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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-22 06:01:04 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-22 06:01:04 +0200 |
commit | a1444b992f47ef058d0f270716d9b00791e80862 (patch) | |
tree | f36f341f61482270e8c54dd04987d623a49f8f62 | |
parent | fix garbage data written in garage save block (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/audio/AudioLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 5ee5ddd1..6c53eb10 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2955,7 +2955,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) CPed *pPed = params.m_pVehicle->pDriver; if(!pPed) break; - if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) { + if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN) || (params.m_pVehicle->GetModelIndex() == MI_PREDATOR && !pPed->IsPedDoingDriveByShooting())) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); frequency += RandomDisplacement(frequency / 32); |