// Protocol17x.cpp /* Implements the 1.7.x protocol classes: - cProtocol172 - release 1.7.2 protocol (#4) - cProtocol176 - release 1.7.6 protocol (#5) */ #include "Globals.h" #include "json/json.h" #include "Protocol17x.h" #include "ChunkDataSerializer.h" #include "PolarSSL++/Sha1Checksum.h" #include "Packetizer.h" #include "DataSender.h" #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" #include "../World.h" #include "../StringCompression.h" #include "../CompositeChat.h" #include "../Statistics.h" #include "../WorldStorage/FastNBT.h" #include "../WorldStorage/EnchantmentSerializer.h" #include "../Entities/ExpOrb.h" #include "../Entities/Minecart.h" #include "../Entities/FallingBlock.h" #include "../Entities/Painting.h" #include "../Entities/Pickup.h" #include "../Entities/Player.h" #include "../Entities/ItemFrame.h" #include "../Entities/ArrowEntity.h" #include "../Entities/FireworkEntity.h" #include "../Mobs/IncludeAllMonsters.h" #include "../UI/Window.h" #include "../BlockEntities/BeaconEntity.h" #include "../BlockEntities/CommandBlockEntity.h" #include "../BlockEntities/MobHeadEntity.h" #include "../BlockEntities/MobSpawnerEntity.h" #include "../BlockEntities/FlowerPotEntity.h" #include "Bindings/PluginManager.h" /** The slot number that the client uses to indicate "outside the window". */ static const Int16 SLOT_NUM_OUTSIDE = -999; #define HANDLE_PACKET_READ(ByteBuf, Proc, Type, Var) \ Type Var; \ { \ if (!ByteBuf.Proc(Var)) \ { \ ByteBuf.CheckValid(); \ return cProtocolError::PacketReadError; \ } \ ByteBuf.CheckValid(); \ } const int MAX_ENC_LEN = 512; // Maximum size of the encrypted message; should be 128, but who knows... // fwd: main.cpp: extern bool g_ShouldLogCommIn, g_ShouldLogCommOut; //////////////////////////////////////////////////////////////////////////////// // cProtocol172: cProtocol172::cProtocol172(const AString a_LogID) : super(a_LogID), m_LastSentDimension(dimNotSet) { /* */ } void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1b); // Attach Entity packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x24); // Block Action packet Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEInt16(static_cast(a_BlockY)); Pkt.WriteBEInt32(a_BlockZ); Pkt.WriteBEInt8(a_Byte1); Pkt.WriteBEInt8(a_Byte2); Pkt.WriteVarInt32(a_BlockType); } void cProtocol172::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x25); // Block Break Animation packet Pkt.WriteVarInt32(a_EntityID); Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEInt32(a_BlockY); Pkt.WriteBEInt32(a_BlockZ); Pkt.WriteBEInt8(a_Stage); } void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { ASSERT(m_State == 3); // In game mode? ASSERT((a_BlockY >= 0) && (a_BlockY < 256)); cPacketizer Pkt(*this, 0x23); // Block Change packet Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEUInt8(static_cast(a_BlockY)); Pkt.WriteBEInt32(a_BlockZ); Pkt.WriteVarInt32(a_BlockType); Pkt.WriteBEUInt8(a_BlockMeta); } void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x22); // Multi Block Change packet Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBEUInt16(static_cast(a_Changes.size())); Pkt.WriteBEUInt32(static_cast(a_Changes.size() * 4)); for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr) { int Coords = itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12); int Blocks = static_cast(itr->m_BlockMeta | (itr->m_BlockType << 4)); Pkt.WriteBEInt32((Coords << 16) | Blocks); } // for itr - a_Changes[] } void cProtocol172::SendChat(const AString & a_Message, eChatType a_Type) { ASSERT(m_State == 3); // In game mode? if (a_Type != ctChatBox) // 1.7.2 doesn't support anything else { return; } cPacketizer Pkt(*this, 0x02); // Chat Message packet Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); } void cProtocol172::SendChat(const cCompositeChat & a_Message, eChatType a_Type, bool a_ShouldUseChatPrefixes) { ASSERT(m_State == 3); // In game mode? if (a_Type != ctChatBox) // 1.7.2 doesn't support anything else { return; } // Send the message to the client: cPacketizer Pkt(*this, 0x02); Pkt.WriteString(a_Message.CreateJsonString(a_ShouldUseChatPrefixes)); } void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_State == 3); // In game mode? // Serialize first, before creating the Packetizer (the packetizer locks a CS) // This contains the flags and bitmasks, too const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2, a_ChunkX, a_ChunkZ); cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBuf(ChunkData.data(), ChunkData.size()); } void cProtocol172::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0d); // Collect Item packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt32(a_Player.GetUniqueID()); } void cProtocol172::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteBEUInt8(1); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); } void cProtocol172::SendDisconnect(AString & a_ByteBuffer, const AString & a_Reason) { switch (m_State) { case 2: { // During login: cPacketizer Pkt(*this, 0); Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); break; } case 3: { // In-game: cPacketizer Pkt(*this, 0x40); Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Reason).c_str())); break; } } } void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEInt32(a_BlockY); Pkt.WriteBEInt32(a_BlockZ); } void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) { ASSERT(m_State == 3); // In game mode? ASSERT((a_EffectID >= 0) && (a_EffectID < 256)); ASSERT((a_Amplifier >= 0) && (a_Amplifier < 256)); cPacketizer Pkt(*this, 0x1D); // Entity Effect packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_EffectID)); Pkt.WriteBEUInt8(static_cast(a_Amplifier)); Pkt.WriteBEInt16(a_Duration); } void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x04); // Entity Equipment packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt16(a_SlotNum); WriteItem(Pkt, a_Item); } void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); } void cProtocol172::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); } void cProtocol172::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); WriteEntityMetadata(Pkt, a_Entity); Pkt.WriteBEUInt8(0x7f); // The termination byte } void cProtocol172::SendEntityProperties(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x20); // Entity Properties packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); WriteEntityProperties(Pkt, a_Entity); } void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_RelX); Pkt.WriteBEInt8(a_RelY); Pkt.WriteBEInt8(a_RelZ); } void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_RelX); Pkt.WriteBEInt8(a_RelY); Pkt.WriteBEInt8(a_RelZ); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); } void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1a); // Entity Status packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_Status); } void cProtocol172::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick Pkt.WriteBEInt16(static_cast(a_Entity.GetSpeedX() * 400)); Pkt.WriteBEInt16(static_cast(a_Entity.GetSpeedY() * 400)); Pkt.WriteBEInt16(static_cast(a_Entity.GetSpeedZ() * 400)); } void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x27); // Explosion packet Pkt.WriteBEFloat(static_cast(a_BlockX)); Pkt.WriteBEFloat(static_cast(a_BlockY)); Pkt.WriteBEFloat(static_cast(a_BlockZ)); Pkt.WriteBEFloat(static_cast(a_Radius)); Pkt.WriteBEUInt32(static_cast(a_BlocksAffected.size())); for (cVector3iArray::const_iterator itr = a_BlocksAffected.begin(), end = a_BlocksAffected.end(); itr != end; ++itr) { Pkt.WriteBEInt8(static_cast(itr->x)); Pkt.WriteBEInt8(static_cast(itr->y)); Pkt.WriteBEInt8(static_cast(itr->z)); } // for itr - a_BlockAffected[] Pkt.WriteBEFloat(static_cast(a_PlayerMotion.x)); Pkt.WriteBEFloat(static_cast(a_PlayerMotion.y)); Pkt.WriteBEFloat(static_cast(a_PlayerMotion.z)); } void cProtocol172::SendGameMode(eGameMode a_GameMode) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteBEUInt8(3); // Reason: Change game mode Pkt.WriteBEFloat(static_cast(a_GameMode)); // The protocol really represents the value with a float! } void cProtocol172::SendHealth(int a_Health, int a_FoodLevel, double a_FoodSaturationLevel) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x06); // Update Health packet Pkt.WriteBEFloat(static_cast(a_Health)); Pkt.WriteBEInt16(static_cast(a_FoodLevel)); Pkt.WriteBEFloat(static_cast(a_FoodSaturationLevel)); } void cProtocol172::SendHideTitle(void) { // Not implemented in this protocol version } void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2f); // Set Slot packet Pkt.WriteBEInt8(a_WindowID); Pkt.WriteBEInt16(a_SlotNum); WriteItem(Pkt, a_Item); } void cProtocol172::SendKeepAlive(UInt32 a_PingID) { // Drop the packet if the protocol is not in the Game state yet (caused a client crash): if (m_State != 3) { LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); return; } cPacketizer Pkt(*this, 0x00); // Keep Alive packet Pkt.WriteBEUInt32(a_PingID); } void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { // Send the Join Game packet: { cServer * Server = cRoot::Get()->GetServer(); cPacketizer Pkt(*this, 0x01); // Join Game packet Pkt.WriteBEUInt32(a_Player.