#pragma once #include "AggressiveMonster.h" class cSlime : public cAggressiveMonster { typedef cAggressiveMonster super; public: /** Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest */ cSlime(int a_Size); CLASS_PROTODEF(cSlime); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void Attack(float a_Dt) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; int GetSize(void) const { return m_Size; } const AString & GetSizeName(int a_Size); protected: /** Size of the slime, 1 .. 3, with 1 being the smallest */ int m_Size; } ;