: 6\n" /* 134 */ "l:134: 4\n" /* 134 */ "m: 19: 0\n" /* sponge */ "n: 65: 2\n" /* ladder */ "o:101: 0\n" /* ironbars */ "p: 50: 2\n" /* torch */ "q: 47: 0\n" /* bookshelf */ "r: 64:12\n" /* wooddoorblock */ "s: 50: 3\n" /* torch */ "t:171: 8\n" /* carpet */ "u:128: 6\n" /* sandstonestairs */ "v:126: 8\n" /* woodenslab */ "w:128: 5\n" /* sandstonestairs */ "x:128: 4\n" /* sandstonestairs */ "y:128: 7\n" /* sandstonestairs */ "z: 44: 1\n" /* step */, // Block data: // Level 0 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "aaaaaaaaaaa" /* 1 */ "abbbaaaaaaa" /* 2 */ "abbbaaaaaaa" /* 3 */ "abbbaaaaaaa" /* 4 */ "abbbaaaabaa" /* 5 */ "abbbbbbbbba" /* 6 */ "abbbbbbbbba" /* 7 */ "abbbbbbbbba" /* 8 */ "aaaaaaaaaaa" // Level 1 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "cdddc......" /* 1 */ "de..dfff.f." /* 2 */ "d...d....f." /* 3 */ "d...d....f." /* 4 */ "d...ddddgdc" /* 5 */ "d.........d" /* 6 */ "dhf.......d" /* 7 */ "dhi.jkl..nd" /* 8 */ "cdddddddddc" // Level 2 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "cdodc......" /* 1 */ "de..o......" /* 2 */ "d...o......" /* 3 */ "o..pd......" /* 4 */ "o...qdodrdc" /* 5 */ "o......s..d" /* 6 */ "d.t.......o" /* 7 */ "d........nd" /* 8 */ "cdddooodddc" // Level 3 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "cdudc......" /* 1 */ "devvw......" /* 2 */ "dvvvw......" /* 3 */ "xvvvd......" /* 4 */ "xvvvddudddc" /* 5 */ "xvvvvvvvvvd" /* 6 */ "dvvvvvvvvvw" /* 7 */ "dvvvqqqvvnd" /* 8 */ "cdddyyydddc" // Level 4 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "dzzzd......" /* 1 */ "zA..z......" /* 2 */ "z...z......" /* 3 */ "z...z......" /* 4 */ "d...dzzzzzd" /* 5 */ "zddd......z" /* 6 */ "zddd......z" /* 7 */ "zddd.....Bz" /* 8 */ "dzzzzdzzzzd" // Level 5 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ ".cCc......." /* 6 */ ".DEF......." /* 7 */ ".cGc......." /* 8 */ "..........." // Level 6 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ ".c.c......." /* 6 */ "..H........" /* 7 */ ".c.c......." /* 8 */ "..........." // Level 7 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ ".ddd......." /* 6 */ ".dId......." /* 7 */ ".ddd......." /* 8 */ "..........." // Level 8 /* z\x* 1 */ /* * 01234567890 */ /* 0 */ "..........." /* 1 */ "..........." /* 2 */ "..........." /* 3 */ "..........." /* 4 */ "..........." /* 5 */ ".z.z......." /* 6 */ "..........." /* 7 */ ".z.z......." /* 8 */ "...........", // Connectors: "-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 80, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // MediumHouse2 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // MediumHouse3: // The data has been exported from the gallery Desert, area index 76, ID 575, created by STR_Warrior { // Size: 12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 11, 9, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 3: 0\n" /* dirt */ "c: 2: 0\n" /* grass */ "d: 5: 0\n" /* wood */ "e: 24: 0\n" /* sandstone */ "f: 24: 