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4 Pkt.WriteBEInt8(static_cast(a_World.GetDimension())); Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) Pkt.WriteBEUInt8(static_cast(std::min(Server->GetMaxPlayers(), 60))); Pkt.WriteString("default"); // Level type - wtf? } m_LastSentDimension = a_World.GetDimension(); // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet Pkt.WriteBEInt32(static_cast(a_World.GetSpawnX())); Pkt.WriteBEInt32(static_cast(a_World.GetSpawnY())); Pkt.WriteBEInt32(static_cast(a_World.GetSpawnZ())); } // Send player abilities: SendPlayerAbilities(a_Player); } void cProtocol172::SendLoginSuccess(const AString & a_UUID, const AString & a_Username) { ASSERT(m_State == 2); // State: login? { cPacketizer Pkt(*this, 0x02); // Login success packet Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_UUID)); Pkt.WriteString(a_Username); } m_State = 3; // State = Game } void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x10); // Spawn Painting packet Pkt.WriteVarInt32(a_Painting.GetUniqueID()); Pkt.WriteString(a_Painting.GetName().c_str()); Pkt.WriteBEInt32(static_cast(a_Painting.GetPosX())); Pkt.WriteBEInt32(static_cast(a_Painting.GetPosY())); Pkt.WriteBEInt32(static_cast(a_Painting.GetPosZ())); Pkt.WriteBEInt32(a_Painting.GetProtocolFacing()); } void cProtocol172::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) { ASSERT(m_State == 3); // In game mode? { ASSERT(a_Map.GetScale() < 256); cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt32(static_cast(a_Map.GetID())); Pkt.WriteBEUInt16(2); Pkt.WriteBEUInt8(2); Pkt.WriteBEUInt8(static_cast(a_Map.GetScale())); } { ASSERT(a_Map.GetData().size() + 3 <= USHRT_MAX); ASSERT((a_DataStartX >= 0) && (a_DataStartX < 256)); ASSERT((a_DataStartY >= 0) && (a_DataStartY < 256)); cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt32(static_cast(a_Map.GetID())); Pkt.WriteBEUInt16(static_cast(3 + a_Map.GetData().size())); Pkt.WriteBEUInt8(0); Pkt.WriteBEUInt8(static_cast(a_DataStartX)); Pkt.WriteBEUInt8(static_cast(a_DataStartX)); Pkt.WriteBuf(reinterpret_cast(a_Map.GetData().data()), a_Map.GetData().size()); } { ASSERT(1 + 3 * a_Map.GetDecorators().size() < USHRT_MAX); cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt32(static_cast(a_Map.GetID())); Pkt.WriteBEUInt16(static_cast(1 + (3 * a_Map.GetDecorators().size()))); Pkt.WriteBEUInt8(1); for (const auto & Decorator : a_Map.GetDecorators()) { ASSERT(Decorator.GetPixelX() < 256); ASSERT(Decorator.GetPixelZ() < 256); Pkt.WriteBEUInt8(static_cast((Decorator.GetRot() << 4) | static_cast(Decorator.GetType()))); Pkt.WriteBEUInt8(static_cast(Decorator.GetPixelX())); Pkt.WriteBEUInt8(static_cast(Decorator.GetPixelZ())); } } } void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); Pkt.WriteBEUInt8(2); // Type = Pickup Pkt.WriteFPInt(a_Pickup.GetPosX()); Pkt.WriteFPInt(a_Pickup.GetPosY()); Pkt.WriteFPInt(a_Pickup.GetPosZ()); Pkt.WriteByteAngle(a_Pickup.GetYaw()); Pkt.WriteByteAngle(a_Pickup.GetPitch()); Pkt.WriteBEInt32(0); // No object data } { cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteBEUInt32(a_Pickup.GetUniqueID()); Pkt.WriteBEUInt8((0x05 << 5) | 10); // Slot type + index 10 WriteItem(Pkt, a_Pickup.GetItem()); Pkt.WriteBEUInt8(0x7f); // End of metadata } } void cProtocol172::SendPlayerAbilities(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x39); // Player Abilities packet Byte Flags = 0; if (a_Player.IsGameModeCreative()) { Flags |= 0x01; Flags |= 0x08; // Godmode, used for creative } if (a_Player.IsFlying()) { Flags |= 0x02; } if (a_Player.CanFly()) { Flags |= 0x04; } Pkt.WriteBEUInt8(Flags); Pkt.WriteBEFloat(static_cast(0.05 * a_Player.GetFlyingMaxSpeed())); Pkt.WriteBEFloat(static_cast(0.1 * a_Player.GetNormalMaxSpeed())); } void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0b); // Animation packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_Animation); } void cProtocol172::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2A); Pkt.WriteString(a_ParticleName); Pkt.WriteBEFloat(a_SrcX); Pkt.WriteBEFloat(a_SrcY); Pkt.WriteBEFloat(a_SrcZ); Pkt.WriteBEFloat(a_OffsetX); Pkt.WriteBEFloat(a_OffsetY); Pkt.WriteBEFloat(a_OffsetZ); Pkt.WriteBEFloat(a_ParticleData); Pkt.WriteBEInt32(a_ParticleAmount); } void cProtocol172::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array a_Data) { // 1.72 doesn't support extra data this->SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount); } void cProtocol172::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet Pkt.WriteString(a_Player.GetPlayerListName()); Pkt.WriteBool(true); Pkt.WriteBEInt16(a_Player.GetClientHandle()->GetPing()); } void cProtocol172::SendPlayerListRemovePlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); Pkt.WriteString(a_Player.GetPlayerListName()); Pkt.WriteBool(false); Pkt.WriteBEInt16(0); } void cProtocol172::SendPlayerListUpdateGameMode(const cPlayer & a_Player) { // Not implemented in this protocol version UNUSED(a_Player); } void cProtocol172::SendPlayerListUpdatePing(const cPlayer & a_Player) { // It is a simple add player packet in this protocol. SendPlayerListAddPlayer(a_Player); } void cProtocol172::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) { // Not implemented in this protocol version UNUSED(a_Player); UNUSED(a_CustomName); } void cProtocol172::SendPlayerMaxSpeed(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x20); // Entity Properties Pkt.WriteBEUInt32(a_Player.GetUniqueID()); Pkt.WriteBEInt32(1); // Count Pkt.WriteString("generic.movementSpeed"); // The default game speed is 0.1, multiply that value by the relative speed: Pkt.WriteBEDouble(0.1 * a_Player.GetNormalMaxSpeed()); if (a_Player.IsSprinting()) { Pkt.WriteBEInt16(1); // Modifier count Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c); Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier Pkt.WriteBEDouble(a_Player.GetSprintingMaxSpeed() - a_Player.GetNormalMaxSpeed()); Pkt.WriteBEUInt8(2); } else { Pkt.WriteBEInt16(0); // Modifier count } } void cProtocol172::SendPlayerMoveLook(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x08); // Player Position And Look packet Pkt.WriteBEDouble(a_Player.GetPosX()); // Protocol docs say this is PosY, but #323 says this is eye-pos // Moreover, the "+ 0.001" is there because otherwise the player falls through the block they were standing on. Pkt.WriteBEDouble(a_Player.GetStance() + 0.001); Pkt.WriteBEDouble(a_Player.GetPosZ()); Pkt.WriteBEFloat(static_cast(a_Player.GetYaw())); Pkt.WriteBEFloat(static_cast(a_Player.GetPitch())); Pkt.WriteBool(a_Player.IsOnGround()); } void cProtocol172::SendPlayerPosition(const cPlayer & a_Player) { // There is no dedicated packet for this, send the whole thing: SendPlayerMoveLook(a_Player); } void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); if (a_Player.HasCustomName()) { Pkt.WriteString(a_Player.GetCustomName()); } else { Pkt.WriteString(a_Player.GetName()); } Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY()); Pkt.WriteFPInt(a_Player.GetPosZ()); Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; Pkt.WriteBEInt16(ItemType); Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 Pkt.WriteBEFloat(static_cast(a_Player.GetHealth())); Pkt.WriteBEUInt8(0x7f); // Metadata: end } void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { ASSERT(m_State == 3); // In game mode? ASSERT(a_Message.size() <= std::numeric_limits::max()); cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); Pkt.WriteBEUInt16(static_cast(a_Message.size())); Pkt.WriteBuf(a_Message.data(), a_Message.size()); } void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { ASSERT(m_State == 3); // In game mode? ASSERT((a_EffectID >= 0) && (a_EffectID < 256)); cPacketizer Pkt(*this, 0x1e); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_EffectID)); } void cProtocol172::SendResetTitle(void) { // Not implemented in this protocol version } void cProtocol172::SendRespawn(eGameMode a_GameMode, eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) { if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks) { // Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death) return; } cPacketizer