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author | aap <aap@papnet.eu> | 2020-05-24 10:47:17 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-24 10:47:17 +0200 |
commit | 19a0c8b462a6aa6858f8447b171b53a80106ea22 (patch) | |
tree | 40ac418dc725d9d17fd22d7b445029977e0ef7c5 /src/core/Frontend.cpp | |
parent | Merge pull request #582 from Nick007J/miami (diff) | |
parent | Menu borders and weapon fixes (diff) | |
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Diffstat (limited to 'src/core/Frontend.cpp')
-rw-r--r-- | src/core/Frontend.cpp | 407 |
1 files changed, 276 insertions, 131 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a9229c1c..60a17aee 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -37,6 +37,9 @@ #include "Messages.h" #include "FileLoader.h" +// TODO(Miami): This is -3 on VC but still -1 on AudioManager?!? What the hell? +#define INVALID_AUDIO_PROVIDER -1 + // Similar story to Hud.cpp: // Game has colors inlined in code. // For easier modification we collect them here: @@ -178,43 +181,6 @@ ScaleAndCenterX(float x) #define MENU_Y(y) StretchY(y) #endif -#ifdef PS2_LIKE_MENU -#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \ - do { \ - if (reverseAlpha) { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = pendingScreen; \ - m_nCurrOption = pendingOption; \ - reverseAlpha = false; \ - if (updateDelay) \ - m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \ - } \ - if (withReverseAlpha) { \ - pendingOption = option; \ - pendingScreen = screen; \ - reverseAlpha = true; \ - } else { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = screen; \ - m_nCurrOption = option; \ - if (updateDelay) \ - m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \ - } \ - m_nMenuFadeAlpha = 255; \ - } while(0) -#else -#define ChangeScreen(screen, option, updateDelay, clearAlpha) \ - do { \ - m_nPrevScreen = m_nCurrScreen; \ - m_nCurrScreen = screen; \ - m_nCurrOption = option; \ - if(updateDelay) \ - m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); \ - if(clearAlpha) \ - m_nMenuFadeAlpha = 0; \ - } while(0) -#endif - #define PREPARE_MENU_HEADER \ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \ CFont::SetRightJustifyOn(); \ @@ -248,6 +214,76 @@ ScaleAndCenterX(float x) // --- Functions not in the game/inlined starts +bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); +void DoRWStuffEndOfFrame(void); + +#ifdef PS2_LIKE_MENU +void +CMenuManager::SwitchToNewScreen(int8 screen) +{ + if (reverseAlpha) { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = pendingScreen; + m_nCurrOption = pendingOption; + reverseAlpha = false; + if (updateDelay) + m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); + } + if (withReverseAlpha) { + pendingOption = option; + pendingScreen = screen; + reverseAlpha = true; + } else { + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = screen; + m_nCurrOption = option; + if (updateDelay) + m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode(); + } + m_nMenuFadeAlpha = 255; +} +#else + +// --MIAMI: Done except using VC's gMenuPages +void +CMenuManager::SwitchToNewScreen(int8 screen) +{ + bMenuChangeOngoing = true; + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DrawBackground(true); + DoRWStuffEndOfFrame(); + DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255); + DrawBackground(true); + DoRWStuffEndOfFrame(); + m_nPrevScreen = m_nCurrScreen; + m_ShowEmptyBindingError = false; + ResetHelperText(); + + ThingsToDoBeforeLeavingPage(); + + if (screen == -2) { + int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; + int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : + (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry[0]))); + + m_nCurrOption = oldOption; + m_nCurrScreen = oldScreen; + } else if (screen == 0) { + m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu; + m_nCurrOption = 0; + } else { + m_nCurrOption = 0; + m_nCurrScreen = screen; + } + + if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) + m_nCurrOption = 8; + m_nMenuFadeAlpha = 0; + bOptionHighlightTransitionBlend = 0; + m_LastScreenSwitch = CTimer::GetTimeInMilliseconds(); +} +#endif + inline void CMenuManager::ScrollUpListByOne() { @@ -314,13 +350,14 @@ CMenuManager::PageDownList(bool playSoundOnSuccess) } } +// TODO(Miami) inline void CMenuManager::ThingsToDoBeforeLeavingPage() { if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) { CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); } else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) { - if (m_nPrefsAudio3DProviderIndex != -1) + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); #ifdef TIDY_UP_PBP DMAudio.StopFrontEndTrack(); @@ -381,7 +418,7 @@ CMenuManager::CMenuManager() OS_Language = LANG_ENGLISH; m_ControlMethod = CONTROL_STANDARD; CCamera::m_bUseMouse3rdPerson = true; - m_3DProviderOnLastSaveLoad = 0; + m_lastWorking3DAudioProvider = 0; m_nFirstVisibleRowOnList = 0; m_nScrollbarTopMargin = 0.0f; m_nSelectedListRow = 0; @@ -421,9 +458,6 @@ CMenuManager::SetFrontEndRenderStates(void) RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); } -bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); -void DoRWStuffEndOfFrame(void); - void CMenuManager::Initialise(void) { @@ -762,11 +796,6 @@ CMenuManager::DrawStandardMenus() case MENUPAGE_BRIEFS: PrintBriefs(); break; -#ifdef