// StatSerializer.h // Declares the cStatSerializer class that is used for saving stats into JSON #pragma once // fwd: class cStatManager; namespace Json { class Value; } class cStatSerializer { public: cStatSerializer(cStatManager & Manager, const std::string & WorldPath, std::string FileName); /* Try to load the player statistics. */ void Load(void); /* Try to save the player statistics. */ void Save(void); private: void SaveStatToJSON(Json::Value & a_Out); void LoadLegacyFromJSON(const Json::Value & In); void LoadCustomStatFromJSON(const Json::Value & a_In); cStatManager & m_Manager; std::string m_Path; } ;