Pkt(*this, 0x07); // Respawn packet Pkt.WriteBEInt32(static_cast(a_Dimension)); Pkt.WriteBEUInt8(2); // TODO: Difficulty (set to Normal) Pkt.WriteBEUInt8(static_cast(a_GameMode)); Pkt.WriteString("default"); m_LastSentDimension = a_Dimension; } void cProtocol172::SendExperience (const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x1f); // Experience Packet Pkt.WriteBEFloat(a_Player.GetXpPercentage()); Pkt.WriteBEInt16(static_cast(std::min(a_Player.GetXpLevel(), std::numeric_limits::max()))); Pkt.WriteBEInt16(static_cast(std::min(a_Player.GetCurrentXp(), std::numeric_limits::max()))); } void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb) { ASSERT(m_State == 3); // In game mode? ASSERT((a_ExpOrb.GetReward() >= 0) && (a_ExpOrb.GetReward() < SHRT_MAX)); cPacketizer Pkt(*this, 0x11); Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); Pkt.WriteFPInt(a_ExpOrb.GetPosX()); Pkt.WriteFPInt(a_ExpOrb.GetPosY()); Pkt.WriteFPInt(a_ExpOrb.GetPosZ()); Pkt.WriteBEInt16(static_cast(a_ExpOrb.GetReward())); } void cProtocol172::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); Pkt.WriteString(a_DisplayName); Pkt.WriteBEUInt8(a_Mode); } void cProtocol172::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); Pkt.WriteBEUInt8(a_Mode); if (a_Mode != 1) { Pkt.WriteString(a_Objective); Pkt.WriteBEInt32(static_cast(a_Score)); } } void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3d); Pkt.WriteBEUInt8(static_cast(a_Display)); Pkt.WriteString(a_Objective); } void cProtocol172::SendSetSubTitle(const cCompositeChat & a_SubTitle) { // Not implemented in this protocol version } void cProtocol172::SendSetRawSubTitle(const AString & a_SubTitle) { // Not implemented in this protocol version } void cProtocol172::SendSetTitle(const cCompositeChat & a_Title) { // Not implemented in this protocol version } void cProtocol172::SendSetRawTitle(const AString & a_Title) { // Not implemented in this protocol version } void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x29); // Sound Effect packet Pkt.WriteString(a_SoundName); Pkt.WriteBEInt32(static_cast(a_X * 8.0)); Pkt.WriteBEInt32(static_cast(a_Y * 8.0)); Pkt.WriteBEInt32(static_cast(a_Z * 8.0)); Pkt.WriteBEFloat(a_Volume); Pkt.WriteBEUInt8(static_cast(a_Pitch * 63)); } void cProtocol172::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { ASSERT(m_State == 3); // In game mode? ASSERT((a_SrcY >= 0) && (a_SrcY < 256)); cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteBEInt32(static_cast(a_EffectID)); Pkt.WriteBEInt32(a_SrcX); Pkt.WriteBEUInt8(static_cast(a_SrcY)); Pkt.WriteBEInt32(a_SrcZ); Pkt.WriteBEInt32(a_Data); Pkt.WriteBool(false); } void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); Pkt.WriteBEUInt8(70); // Falling block Pkt.WriteFPInt(a_FallingBlock.GetPosX()); Pkt.WriteFPInt(a_FallingBlock.GetPosY()); Pkt.WriteFPInt(a_FallingBlock.GetPosZ()); Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); Pkt.WriteBEInt32((static_cast(a_FallingBlock.GetBlockType()) | ((static_cast(a_FallingBlock.GetBlockMeta()) << 16)))); Pkt.WriteBEInt16(static_cast(a_FallingBlock.GetSpeedX() * 400)); Pkt.WriteBEInt16(static_cast(a_FallingBlock.GetSpeedY() * 400)); Pkt.WriteBEInt16(static_cast(a_FallingBlock.GetSpeedZ() * 400)); } void cProtocol172::SendSpawnMob(const cMonster & a_Mob) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet Pkt.WriteVarInt32(a_Mob.GetUniqueID()); Pkt.WriteBEUInt8(static_cast(a_Mob.GetMobType())); Pkt.WriteFPInt(a_Mob.GetPosX()); Pkt.WriteFPInt(a_Mob.GetPosY()); Pkt.WriteFPInt(a_Mob.GetPosZ()); Pkt.WriteByteAngle(a_Mob.GetPitch()); Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); Pkt.WriteByteAngle(a_Mob.GetYaw()); Pkt.WriteBEInt16(static_cast(a_Mob.GetSpeedX() * 400)); Pkt.WriteBEInt16(static_cast(a_Mob.GetSpeedY() * 400)); Pkt.WriteBEInt16(static_cast(a_Mob.GetSpeedZ() * 400)); WriteEntityMetadata(Pkt, a_Mob); Pkt.WriteBEUInt8(0x7f); // Metadata terminator } void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_ObjectType); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); Pkt.WriteByteAngle(a_Entity.GetPitch()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteBEInt32(a_ObjectData); if (a_ObjectData != 0) { Pkt.WriteBEInt16(static_cast(a_Entity.GetSpeedX() * 400)); Pkt.WriteBEInt16(static_cast(a_Entity.GetSpeedY() * 400)); Pkt.WriteBEInt16(static_cast(a_Entity.GetSpeedZ() * 400)); } } void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); Pkt.WriteBEInt8(a_VehicleType); Pkt.WriteFPInt(a_Vehicle.GetPosX()); Pkt.WriteFPInt(a_Vehicle.GetPosY()); Pkt.WriteFPInt(a_Vehicle.GetPosZ()); Pkt.WriteByteAngle(a_Vehicle.GetPitch()); Pkt.WriteByteAngle(a_Vehicle.GetYaw()); Pkt.WriteBEInt32(a_VehicleSubType); if (a_VehicleSubType != 0) { Pkt.WriteBEInt16(static_cast(a_Vehicle.GetSpeedX() * 400)); Pkt.WriteBEInt16(static_cast(a_Vehicle.GetSpeedY() * 400)); Pkt.WriteBEInt16(static_cast(a_Vehicle.GetSpeedZ() * 400)); } } void cProtocol172::SendStatistics(const cStatManager & a_Manager) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x37); Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only size_t Count = static_cast(statCount); for (size_t i = 0; i < Count; ++i) { StatValue Value = a_Manager.GetValue(static_cast(i)); const AString & StatName = cStatInfo::GetName(static_cast(i)); Pkt.WriteString(StatName); Pkt.WriteVarInt32(static_cast(Value)); } } void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet Pkt.WriteVarInt32(static_cast(a_Results.size())); for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr) { Pkt.WriteString(*itr); } } void cProtocol172::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x18); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); Pkt.WriteFPInt(a_Entity.GetPosY()); Pkt.WriteFPInt(a_Entity.GetPosZ()); Pkt.WriteByteAngle(a_Entity.GetYaw()); Pkt.WriteByteAngle(a_Entity.GetPitch()); } void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet Pkt.WriteVarInt32(0); // EntityID = 0, always Pkt.WriteBEUInt8(1); // Type = Thunderbolt Pkt.WriteFPInt(a_BlockX); Pkt.WriteFPInt(a_BlockY); Pkt.WriteFPInt(a_BlockZ); } void cProtocol172::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) { // Not implemented in this protocol version } void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) { ASSERT(m_State == 3); // In game mode? if (!a_DoDaylightCycle) { // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration. a_TimeOfDay = std::min(-a_TimeOfDay, -1LL); } cPacketizer Pkt(*this, 0x03); Pkt.WriteBEInt64(a_WorldAge); Pkt.WriteBEInt64(a_TimeOfDay); } void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); Pkt.WriteBool(true); Pkt.WriteBEInt16(0); // Primary bitmap Pkt.WriteBEInt16(0); // Add bitmap Pkt.WriteBEInt32(0); // Compressed data size } void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x35); // Update tile entity packet Pkt.WriteBEInt32(a_BlockEntity.GetPosX()); Pkt.WriteBEInt16(static_cast(a_BlockEntity.GetPosY())); Pkt.WriteBEInt32(a_BlockEntity.GetPosZ()); Byte Action = 0; switch (a_BlockEntity.GetBlockType()) { case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break; } Pkt.WriteBEUInt8(Action); WriteBlockEntity(Pkt, a_BlockEntity); } void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { ASSERT(m_State == 3); // In game mode? ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); cPacketizer Pkt(*this, 0x33); Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEInt16(static_cast(a_BlockY)); Pkt.WriteBEInt32(a_BlockZ); // Need to send only up to 15 chars, otherwise the client crashes (#598) Pkt.WriteString(a_Line1.substr(0, 15)); Pkt.WriteString(a_Line2.substr(0, 15)); Pkt.WriteString(a_Line3.substr(0, 15)); Pkt.WriteString(a_Line4.substr(0, 15)); } void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? ASSERT((a_BlockY >= 0) && (a_BlockY < cChunkDef::Height)); cPacketizer Pkt(*this, 0x0a); Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt32(a_BlockX); Pkt.WriteBEUInt8(static_cast(a_BlockY)); Pkt.WriteBEInt32(a_BlockZ); } void cProtocol172::SendWeather(eWeather a_Weather) { ASSERT(m_State == 3); // In game mode? { cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain Pkt.WriteBEFloat(0); // Unused for weather } // TODO: Fade effect, somehow } void cProtocol172::SendWholeInventory(const cPlayer & a_Player, const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x30); // Window Items packet Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(static_cast(a_Window.GetNumSlots())); cItems Slots; a_Window.GetSlots(a_Player, Slots); for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr) { WriteItem(Pkt, *itr); } // for itr - Slots[] } void cProtocol172::SendWindowClose(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x2e); Pkt.WriteBEInt8(a_Window.GetWindowID()); } void