2\n" /* sandstone */ "g: 85: 0\n" /* fence */ "h: 64: 3\n" /* wooddoorblock */ "i: 64: 6\n" /* wooddoorblock */ "j: 65: 4\n" /* ladder */ "k: 65: 2\n" /* ladder */ "l: 50: 1\n" /* torch */ "m: 19: 0\n" /* sponge */ "n: 50: 2\n" /* torch */ "o:101: 0\n" /* ironbars */ "p: 64: 8\n" /* wooddoorblock */ "q: 64:12\n" /* wooddoorblock */ "r:128: 2\n" /* sandstonestairs */ "s:128: 6\n" /* sandstonestairs */ "t:126: 8\n" /* woodenslab */ "u:128: 5\n" /* sandstonestairs */ "v:128: 7\n" /* sandstonestairs */ "w: 44: 1\n" /* step */ "x: 96: 6\n" /* trapdoor */ "y:126: 0\n" /* woodenslab */ "z:128: 4\n" /* sandstonestairs */, // Block data: // Level 0 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "aaaaaaaaaaaa" /* 1 */ "aaaaaaaaaaaa" /* 2 */ "bbbbbaaaaaaa" /* 3 */ "bbbbbaaaaaaa" /* 4 */ "bbbbbaaaaaaa" /* 5 */ "bbbbbaaaaaaa" /* 6 */ "bbbaaaaaaaaa" /* 7 */ "aaaaaaaaaaaa" /* 8 */ "aaaaaaaaaaaa" /* 9 */ "aaaaaaaaaaaa" /* 10 */ "aaaaaaaaaaaa" // Level 1 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "aaaaaaaaaaaa" /* 1 */ "aaaaaaaaaaaa" /* 2 */ "cccccaaaadaa" /* 3 */ "cccccaddddda" /* 4 */ "cccccdddddda" /* 5 */ "cccccaddddda" /* 6 */ "cccaadddddda" /* 7 */ "aaaaddddddda" /* 8 */ "aaaadddaaaaa" /* 9 */ "aaaadddaaaaa" /* 10 */ "aaaaaaaaaaaa" // Level 2 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ ".....e.....f" /* 1 */ "............" /* 2 */ "gggggfeeehef" /* 3 */ "g....e.....e" /* 4 */ "g....i.....e" /* 5 */ "g....e.....e" /* 6 */ "gggfe......e" /* 7 */ "mmme......je" /* 8 */ "mmme...eeeef" /* 9 */ "mmme..kemmmm" /* 10 */ "mmmfeeefmmmm" // Level 3 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ ".....el...nf" /* 1 */ "............" /* 2 */ ".....fooepef" /* 3 */ ".....e.....e" /* 4 */ ".....q.....e" /* 5 */ ".....e.....o" /* 6 */ "...ge......e" /* 7 */ "mmme......je" /* 8 */ "mmme...eeoof" /* 9 */ "mmme..kemmmm" /* 10 */ "mmmgeeegmmmm" // Level 4 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ ".....r.....r" /* 1 */ ".....e.....e" /* 2 */ ".....fsseeef" /* 3 */ ".....ettttte" /* 4 */ ".....ettttte" /* 5 */ ".....etttttu" /* 6 */ "...getttttte" /* 7 */ "mmmettttttje" /* 8 */ "mmmettteevvf" /* 9 */ "mmmettkemmmm" /* 10 */ "mmmgeeegmmmm" // Level 5 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ ".....ewwewwe" /* 3 */ ".....w.....w" /* 4 */ ".....w.....w" /* 5 */ ".....w.....e" /* 6 */ "...geeeg...w" /* 7 */ "mmme...e..xw" /* 8 */ "mmme...ewwwe" /* 9 */ "mmme..kemmmm" /* 10 */ "mmmgeeegmmmm" // Level 6 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" /* 6 */ "...ge.eg...." /* 7 */ "mmme...e...." /* 8 */ "mmmo........" /* 9 */ "mmme..kemmmm" /* 10 */ "mmmgeoegmmmm" // Level 7 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" /* 6 */ "...ge.eg...." /* 7 */ "mmme...e...." /* 8 */ "mmmo........" /* 9 */ "mmmel.kemmmm" /* 10 */ "mmmgeoegmmmm" // Level 8 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" /* 6 */ "...fesef...." /* 7 */ "mmmeyyye...." /* 8 */ "mmmzyyyu...." /* 9 */ "mmmeyykemmmm" /* 10 */ "mmmfevefmmmm" // Level 9 /* z\x* 11 */ /* * 012345678901 */ /* 0 */ "............" /* 1 */ "............" /* 2 */ "............" /* 3 */ "............" /* 4 */ "............" /* 5 */ "............" /* 6 */ "...w.w.w...." /* 7 */ "mmm........." /* 8 */ "mmmw...w...." /* 9 */ "mmm.....mmmm" /* 10 */ "mmmw.w.wmmmm", // Connectors: "-1: 9, 2, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 80, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // MediumHouse3 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // SmallHouse9: // The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior { // Size: 9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 8, 4, 10, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 7\n" /* wooddoorblock */ "f: 65: 2\n" /* ladder */ "g: 64:12\n" /* wooddoorblock */ "h:101: 0\n" /* ironbars */ "i: 50: 2\n" /* torch */ "j: 50: 1\n" /* torch */ "k:128: 2\n" /* sandstonestairs */ "l:126: 8\n" /* woodenslab */ "m: 19: 0\n" /* sponge */ "n:128: 5\n" /* sandstonestairs */ "o:128: 6\n" /* sandstonestairs */ "p:128: 4\n" /* sandstonestairs */ "q:128: 7\n" /* sandstonestairs */ "r: 44: 1\n" /* step */ "s: 96: 6\n" /* trapdoor */, // Block data: // Level 0 /* z\x* 012345678 */ /* 0 */ "aaaaaaaaa" /* 1 */ "aaaaaaaaa" /* 2 */ "aaaaaabaa" /* 3 */ "aaaaabbba" /* 4 */ "aaaaabbba" /* 5 */ "aaaaabbba" /* 6 */ "aaaaabbba" /* 7 */ "abbbbbbba" /* 8 */ "abbbbbbba" /* 9 */ "abbbbbbba" /* 10 */ "aaaaaaaaa" // Level 1 /* z\x* 012345678 */ /* 0 */ "mmmmc...c" /* 1 */ "mmmm....." /* 2 */ "mmmmcdedc" /* 3 */ "mmmmd...d" /* 4 */ "mmmmd...d" /* 5 */ "mmmmd...d" /* 6 */ "cdddd...d" /* 7 */ "d.......d" /* 8 */ "d.......d" /* 9 */ "d......fd" /* 10 */ "cdddddddc" // Level 2 /* z\x* 012345678 */ /* 0 */ "mmmmc...c" /* 1 */ "mmmm....." /* 2 */ "mmmmcdgdc" /* 3 */ "mmmmd...d" /* 4 */ "mmmmd...d" /* 5 */ "mmmmd...h" /* 6 */ "cdhdd...h" /* 7 */ "d.......h" /* 8 */ "h......id" /* 9 */ "dj.....fd" /* 10 */ "cddhhhddc" // Level 3 /* z\x* 012345678 */ /* 0 */ "mmmmk...k" /* 1 */ "mmmmd...d" /* 2 */ "mmmmcdddc" /* 3 */ "mmmmdllld" /* 4 */ "mmmmdllld" /* 5 */ "mmmmdllln" /* 6 */ "cdoddllln" /* 7 */ "dllllllln" /* 8 */ "pllllllld" /* 9 */ "dllllllfd" /* 10 */ "cddqqqddc" // Level 4 /* z\x* 012345678 */ /* 0 */ "mmmm....." /* 1 */ "mmmm....." /* 2 */ "mmmmdrdrd" /* 3 */ "mmmmr...r" /* 4 */ "mmmmr...r" /* 5 */ "mmmmr...r" /* 6 */ "drrrd...d" /* 7 */ "r.......r" /* 8 */ "r.......r" /* 9 */ "r......sr" /* 10 */ "drrrdrrrd", // Connectors: "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // SmallHouse9 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Temple: // The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior { // Size: 13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 12, 8, 8, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "A: 44: 9\n" /* step */ "a: 12: 0\n" /* sand */ "b: 5: 0\n" /* wood */ "c: 24: 2\n" /* sandstone */ "d: 24: 0\n" /* sandstone */ "e: 64: 7\n" /* wooddoorblock */ "f: 17: 0\n" /* tree */ "g:128: 5\n" /* sandstonestairs */ "h:128: 4\n" /* sandstonestairs */ "i:128: 7\n" /* sandstonestairs */ "j:128: 6\n" /* sandstonestairs */ "k:118: 3\n" /* cauldronblock */ "l:155: 1\n" /* quartzblock */ "m: 19: 0\n" /* sponge */ "n: 64:12\n" /* wooddoorblock */ "o: 50: 3\n" /* torch */ "p:101: 0\n" /* ironbars */ "q:140: 0\n" /* flowerpotblock */ "r: 24: 1\n" /* sandstone */ "s:128: 2\n" /* sandstonestairs */ "t:126: 8\n" /* woodenslab */ "u: 44: 1\n" /* step */ "v:128: 0\n" /* sandstonestairs */ "w: 87: 0\n" /* netherstone */ "x:128: 1\n" /* sandstonestairs */ "y:128: 3\n" /* sandstonestairs */ "z: 51: 0\n" /* fire */, // Block data: // Level 0 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "aaaaaaaaaaaaa" /* 1 */ "aaaaaaaaaaaaa" /* 2 */ "aaabbababbaaa" /* 3 */ "abbbbbbbbbbba" /* 4 */ "abbbbbbbbbbba" /* 5 */ "abbbbbbbbbbba" /* 6 */ "abbbbbbbbbbba" /* 7 */ "abbbbbbbbbbba" /* 8 */ "aaaaaaaaaaaaa" // Level 1 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "....c...c...." /* 1 */ "............." /* 2 */ "cdddddedddddc" /* 3 */ "dfg.......hfd" /* 4 */ "di.........id" /* 5 */ "d...........d" /* 6 */ "dj.........jd" /* 7 */ "dfg.khlgk.hfd" /* 8 */ "cdddddddddddc" // Level 2 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "....c...c...." /* 1 */ "............." /* 2 */ "cdddddndddddc" /* 3 */ "df...o.o...fd" /* 4 */ "d...........d" /* 5 */ "p...........p" /* 6 */ "d...........d" /* 7 */ "df...qrq...fd" /* 8 */ "cdpppdddpppdc" // Level 3 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "....s...s...." /* 1 */ "....r...d...." /* 2 */ "cdddddddddddc" /* 3 */ "dftttttttttfd" /* 4 */ "dtttttttttttd" /* 5 */ "htttttttttttg" /* 6 */ "dtttttttttttd" /* 7 */ "dftttttttttfd" /* 8 */ "cdiiidddiiidc" // Level 4 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "duuuuuduuuuud" /* 3 */ "u...........u" /* 4 */ "u.ddd...ddd.u" /* 5 */ "d.ddd...ddd.d" /* 6 */ "u.ddd...ddd.u" /* 7 */ "u...........u" /* 8 */ "duuuuuduuuuud" // Level 5 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." /* 4 */ "..csc...csc.." /* 5 */ "..vwx...vwx.." /* 6 */ "..cyc...cyc.." /* 7 */ "............." /* 8 */ "............." // Level 6 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." /* 4 */ "..c.c...c.c.." /* 5 */ "...z.....z..." /* 6 */ "..c.c...c.c.." /* 7 */ "............." /* 8 */ "............." // Level 7 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." /* 4 */ "..ddd...ddd.." /* 5 */ "..dAd...dAd.." /* 6 */ "..ddd...ddd.." /* 7 */ "............." /* 8 */ "............." // Level 8 /* z\x* 111 */ /* * 0123456789012 */ /* 0 */ "............." /* 1 */ "............." /* 2 */ "............." /* 3 */ "............." /* 4 */ "..u.u...u.u.." /* 5 */ "............." /* 6 */ "..u.u...u.u.." /* 7 */ "............." /* 8 */ ".............", // Connectors: "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 50, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // Temple }; // g_AlchemistVillagePrefabs