#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "BehaviorAttackerSuicideBomber.h" #include "../Monster.h" #include "../../Entities/Pawn.h" #include "../../Entities/Player.h" #include "../../BlockID.h" cBehaviorAttackerSuicideBomber::cBehaviorAttackerSuicideBomber() : m_bIsBlowing(false), m_bIsCharged(false), m_BurnedWithFlintAndSteel(false) { } void cBehaviorAttackerSuicideBomber::AttachToMonster(cMonster & a_Parent) { cBehaviorAttacker::AttachToMonster(a_Parent); m_Parent->AttachRightClickBehavior(this); } bool cBehaviorAttackerSuicideBomber::DoStrike(int a_StrikeTickCnt) { UNUSED(a_StrikeTickCnt); LOGD("Suicide doStrike"); // phase 1: start blowing up if (a_StrikeTickCnt == 1) { LOGD("Suicide START"); ASSERT(!m_bIsBlowing); m_Parent->GetWorld()->BroadcastSoundEffect("entity.creeper.primed", m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), 1.f, (0.75f + (static_cast((m_Parent->GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent); return false; } ASSERT(m_bIsBlowing); if (((GetTarget() == nullptr) || (!TargetIsInStrikeRadius())) && (!m_BurnedWithFlintAndSteel)) { m_bIsBlowing = false; m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent); return true; } if (a_StrikeTickCnt == 30) { ASSERT(m_Parent->GetHealth() > 0.0); m_Parent->GetWorld()->DoExplosionAt((m_bIsCharged ? 5 : 3), m_Parent->GetPosX(), m_Parent->GetPosY(), m_Parent->GetPosZ(), false, esMonster, this); m_Parent->Destroy(); // Just in case we aren't killed by the explosion return true; } return false; } void cBehaviorAttackerSuicideBomber::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL)) { if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } if (!m_BurnedWithFlintAndSteel) { m_BurnedWithFlintAndSteel = true; Strike(); } } } bool cBehaviorAttackerSuicideBomber::IsBlowing(void) const { return m_bIsBlowing; } bool cBehaviorAttackerSuicideBomber::IsCharged(void) const { return m_bIsCharged; } bool cBehaviorAttackerSuicideBomber::IsBurnedWithFlintAndSteel(void) const { return m_BurnedWithFlintAndSteel; } void cBehaviorAttackerSuicideBomber::DoTakeDamage(TakeDamageInfo & a_TDI) { if (a_TDI.DamageType == dtLightning) { m_bIsCharged = true; m_Parent->GetWorld()->BroadcastEntityMetadata(*m_Parent); } cBehaviorAttacker::DoTakeDamage(a_TDI); }