cProtocol172::SendWindowOpen(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? if (a_Window.GetWindowType() < 0) { // Do not send this packet for player inventory windows return; } cPacketizer Pkt(*this, 0x2d); Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt8(static_cast(a_Window.GetWindowType())); Pkt.WriteString(a_Window.GetWindowTitle()); Pkt.WriteBEInt8(static_cast(a_Window.GetNumNonInventorySlots())); Pkt.WriteBool(true); if (a_Window.GetWindowType() == cWindow::wtAnimalChest) { Pkt.WriteBEInt32(0); // TODO: The animal's EntityID } } void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x31); // Window Property packet Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(a_Property); Pkt.WriteBEInt16(a_Value); } cProtocol::cProtocolError cProtocol172::OnDataAddedToBuffer(cByteBuffer & a_Buffer, std::vector> & a_Action) { // Handle all complete packets: for (;;) { UInt32 PacketLen; if (!a_Buffer.ReadVarInt(PacketLen)) { // Not enough data a_Buffer.ResetRead(); break; } if (!a_Buffer.CanReadBytes(PacketLen)) { // The full packet hasn't been received yet a_Buffer.ResetRead(); break; } cByteBuffer bb(PacketLen + 1); VERIFY(a_Buffer.ReadToByteBuffer(bb, static_cast(PacketLen))); a_Buffer.CommitRead(); UInt32 PacketType; if (!bb.ReadVarInt(PacketType)) { // Not enough data break; } // Write one NUL extra, so that we can detect over-reads bb.Write("\0", 1); // Log the packet info into the comm log file: if (g_ShouldLogCommIn) { AString PacketData; bb.ReadAll(PacketData); bb.ResetRead(); bb.ReadVarInt(PacketType); // We have already read the packet type once, it will be there again. ASSERT(PacketData.size() > 0); // We have written an extra NUL, so there had to be at least one byte read PacketData.resize(PacketData.size() - 1); AString PacketDataHex; CreateHexDump(PacketDataHex, PacketData.data(), PacketData.size(), 16); m_CommLogFile.Printf("Next incoming packet is type %u (0x%x), length %u (0x%x) at state %d. Payload:\n%s\n", PacketType, PacketType, PacketLen, PacketLen, m_State, PacketDataHex.c_str() ); } auto success = HandlePacket(bb, PacketType, a_Action); if (success != cProtocolError::Success) { if (success != cProtocolError::PacketUnknown) { return success; } // Unknown packet, already been reported, but without the length. Log the length here: LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen); #ifdef _DEBUG // Dump the packet contents into the log: bb.ResetRead(); AString Packet; bb.ReadAll(Packet); Packet.resize(Packet.size() - 1); // Drop the final NUL pushed there for over-read detection AString Out; CreateHexDump(Out, Packet.data(), Packet.size(), 24); LOGD("Packet contents:\n%s", Out.c_str()); #endif // _DEBUG // Put a message in the comm log: if (g_ShouldLogCommIn) { m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n"); } return cProtocolError::PacketUnknown; } if (bb.GetReadableSpace() != 1) { // Read more or less than packet length, report as error LOGWARNING("Protocol 1.7: Wrong number of bytes read for packet 0x%x, state %d. Read " SIZE_T_FMT " bytes, packet contained %u bytes", PacketType, m_State, bb.GetUsedSpace() - bb.GetReadableSpace(), PacketLen ); // Put a message in the comm log: if (g_ShouldLogCommIn) { m_CommLogFile.Printf("^^^^^^ Wrong number of bytes read for this packet (exp %d left, got " SIZE_T_FMT " left) ^^^^^^\n\n\n", 1, bb.GetReadableSpace() ); m_CommLogFile.Flush(); } ASSERT(!"Read wrong number of bytes!"); return cProtocolError::PacketError; } } // for (ever) return cProtocolError::Success; } #define HANDLE_PACKET(Num, Name) \ case Num: \ { \ return HandlePacket##Name(a_ByteBuffer, a_Action); \ } cProtocol::cProtocolError cProtocol172::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType, ActionList & a_Action) { switch (m_State) { case 1: { // Status switch (a_PacketType) { HANDLE_PACKET(0x00, StatusRequest); HANDLE_PACKET(0x01, StatusPing); default: { return cProtocolError::PacketUnknown; } } } case 2: { // Login switch (a_PacketType) { HANDLE_PACKET(0x00, LoginStart); HANDLE_PACKET(0x01, LoginEncryptionResponse); default: { return cProtocolError::PacketUnknown; } } } case 3: { // Game switch (a_PacketType) { HANDLE_PACKET(0x00, KeepAlive); HANDLE_PACKET(0x01, ChatMessage); HANDLE_PACKET(0x02, UseEntity); HANDLE_PACKET(0x03, Player); HANDLE_PACKET(0x04, PlayerPos); HANDLE_PACKET(0x05, PlayerLook); HANDLE_PACKET(0x06, PlayerPosLook); HANDLE_PACKET(0x07, BlockDig); HANDLE_PACKET(0x08, BlockPlace); HANDLE_PACKET(0x09, SlotSelect); HANDLE_PACKET(0x0a, Animation); HANDLE_PACKET(0x0b, EntityAction); HANDLE_PACKET(0x0c, SteerVehicle); HANDLE_PACKET(0x0d, WindowClose); HANDLE_PACKET(0x0e, WindowClick); HANDLE_PACKET(0x0f, CreativeInventoryAction); // Confirm transaction - not used in MCS HANDLE_PACKET(0x10, CreativeInventoryAction); HANDLE_PACKET(0x11, EnchantItem); HANDLE_PACKET(0x12, UpdateSign); HANDLE_PACKET(0x13, PlayerAbilities); HANDLE_PACKET(0x14, TabComplete); HANDLE_PACKET(0x15, ClientSettings); HANDLE_PACKET(0x16, ClientStatus); HANDLE_PACKET(0x17, PluginMessage); } } default: { // Received a packet in an unknown state, report: LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State); // Cannot kick the client - we don't know this state and thus the packet number for the kick packet // Switch to a state when all further packets are silently ignored: m_State = 255; return cProtocolError::PacketUnknown; } case 255: { // This is the state used for "not processing packets anymore" when we receive a bad packet from a client. // Do not output anything (the caller will do that for us), just return failure return cProtocolError::PacketUnknown; } } // switch (m_State) } #define ADD_SIMPLE_ACTION(Name) a_Action.push_back(cpp14::make_unique(cClientAction::Type::Name)); cProtocol::cProtocolError cProtocol172::HandlePacketStatusPing(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt64, Int64, Timestamp); cPacketizer Pkt(*this, 0x01); // Ping packet Pkt.WriteBEInt64(Timestamp); ADD_SIMPLE_ACTION(StatusPing); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { ADD_SIMPLE_ACTION(StatusRequest); return cProtocolError::Success; /* cServer * Server = cRoot::Get()->GetServer(); AString ServerDescription = Server->GetDescription(); int NumPlayers = Server->GetNumPlayers(); int MaxPlayers = Server->GetMaxPlayers(); AString Favicon = Server->GetFaviconData(); cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon); // Version: Json::Value Version; Version["name"] = "Cuberite 1.7.2"; Version["protocol"] = 4; // Players: Json::Value Players; Players["online"] = NumPlayers; Players["max"] = MaxPlayers; // TODO: Add "sample" // Description: Json::Value Description; Description["text"] = ServerDescription.c_str(); // Create the response: Json::Value ResponseValue; ResponseValue["version"] = Version; ResponseValue["players"] = Players; ResponseValue["description"] = Description; if (!Favicon.empty()) { ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); } Json::StyledWriter Writer; AString Response = Writer.write(ResponseValue); cPacketizer Pkt(*this, 0x00); // Response packet Pkt.WriteString(Response); */ } cProtocol::cProtocolError cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, EncKeyLength); if (EncKeyLength > MAX_ENC_LEN) { LOGD("Invalid Encryption Key length: %u (0x%04x). Kicking client.", EncKeyLength, EncKeyLength); return cProtocolError::PacketProcessError; } AString EncKey; if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength)) { return cProtocolError::PacketReadError; } HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, EncNonceLength); AString EncNonce; if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength)) { return cProtocolError::PacketProcessError; } // Decrypt EncNonce using privkey cRsaPrivateKey & rsaDecryptor = cRoot::Get()->GetServer()->GetPrivateKey(); UInt32 DecryptedNonce[MAX_ENC_LEN / sizeof(UInt32)]; int res = rsaDecryptor.Decrypt( reinterpret_cast(EncNonce.data()), EncNonce.size(), reinterpret_cast(DecryptedNonce), sizeof(DecryptedNonce) ); if (res != 4) { LOGD("Bad nonce length: got %d, exp %d", res, 4); return cProtocolError::PacketProcessError; } if (ntohl(DecryptedNonce[0]) != static_cast(reinterpret_cast(this))) { LOGD("Bad nonce value"); return cProtocolError::PacketProcessError; } // Decrypt the symmetric encryption key using privkey: Byte DecryptedKey[MAX_ENC_LEN]; res = rsaDecryptor.Decrypt( reinterpret_cast(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey) ); if (res != 16) { LOGD("Bad key length"); return