const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] = { /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Well: // The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior { // Size: 5, 21, 5, // SizeX = 5, SizeY = 21, SizeZ = 5 // Hitbox (relative to bounding box): 0, 0, 0, // MinX, MinY, MinZ 4, 20, 4, // MaxX, MaxY, MaxZ // Block definitions: ".: 0: 0\n" /* air */ "a: 1: 0\n" /* stone */ "b: 24: 0\n" /* sandstone */ "c: 8: 0\n" /* water */ "d: 24: 2\n" /* sandstone */ "e:128: 1\n" /* sandstonestairs */ "f: 44: 1\n" /* step */ "g:128: 0\n" /* sandstonestairs */ "h:128: 3\n" /* sandstonestairs */ "i:128: 2\n" /* sandstonestairs */ "j: 44: 9\n" /* step */ "k:126: 0\n" /* woodenslab */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 01234 */ /* 0 */ "aaaaa" /* 1 */ "aaaaa" /* 2 */ "aaaaa" /* 3 */ "aaaaa" /* 4 */ "aaaaa" // Level 1 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 2 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 3 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 4 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 5 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 6 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 7 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 8 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 9 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 10 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 11 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 12 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 13 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 14 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 15 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bcccb" /* 2 */ "bcccb" /* 3 */ "bcccb" /* 4 */ "bbbbb" // Level 16 /* z\x* 01234 */ /* 0 */ "defgd" /* 1 */ "h...h" /* 2 */ "f...f" /* 3 */ "i...i" /* 4 */ "defgd" // Level 17 /* z\x* 01234 */ /* 0 */ "d...d" /* 1 */ "....." /* 2 */ "....." /* 3 */ "....." /* 4 */ "d...d" // Level 18 /* z\x* 01234 */ /* 0 */ "djjjd" /* 1 */ "j...j" /* 2 */ "j...j" /* 3 */ "j...j" /* 4 */ "djjjd" // Level 19 /* z\x* 01234 */ /* 0 */ "bbbbb" /* 1 */ "bkkkb" /* 2 */ "bkkkb" /* 3 */ "bkkkb" /* 4 */ "bbbbb" // Level 20 /* z\x* 01234 */ /* 0 */ "f.f.f" /* 1 */ "....." /* 2 */ "f...f" /* 3 */ "....." /* 4 */ "f.f.f", // Connectors: "2: 2, 16, 4: 3\n" /* Type 2, direction Z+ */ "2: 0, 16, 2: 4\n" /* Type 2, direction X- */ "2: 2, 16, 0: 2\n" /* Type 2, direction Z- */ "2: 4, 16, 2: 5\n" /* Type 2, direction X+ */, // AllowedRotations: 7, /* 1, 2, 3 CCW rotation allowed */ // Merge strategy: cBlockArea::msSpongePrint, // ShouldExtendFloor: true, // DefaultWeight: 100, // DepthWeight: "", // AddWeightIfSame: 0, // MoveToGround: true, }, // Well }; // The prefab counts: const size_t g_AlchemistVillagePrefabsCount = ARRAYCOUNT(g_AlchemistVillagePrefabs); const size_t g_AlchemistVillageStartingPrefabsCount = ARRAYCOUNT(g_AlchemistVillageStartingPrefabs);