#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Mooshroom.h" #include "../Entities/Player.h" cMooshroom::cMooshroom(void) : super("Mooshroom", mtMooshroom, "entity.cow.hurt", "entity.cow.death", 0.9, 1.3) { m_EMPersonality = PASSIVE; m_BehaviorBreeder.AttachToMonster(*this); m_BehaviorCoward.AttachToMonster(*this); m_BehaviorItemFollower.AttachToMonster(*this); m_BehaviorWanderer.AttachToMonster(*this); } void cMooshroom::GetDrops(cItems & a_Drops, cEntity * a_Killer) { unsigned int LootingLevel = 0; if (a_Killer != nullptr) { LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_LEATHER); AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); } void cMooshroom::OnRightClicked(cPlayer & a_Player) { // mobTodo Behaviors switch (a_Player.GetEquippedItem().m_ItemType) { case E_ITEM_BUCKET: { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().AddItem(E_ITEM_MILK); } } break; case E_ITEM_BOWL: { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP); } } break; case E_ITEM_SHEARS: { if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } cItems Drops; Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow, false); Destroy(); } break; } }