cProtocolError::PacketProcessError; } StartEncryption(DecryptedKey); //m_Client->HandleLogin(4, m_Client->GetUsername()); ADD_SIMPLE_ACTION(LoginConfirmation); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { AString Username; if (!a_ByteBuffer.ReadVarUTF8String(Username)) { LOGD("Bad username"); return cProtocolError::PacketProcessError; } ADD_SIMPLE_ACTION(LoginStart); return cProtocolError::Success; /* if (!m_Client->HandleHandshake(Username)) { // The client is not welcome here, they have been sent a Kick packet already return cProtocolError::PacketProcessError; } cServer * Server = cRoot::Get()->GetServer(); // If auth is required, then send the encryption request: if (Server->ShouldAuthenticate()) { cPacketizer Pkt(*this, 0x01); Pkt.WriteString(Server->GetServerID()); const AString & PubKeyDer = Server->GetPublicKeyDER(); Pkt.WriteBEUInt16(static_cast(PubKeyDer.size())); Pkt.WriteBuf(PubKeyDer.data(), PubKeyDer.size()); Pkt.WriteBEInt16(4); Pkt.WriteBEUInt32(static_cast(reinterpret_cast(this))); // Using 'this' as the cryptographic nonce, so that we don't have to generate one each time :) m_Client->SetUsername(Username); return; } m_Client->HandleLogin(4, Username); */ } cProtocol::cProtocolError cProtocol172::HandlePacketAnimation(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Animation); //m_Client->HandleAnimation(Animation); ADD_SIMPLE_ACTION(Animation); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, Face); //m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status); ADD_SIMPLE_ACTION(LeftClick); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, BlockY); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, Face); cItem Item; ReadItem(a_ByteBuffer, Item); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorX); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ); //m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem()); ADD_SIMPLE_ACTION(RightClick); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketChatMessage(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Message); //m_Client->HandleChat(Message); ADD_SIMPLE_ACTION(Chat); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Locale); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ViewDistance); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatColors); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Difficulty); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, ShowCape); //m_Client->SetLocale(Locale); //m_Client->SetViewDistance(ViewDistance); // TODO: Do anything with the other values. ADD_SIMPLE_ACTION(SetLocale); ADD_SIMPLE_ACTION(SetViewDistance); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketClientStatus(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ActionID); switch (ActionID) { case 0: { // Respawn //m_Client->HandleRespawn(); ADD_SIMPLE_ACTION(Respawn); break; } case 1: { // Request stats //const cStatManager & Manager = m_Client->GetPlayer()->GetStatManager(); //SendStatistics(Manager); ADD_SIMPLE_ACTION(StatsRequest); break; } case 2: { // Open Inventory achievement //m_Client->GetPlayer()->AwardAchievement(achOpenInv); ADD_SIMPLE_ACTION(Achivement); break; } default: return cProtocolError::PacketReadError; } return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketCreativeInventoryAction(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); /*cItem Item; if (!ReadItem(a_ByteBuffer, Item)) { return; } m_Client->HandleCreativeInventory(SlotNum, Item, (SlotNum < 0) ? caLeftClick : caLeftClickOutside); */ ADD_SIMPLE_ACTION(CreativeInventory); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketEntityAction(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, PlayerID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Action); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, JumpBoost); switch (Action) { case 1: ADD_SIMPLE_ACTION(EntityCrouch); break; //m_Client->HandleEntityCrouch(PlayerID, true); break; // Crouch case 2: ADD_SIMPLE_ACTION(EntityCrouch); break; //m_Client->HandleEntityCrouch(PlayerID, false); break; // Uncrouch case 3: ADD_SIMPLE_ACTION(EntityLeaveBed); break; //m_Client->HandleEntityLeaveBed(PlayerID); break; // Leave Bed case 4: ADD_SIMPLE_ACTION(EntitySprinting) break; //m_Client->HandleEntitySprinting(PlayerID, true); break; // Start sprinting case 5: ADD_SIMPLE_ACTION(EntitySprinting) break; //m_Client->HandleEntitySprinting(PlayerID, false); break; // Stop sprinting default: return cProtocolError::PacketReadError; } return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketKeepAlive(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, KeepAliveID); //m_Client->HandleKeepAlive(KeepAliveID); ADD_SIMPLE_ACTION(KeepAlive); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketPlayer(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); // TODO: m_Client->HandlePlayerOnGround(IsOnGround); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketPlayerAbilities(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Flags); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, FlyingSpeed); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, WalkingSpeed); // Convert flags bitfield into individual bool flags: bool IsFlying = false, CanFly = false; if ((Flags & 2) != 0) { IsFlying = true; } if ((Flags & 4) != 0) { CanFly = true; } //m_Client->HandlePlayerAbilities(CanFly, IsFlying, FlyingSpeed, WalkingSpeed); ADD_SIMPLE_ACTION(PlayerAbilities); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketPlayerLook(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); //m_Client->HandlePlayerLook(Yaw, Pitch, IsOnGround); ADD_SIMPLE_ACTION(PlayerLook); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosX); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosY); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, Stance); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); //m_Client->HandlePlayerPos(PosX, PosY, PosZ, Stance, IsOnGround); ADD_SIMPLE_ACTION(PlayerPos); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosX); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosY); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, Stance); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Yaw); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Pitch); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); //m_Client->HandlePlayerMoveLook(PosX, PosY, PosZ, Stance, Yaw, Pitch, IsOnGround); ADD_SIMPLE_ACTION(PlayerPos); ADD_SIMPLE_ACTION(PlayerLook); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, Length); if (Length != a_ByteBuffer.GetReadableSpace() - 1) { LOGD("Invalid plugin message packet, payload length doesn't match packet length (exp %u, got %u)", static_cast(a_ByteBuffer.GetReadableSpace() - 1), Length ); return cProtocolError::PacketReadError; } // If the plugin channel is recognized vanilla, handle it directly: if (Channel.substr(0, 3) == "MC|") { return HandleVanillaPluginMessage(a_ByteBuffer, Channel, Length, a_Action); } // Read the plugin message and relay to clienthandle: AString Data; if (!a_ByteBuffer.ReadString(Data, Length)) { return cProtocolError::PacketReadError; } //m_Client->HandlePluginMessage(Channel, Data); ADD_SIMPLE_ACTION(PluginMessage); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketSlotSelect(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); //m_Client->HandleSlotSelected(SlotNum); ADD_SIMPLE_ACTION(SlotSelected); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketSteerVehicle(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Forward); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEFloat, float, Sideways); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, ShouldJump); HANDLE_PACKET_READ(a_ByteBuffer, ReadBool, bool, ShouldUnmount); if (ShouldUnmount) { //m_Client->HandleUnmount(); ADD_SIMPLE_ACTION(Unmount); } else { //m_Client->HandleSteerVehicle(Forward, Sideways); ADD_SIMPLE_ACTION(SteerVehicle); } return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Text); //m_Client->HandleTabCompletion(Text); ADD_SIMPLE_ACTION(TabComplete); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, BlockY); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line1); HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line2); HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line3); HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Line4); //m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4); ADD_SIMPLE_ACTION(UpdateSign); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketUseEntity(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt32, UInt32, EntityID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, MouseButton); //m_Client->HandleUseEntity(EntityID, (MouseButton == 1)); ADD_SIMPLE_ACTION(UseEntity); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketEnchantItem(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Enchantment); //m_Client->HandleEnchantItem(WindowID, Enchantment); ADD_SIMPLE_ACTION(EnchantItem); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketWindowClick(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, SlotNum); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Button); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, TransactionID); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode); cItem Item; ReadItem(a_ByteBuffer, Item); // Convert Button, Mode, SlotNum and HeldItem into eClickAction: eClickAction Action; switch ((Mode << 8) | Button) { case 0x0000: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftClick : caLeftClickOutside; break; case 0x0001: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightClick : caRightClickOutside; break; case 0x0100: Action = caShiftLeftClick; break; case 0x0101: Action = caShiftRightClick; break; case 0x0200: Action = caNumber1; break; case 0x0201: Action = caNumber2; break; case 0x0202: Action = caNumber3; break; case 0x0203: Action = caNumber4; break; case 0x0204: Action = caNumber5; break; case 0x0205: Action = caNumber6; break; case 0x0206: Action = caNumber7; break; case 0x0207: Action = caNumber8; break; case 0x0208: Action = caNumber9; break; case 0x0302: Action = caMiddleClick; break; case 0x0400: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftClickOutsideHoldNothing : caDropKey; break; case 0x0401: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightClickOutsideHoldNothing : caCtrlDropKey; break; case 0x0500: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintBegin : caUnknown; break; case 0x0501: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caLeftPaintProgress : caUnknown; break; case 0x0502: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caLeftPaintEnd : caUnknown; break; case 0x0504: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintBegin : caUnknown; break; case 0x0505: Action = (SlotNum != SLOT_NUM_OUTSIDE) ? caRightPaintProgress : caUnknown; break; case 0x0506: Action = (SlotNum == SLOT_NUM_OUTSIDE) ? caRightPaintEnd : caUnknown; break; case 0x0600: Action = caDblClick; break; default: { LOGWARNING("Unhandled window click mode / button combination: %d (0x%x)", (Mode << 8) | Button, (Mode << 8) | Button); Action = caUnknown; break; } } //m_Client->HandleWindowClick(WindowID, SlotNum, Action, Item); ADD_SIMPLE_ACTION(WindowClick); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandlePacketWindowClose(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, WindowID); //m_Client->HandleWindowClose(WindowID); ADD_SIMPLE_ACTION(WindowClose); return cProtocolError::Success; } cProtocol::cProtocolError cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const AString & a_Channel, UInt16 a_PayloadLength, ActionList & a_Action) { if (a_Channel == "MC|AdvCdm") { size_t BeginningSpace = a_ByteBuffer.GetReadableSpace(); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Mode); switch (Mode) { case 0x00: { // Block-based commandblock update: HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockX); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockY); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, BlockZ); HANDLE_PACKET_READ(a_ByteBuffer, ReadVarUTF8String, AString, Command); //m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); ADD_SIMPLE_ACTION(CommandBlockChange); break; } // TODO: Entity-based commandblock update default: { //m_Client->SendChat(Printf("Failure setting command block command; unhandled mode %d", Mode), mtFailure); LOG("Unhandled MC|AdvCdm packet mode."); ADD_SIMPLE_ACTION(UnhandledCommandBlockCommand); return cProtocolError::Success; } } // switch (Mode) // Read the remainder of the packet (Vanilla sometimes sends bogus data at the end of the packet; #1692): size_t BytesRead = BeginningSpace - a_ByteBuffer.GetReadableSpace(); if (BytesRead < a_PayloadLength) { LOGD("Protocol 1.7: Skipping garbage data at the end of a vanilla MC|AdvCdm packet, %u bytes", static_cast(a_PayloadLength - BytesRead) ); a_ByteBuffer.SkipRead(a_PayloadLength - BytesRead); } return cProtocolError::Success; } else if (a_Channel == "MC|Brand") { // Read the client's brand: AString Brand; if (a_ByteBuffer.ReadString(Brand, a_PayloadLength)) { //m_Client->SetClientBrand(Brand); ADD_SIMPLE_ACTION(SetBrand); } // Send back our brand: SendPluginMessage("MC|Brand", "Cuberite"); return cProtocolError::Success; } else if (a_Channel == "MC|Beacon") { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect1); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, Effect2); //m_Client->HandleBeaconSelection(Effect1, Effect2); ADD_SIMPLE_ACTION(BeaconSelection); return cProtocolError::Success; } else if (a_Channel == "MC|ItemName") { AString ItemName; if (a_ByteBuffer.ReadString(ItemName, a_PayloadLength)) { //m_Client->HandleAnvilItemName(ItemName); ADD_SIMPLE_ACTION(AnvilItemName); } return cProtocolError::Success; } else if (a_Channel == "MC|TrSel") { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt32, Int32, SlotNum); //m_Client->HandleNPCTrade(SlotNum); ADD_SIMPLE_ACTION(NPCTrade); return cProtocolError::Success; } LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str()); // Read the payload and send it through to the clienthandle: AString Message; VERIFY(a_ByteBuffer.ReadString(Message, a_PayloadLength)); //m_Client->HandlePluginMessage(a_Channel, Message); ADD_SIMPLE_ACTION(PluginMessage); return cProtocolError::Success; } void cProtocol172::SendData(const char * a_Data, size_t a_Size) { if (m_IsEncrypted) { Byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) while (a_Size > 0) { size_t NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; m_Encryptor.ProcessData(Encrypted, reinterpret_cast(a_Data), NumBytes); m_Sender->SendData(reinterpret_cast(Encrypted), NumBytes); a_Size -= NumBytes; a_Data += NumBytes; } } else { m_Sender->SendData(a_Data, a_Size); } } void cProtocol172::SendPacket(cPacketizer & a_Packet) { AString DataToSend; // Send the packet length UInt32 PacketLen = static_cast(m_OutPacketBuffer.GetUsedSpace()); m_OutPacketLenBuffer.WriteVarInt32(PacketLen); m_OutPacketLenBuffer.ReadAll(DataToSend); // TODO: Fix this to some how send data to the clients buffers SendData(DataToSend.data(), DataToSend.size()); m_OutPacketLenBuffer.CommitRead(); // Send the packet data: m_OutPacketBuffer.ReadAll(DataToSend); SendData(DataToSend.data(), DataToSend.size()); m_OutPacketBuffer.CommitRead(); // Log the comm into logfile: if (g_ShouldLogCommOut) { AString Hex; ASSERT(DataToSend.size() > 0); CreateHexDump(Hex, DataToSend.data(), DataToSend.size(), 16); m_CommLogFile.Printf("Outgoing packet: type %d (0x%x), length %u (0x%x), state %d. Payload (incl. type):\n%s\n", a_Packet.GetPacketType(), a_Packet.GetPacketType(), PacketLen, PacketLen, m_State, Hex.c_str() ); } } cProtocol::cProtocolError cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item) { HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemType); if (ItemType == -1) { // The item is empty, no more data follows a_Item.Empty(); return cProtocolError::Success; } a_Item.m_ItemType = ItemType; HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage); a_Item.m_ItemCount = ItemCount; a_Item.m_ItemDamage = ItemDamage; if (ItemCount <= 0) { a_Item.Empty(); } // Read the metadata HANDLE_PACKET_READ(a_ByteBuffer, ReadBEUInt16, UInt16, MetadataLength); AString Metadata; if (!a_ByteBuffer.ReadString(Metadata, MetadataLength)) { return cProtocolError::PacketReadError; } ParseItemMetadata(a_Item, Metadata); return cProtocolError::Success; } void cProtocol172::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) { // Uncompress the GZIPped data: AString Uncompressed; if (UncompressStringGZIP(a_Metadata.data(), a_Metadata.size(), Uncompressed) != Z_OK) { AString HexDump; CreateHexDump(HexDump, a_Metadata.data(), a_Metadata.size(), 16); LOGWARNING("Cannot unGZIP item metadata (" SIZE_T_FMT " bytes):\n%s", a_Metadata.size(), HexDump.c_str()); return; } // Parse into NBT: cParsedNBT NBT(Uncompressed.data(), Uncompressed.size()); if (!NBT.IsValid()) { AString HexDump; CreateHexDump(HexDump, Uncompressed.data(), Uncompressed.size(), 16); LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", Uncompressed.size(), HexDump.c_str()); return; } // Load enchantments and custom display names from the NBT data: for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) { AString TagName = NBT.GetName(tag); switch (NBT.GetType(tag)) { case TAG_List: { if ((TagName == "ench") || (TagName == "StoredEnchantments")) // Enchantments tags { EnchantmentSerializer::ParseFromNBT(a_Item.m_Enchantments, NBT, tag); } break; } case TAG_Compound: { if (TagName == "display") // Custom name and lore tag { for (int displaytag = NBT.GetFirstChild(tag); displaytag >= 0; displaytag = NBT.GetNextSibling(displaytag)) { if ((NBT.GetType(displaytag) == TAG_String) && (NBT.GetName(displaytag) == "Name")) // Custon name tag { a_Item.m_CustomName = NBT.GetString(displaytag); } else if ((NBT.GetType(displaytag) == TAG_List) && (NBT.GetName(displaytag) == "Lore")) // Lore tag { AString Lore; for (int loretag = NBT.GetFirstChild(displaytag); loretag >= 0; loretag = NBT.GetNextSibling(loretag)) // Loop through array of strings { AppendPrintf(Lore, "%s`", NBT.GetString(loretag).c_str()); // Append the lore with a grave accent / backtick, used internally by MCS to display a new line in the client; don't forget to c_str ;) } a_Item.m_Lore = Lore; } else if ((NBT.GetType(displaytag) == TAG_Int) && (NBT.GetName(displaytag) == "color")) { a_Item.m_ItemColor.m_Color = static_cast(NBT.GetInt(displaytag)); } } } else if ((TagName == "Fireworks") || (TagName == "Explosion")) { cFireworkItem::ParseFromNBT(a_Item.m_FireworkItem, NBT, tag, static_cast(a_Item.m_ItemType)); } break; } case TAG_Int: { if (TagName == "RepairCost") { a_Item.m_RepairCost = NBT.GetInt(tag); } } default: LOGD("Unimplemented NBT data when parsing!"); break; } } } void cProtocol172::StartEncryption(const Byte * a_Key) { m_Encryptor.Init(a_Key, a_Key); m_Decryptor.Init(a_Key, a_Key); m_IsEncrypted = true; // Prepare the m_AuthServerID: cSha1Checksum Checksum; cServer * Server = cRoot::Get()->GetServer(); const AString & ServerID = Server->GetServerID(); Checksum.Update(reinterpret_cast(ServerID.c_str()), ServerID.length()); Checksum.Update(a_Key, 16); Checksum.Update(reinterpret_cast(Server->GetPublicKeyDER().data()), Server->GetPublicKeyDER().size()); Byte Digest[20]; Checksum.Finalize(Digest); cSha1Checksum::DigestToJava(Digest, m_AuthServerID); } /* eBlockFace cProtocol172::FaceIntToBlockFace(Int8 a_BlockFace) { // Normalize the blockface values returned from the protocol // Anything known gets mapped 1:1, everything else returns BLOCK_FACE_NONE switch (a_BlockFace) { case BLOCK_FACE_XM: return BLOCK_FACE_XM; case BLOCK_FACE_XP: return BLOCK_FACE_XP; case BLOCK_FACE_YM: return BLOCK_FACE_YM; case BLOCK_FACE_YP: return BLOCK_FACE_YP; case BLOCK_FACE_ZM: return BLOCK_FACE_ZM; case BLOCK_FACE_ZP: return BLOCK_FACE_ZP; default: return BLOCK_FACE_NONE; } } */ void cProtocol172::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) { short ItemType = a_Item.m_ItemType; ASSERT(ItemType >= -1); // Check validity of packets in debug runtime if (ItemType <= 0) { // Fix, to make sure no invalid values are sent. ItemType = -1; } if (a_Item.IsEmpty()) { a_Pkt.WriteBEInt16(-1); return; } a_Pkt.WriteBEInt16(ItemType); a_Pkt.WriteBEInt8(a_Item.m_ItemCount); a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid()) { a_Pkt.WriteBEInt16(-1); return; } // Send the enchantments and custom names: cFastNBTWriter Writer; if (a_Item.m_RepairCost != 0) { Writer.AddInt("RepairCost", a_Item.m_RepairCost); } if (!a_Item.m_Enchantments.IsEmpty()) { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; EnchantmentSerializer::WriteToNBTCompound(a_Item.m_Enchantments, Writer, TagName); } if (!a_Item.IsBothNameAndLoreEmpty() || a_Item.m_ItemColor.IsValid()) { Writer.BeginCompound("display"); if (a_Item.m_ItemColor.IsValid()) { Writer.AddInt("color", static_cast(a_Item.m_ItemColor.m_Color)); } if (!a_Item.IsCustomNameEmpty()) { Writer.AddString("Name", a_Item.m_CustomName.c_str()); } if (!a_Item.IsLoreEmpty()) { Writer.BeginList("Lore", TAG_String); AStringVector Decls = StringSplit(a_Item.m_Lore, "`"); for (AStringVector::const_iterator itr = Decls.begin(), end = Decls.end(); itr != end; ++itr) { if (itr->empty()) { // The decl is empty (two `s), ignore continue; } Writer.AddString("", itr->c_str()); } Writer.EndList(); } Writer.EndCompound(); } if ((a_Item.m_ItemType == E_ITEM_FIREWORK_ROCKET) || (a_Item.m_ItemType == E_ITEM_FIREWORK_STAR)) { cFireworkItem::WriteToNBTCompound(a_Item.m_FireworkItem, Writer, static_cast(a_Item.m_ItemType)); } Writer.Finish(); AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); a_Pkt.WriteBEUInt16(static_cast(Compressed.size())); a_Pkt.WriteBuf(Compressed.data(), Compressed.size()); } void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity) { cFastNBTWriter Writer; switch (a_BlockEntity.GetBlockType()) { case E_BLOCK_BEACON: { auto & BeaconEntity = reinterpret_cast(a_BlockEntity); Writer.AddInt("x", BeaconEntity.GetPosX()); Writer.AddInt("y", BeaconEntity.GetPosY()); Writer.AddInt("z", BeaconEntity.GetPosZ()); Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect()); Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect()); Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel()); Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } case E_BLOCK_COMMAND_BLOCK: { auto & CommandBlockEntity = reinterpret_cast(a_BlockEntity); Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult()); Writer.AddInt("x", CommandBlockEntity.GetPosX()); Writer.AddInt("y", CommandBlockEntity.GetPosY()); Writer.AddInt("z", CommandBlockEntity.GetPosZ()); Writer.AddString("Command", CommandBlockEntity.GetCommand().c_str()); // You can set custom names for windows in Vanilla // For a command block, this would be the 'name' prepended to anything it outputs into global chat // MCS doesn't have this, so just leave it at '@'. Writer.AddString("CustomName", "@"); Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though if (!CommandBlockEntity.GetLastOutput().empty()) { Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str())); } break; } case E_BLOCK_HEAD: { auto & MobHeadEntity = reinterpret_cast(a_BlockEntity); Writer.AddInt("x", MobHeadEntity.GetPosX()); Writer.AddInt("y", MobHeadEntity.GetPosY()); Writer.AddInt("z", MobHeadEntity.GetPosZ()); Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF); Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF); Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str()); Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } case E_BLOCK_FLOWER_POT: { auto & FlowerPotEntity = reinterpret_cast(a_BlockEntity); Writer.AddInt("x", FlowerPotEntity.GetPosX()); Writer.AddInt("y", FlowerPotEntity.GetPosY()); Writer.AddInt("z", FlowerPotEntity.GetPosZ()); Writer.AddInt("Item", static_cast(FlowerPotEntity.GetItem().m_ItemType)); Writer.AddInt("Data", static_cast(FlowerPotEntity.GetItem().m_ItemDamage)); Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though break; } case E_BLOCK_MOB_SPAWNER: { auto & MobSpawnerEntity = reinterpret_cast(a_BlockEntity); Writer.AddInt("x", MobSpawnerEntity.GetPosX()); Writer.AddInt("y", MobSpawnerEntity.GetPosY()); Writer.AddInt("z", MobSpawnerEntity.GetPosZ()); Writer.AddString("EntityId", cMonster::MobTypeToVanillaName(MobSpawnerEntity.GetEntity())); Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay()); Writer.AddString("id", "MobSpawner"); break; } default: { break; } } Writer.Finish(); AString Compressed; CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed); a_Pkt.WriteBEUInt16(static_cast(Compressed.size())); a_Pkt.WriteBuf(Compressed.data(), Compressed.size()); } void cProtocol172::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) { // Common metadata: Byte Flags = 0; if (a_Entity.IsOnFire()) { Flags |= 0x01; } if (a_Entity.IsCrouched()) { Flags |= 0x02; } if (a_Entity.IsSprinting()) { Flags |= 0x08; } if (a_Entity.IsRclking()) { Flags |= 0x10; } if (a_Entity.IsInvisible()) { Flags |= 0x20; } a_Pkt.WriteBEUInt8(0); // Byte(0) + index 0 a_Pkt.WriteBEUInt8(Flags); switch (a_Entity.GetEntityType()) { case cEntity::etPlayer: break; // TODO? case cEntity::etPickup: { a_Pkt.WriteBEUInt8((5 << 5) | 10); // Slot(5) + index 10 WriteItem(a_Pkt, reinterpret_cast(a_Entity).GetItem()); break; } case cEntity::etMinecart: { a_Pkt.WriteBEUInt8(0x51); // The following expression makes Minecarts shake more with less health or higher damage taken // It gets half the maximum health, and takes it away from the current health minus the half health: /* Health: 5 | 3 - (5 - 3) = 1 (shake power) Health: 3 | 3 - (3 - 3) = 3 Health: 1 | 3 - (1 - 3) = 5 */ auto & Minecart = reinterpret_cast(a_Entity); a_Pkt.WriteBEInt32((((a_Entity.GetMaxHealth() / 2) - (a_Entity.GetHealth() - (a_Entity.GetMaxHealth() / 2))) * Minecart.LastDamage()) * 4); a_Pkt.WriteBEUInt8(0x52); a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything a_Pkt.WriteBEUInt8(0x73); a_Pkt.WriteBEFloat(static_cast(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer if (Minecart.GetPayload() == cMinecart::mpNone) { auto & RideableMinecart = reinterpret_cast(Minecart); const cItem & MinecartContent = RideableMinecart.GetContent(); if (!MinecartContent.IsEmpty()) { a_Pkt.WriteBEUInt8(0x54); int Content = MinecartContent.m_ItemType; Content |= MinecartContent.m_ItemDamage << 8; a_Pkt.WriteBEInt32(Content); a_Pkt.WriteBEUInt8(0x55); a_Pkt.WriteBEInt32(RideableMinecart.GetBlockHeight()); a_Pkt.WriteBEUInt8(0x56); a_Pkt.WriteBEUInt8(1); } } else if (Minecart.GetPayload() == cMinecart::mpFurnace) { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(reinterpret_cast(Minecart).IsFueled() ? 1 : 0); } break; } // case etMinecart case cEntity::etProjectile: { auto & Projectile = reinterpret_cast(a_Entity); switch (Projectile.GetProjectileKind()) { case cProjectileEntity::pkArrow: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(reinterpret_cast(a_Entity).IsCritical() ? 1 : 0); break; } case cProjectileEntity::pkFirework: { a_Pkt.WriteBEUInt8(0xa8); WriteItem(a_Pkt, reinterpret_cast(a_Entity).GetItem()); break; } default: break; } break; } // case etProjectile case cEntity::etMonster: { WriteMobMetadata(a_Pkt, reinterpret_cast(a_Entity)); break; } // case etMonster case cEntity::etItemFrame: { auto & Frame = reinterpret_cast(a_Entity); a_Pkt.WriteBEUInt8(0xa2); WriteItem(a_Pkt, Frame.GetItem()); a_Pkt.WriteBEUInt8(0x03); a_Pkt.WriteBEUInt8(Frame.GetItemRotation() / 2); break; } // case etItemFrame default: { break; } } // switch (EntityType) } void cProtocol172::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) { // Living Enitiy Metadata if (a_Mob.HasCustomName()) { a_Pkt.WriteBEUInt8(0x8a); a_Pkt.WriteString(a_Mob.GetCustomName()); a_Pkt.WriteBEUInt8(0x0b); a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible()); } a_Pkt.WriteBEUInt8(0x66); a_Pkt.WriteBEFloat(static_cast(a_Mob.GetHealth())); switch (a_Mob.GetMobType()) { case mtBat: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(reinterpret_cast(a_Mob).IsHanging() ? 1 : 0); break; } // case mtBat case mtCreeper: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(reinterpret_cast(a_Mob).IsBlowing() ? 1 : 255); a_Pkt.WriteBEUInt8(0x11); a_Pkt.WriteBEUInt8(reinterpret_cast(a_Mob).IsCharged() ? 1 : 0); break; } // case mtCreeper case mtEnderman: { auto & Enderman = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(static_cast(Enderman.GetCarriedBlock())); a_Pkt.WriteBEUInt8(0x11); a_Pkt.WriteBEUInt8(static_cast(Enderman.GetCarriedMeta())); a_Pkt.WriteBEUInt8(0x12); a_Pkt.WriteBEUInt8(Enderman.IsScreaming() ? 1 : 0); break; } // case mtEnderman case mtGhast: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(reinterpret_cast(a_Mob).IsCharging()); break; } // case mtGhast case mtHorse: { auto & Horse = reinterpret_cast(a_Mob); int Flags = 0; if (Horse.IsTame()) { Flags |= 0x02; } if (Horse.IsSaddled()) { Flags |= 0x04; } if (Horse.IsChested()) { Flags |= 0x08; } if (Horse.IsBaby()) { Flags |= 0x10; } if (Horse.IsEating()) { Flags |= 0x20; } if (Horse.IsRearing()) { Flags |= 0x40; } if (Horse.IsMthOpen()) { Flags |= 0x80; } a_Pkt.WriteBEUInt8(0x50); // Int at index 16 a_Pkt.WriteBEInt32(Flags); a_Pkt.WriteBEUInt8(0x13); // Byte at index 19 a_Pkt.WriteBEUInt8(static_cast(Horse.GetHorseType())); a_Pkt.WriteBEUInt8(0x54); // Int at index 20 int Appearance = 0; Appearance = Horse.GetHorseColor(); Appearance |= Horse.GetHorseStyle() << 8; a_Pkt.WriteBEInt32(Appearance); a_Pkt.WriteBEUInt8(0x56); // Int at index 22 a_Pkt.WriteBEInt32(Horse.GetHorseArmour()); break; } // case mtHorse case mtMagmaCube: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(static_cast(reinterpret_cast(a_Mob).GetSize())); break; } // case mtMagmaCube case mtPig: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(reinterpret_cast(a_Mob).IsSaddled() ? 1 : 0); break; } // case mtPig case mtSheep: { a_Pkt.WriteBEUInt8(0x10); auto & Sheep = reinterpret_cast(a_Mob); Byte SheepMetadata = static_cast(Sheep.GetFurColor() & 0x0f); if (Sheep.IsSheared()) { SheepMetadata |= 0x10; } a_Pkt.WriteBEUInt8(SheepMetadata); break; } // case mtSheep case mtSkeleton: { a_Pkt.WriteBEUInt8(0x0d); a_Pkt.WriteBEUInt8(reinterpret_cast(a_Mob).IsWither() ? 1 : 0); break; } // case mtSkeleton case mtSlime: { a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(static_cast(reinterpret_cast(a_Mob).GetSize())); break; } // case mtSlime case mtVillager: { a_Pkt.WriteBEUInt8(0x50); a_Pkt.WriteBEInt32(reinterpret_cast(a_Mob).GetVilType()); break; } // case mtVillager case mtWitch: { a_Pkt.WriteBEUInt8(0x15); a_Pkt.WriteBEUInt8(reinterpret_cast(a_Mob).IsAngry() ? 1 : 0); break; } // case mtWitch case mtWither: { a_Pkt.WriteBEUInt8(0x54); // Int at index 20 a_Pkt.WriteBEInt32(static_cast(reinterpret_cast(a_Mob).GetWitherInvulnerableTicks())); a_Pkt.WriteBEUInt8(0x66); // Float at index 6 a_Pkt.WriteBEFloat(static_cast(a_Mob.GetHealth())); break; } // case mtWither case mtWolf: { auto & Wolf = reinterpret_cast(a_Mob); Byte WolfStatus = 0; if (Wolf.IsSitting()) { WolfStatus |= 0x1; } if (Wolf.IsAngry()) { WolfStatus |= 0x2; } if (Wolf.IsTame()) { WolfStatus |= 0x4; } a_Pkt.WriteBEUInt8(0x10); a_Pkt.WriteBEUInt8(WolfStatus); a_Pkt.WriteBEUInt8(0x72); a_Pkt.WriteBEFloat(static_cast(a_Mob.GetHealth())); a_Pkt.WriteBEUInt8(0x13); a_Pkt.WriteBEUInt8(Wolf.IsBegging() ? 1 : 0); a_Pkt.WriteBEUInt8(0x14); a_Pkt.WriteBEUInt8(static_cast(Wolf.GetCollarColor())); break; } // case mtWolf case mtZombie: { auto & Zombie = reinterpret_cast(a_Mob); a_Pkt.WriteBEUInt8(0x0c); a_Pkt.WriteBEUInt8(Zombie.IsBaby() ? 1 : 0); a_Pkt.WriteBEUInt8(0x0d); a_Pkt.WriteBEUInt8(Zombie.IsVillagerZombie() ? 1 : 0); a_Pkt.WriteBEUInt8(0x0e); a_Pkt.WriteBEUInt8(Zombie.IsConverting() ? 1 : 0); break; } // case mtZombie default: { // No data to send for this mob break; } } // switch (a_Mob.GetType()) } void cProtocol172::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity) { if (!a_Entity.IsMob()) { // No properties for anything else than mobs a_Pkt.WriteBEInt32(0); return; } // auto & Mob = reinterpret_cast(a_Entity); // TODO: Send properties and modifiers based on the mob type a_Pkt.WriteBEInt32(0); // NumProperties } //////////////////////////////////////////////////////////////////////////////// // cProtocol176: cProtocol176::cProtocol176(const AString a_LogID) : super(a_LogID) { } void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player) { // Called to spawn another player for the client cPacketizer Pkt(*this, 0x0c); // Spawn Player packet Pkt.WriteVarInt32(a_Player.GetUniqueID()); Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID())); if (a_Player.HasCustomName()) { Pkt.WriteString(a_Player.GetCustomName()); } else { Pkt.WriteString(a_Player.GetName()); } const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); Pkt.WriteVarInt32(Properties.size()); for (auto & Node : Properties) { Pkt.WriteString(Node.get("name", "").asString()); Pkt.WriteString(Node.get("value", "").asString()); Pkt.WriteString(Node.get("signature", "").asString()); } Pkt.WriteFPInt(a_Player.GetPosX()); Pkt.WriteFPInt(a_Player.GetPosY()); Pkt.WriteFPInt(a_Player.GetPosZ()); Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetPitch()); short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType; Pkt.WriteBEInt16(ItemType); Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6 Pkt.WriteBEFloat(static_cast(a_Player.GetHealth())); Pkt.WriteBEUInt8(0x7f); // Metadata: end } cProtocol::cProtocolError cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer, ActionList & a_Action) { cServer * Server = cRoot::Get()->GetServer(); AString Motd = Server->GetDescription(); //int NumPlayers = Server->GetNumPlayers(); //int MaxPlayers = Server->GetMaxPlayers(); AString Favicon = Server->GetFaviconData(); ADD_SIMPLE_ACTION(StatusRequest); return cProtocolError::Success; /*cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, Motd, NumPlayers, MaxPlayers, Favicon); // Version: Json::Value Version; Version["name"] = "Cuberite 1.7.6"; Version["protocol"] = 5; // Players: Json::Value Players; Players["online"] = NumPlayers; Players["max"] = MaxPlayers; // TODO: Add "sample" // Description: Json::Value Description; Description["text"] = Motd.c_str(); // Create the response: Json::Value ResponseValue; ResponseValue["version"] = Version; ResponseValue["players"] = Players; ResponseValue["description"] = Description; if (!Favicon.empty()) { ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str()); } Json::StyledWriter Writer; AString Response = Writer.write(ResponseValue); cPacketizer Pkt(*this, 0x00); // Response packet Pkt.WriteString(Response); */ }