MENU_MAP - case MENUPAGE_MAP: - PrintMap(); - break; -#endif } // Header height isn't accounted, we will add that later. @@ -1079,7 +1108,7 @@ CMenuManager::DrawStandardMenus() break; #endif case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else { char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); @@ -1094,7 +1123,7 @@ CMenuManager::DrawStandardMenus() } break; case MENUACTION_SPEAKERCONF: { - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) rightText = TheText.Get("FEA_NAH"); else { switch (m_PrefsSpeakers) { @@ -1233,7 +1262,7 @@ CMenuManager::DrawStandardMenus() } if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) { if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0 - && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) { + && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex(); SetHelperText(3); @@ -2005,10 +2034,7 @@ CMenuManager::DrawFrontEnd() if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255) bMenuChangeOngoing = false; - DrawBackground(); - - // TODO(Miami): Delete dis - PrintErrorMessage(); + DrawBackground(false); } #ifdef PS2_LIKE_MENU @@ -2204,8 +2230,10 @@ CMenuManager::DrawBackground() } } #else + +// --MIAMI: Done except commented things void -CMenuManager::DrawBackground() +CMenuManager::DrawBackground(bool transitionCall) { if (!m_bSpritesLoaded) return; @@ -2216,34 +2244,174 @@ CMenuManager::DrawBackground() CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255)); } + if (m_nMenuFadeAlpha != 0) { - if (m_nMenuFadeAlpha < 255) { + if (m_nMenuFadeAlpha < 255) { - // Famous transparent menu bug -#ifdef FIX_BUGS - static float fadeAlpha = 0.0f; - if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; + menuBg.Translate(m_nMenuFadeAlpha); + SetFrontEndRenderStates(); + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_MAP) + PrintMap(); + + // Left border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Top border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Bottom border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); - // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) - fadeAlpha += (frameTime) * 20.f / 33.f; - m_nMenuFadeAlpha = fadeAlpha; - m_menuTransitionProgress = clamp(fadeAlpha, 0, 255); + // Right border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); + } else { + m_nMenuFadeAlpha = 255; + m_menuTransitionProgress = 255; + m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); + if (m_nCurrScreen == MENUPAGE_MAP) + PrintMap(); + + // Left border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT, + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Top border + CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), + SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255)); + + // Bottom border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255)); + + // Right border + CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y), + SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255)); + } + } else { + menuBg.SaveCurrentCoors(); + switch (m_nCurrScreen) { + case MENUPAGE_STATS: + menuBg.topLeft_x = 70.0f; + menuBg.topLeft_y = 75.0f; + menuBg.topRight_x = 550.0f; + menuBg.topRight_y = 16.0f; + menuBg.bottomLeft_x = 74.0f; + menuBg.bottomLeft_y = 354.0f; + menuBg.bottomRight_x = 581.0f; + menuBg.bottomRight_y = 340.0f; + break; + case MENUPAGE_SOUND_SETTINGS: + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 438.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 410.0f; + break; + case MENUPAGE_SKIN_SELECT: + case MENUPAGE_KEYBOARD_CONTROLS: + menuBg.topLeft_x = 14.0f; + menuBg.topLeft_y = 39.0f; + menuBg.topRight_x = 636.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 630.0f; + menuBg.bottomRight_y = 398.0f; + break; + case MENUPAGE_BRIEFS: + case MENUPAGE_GRAPHICS_SETTINGS: + case MENUPAGE_MAP: + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_CHOOSE_SAVE_SLOT: + case MENUPAGE_MOUSE_CONTROLS: + menuBg.topLeft_x = 26.0f; + menuBg.topLeft_y = 59.0f; + menuBg.topRight_x = 629.0f; + menuBg.topRight_y = 29.0f; + menuBg.bottomLeft_x = 15.0f; + menuBg.bottomLeft_y = 426.0f; + menuBg.bottomRight_x = 610.0f; + menuBg.bottomRight_y = 398.0f; + break; + default: + menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65; + menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21; + menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568; + menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44; + menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36; + menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382; + menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593; + menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342; + break; + } + + menuBg.UpdateMultipliers(); + if (m_menuTransitionProgress == 255) + bOptionHighlightTransitionBlend = 0; + } + + // Congrats R*, instead of solving the bug you just hacked your million dolar product. +#if 0 + + // This is how I fixed it in III, but I can't apply it here because "forceFadeInCounter > 30" gives it a unique effect. + static float fadeAlpha = 0.0f; + if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f; + + // +20 per every 33 ms (1000.f/30.f - original frame limiter fps) + fadeAlpha += (frameTime) * 20.f / 33.f; + m_nMenuFadeAlpha = clamp(fadeAlpha, 0, 255); + m_menuTransitionProgress = clamp(fadeAlpha, 0, 255); #else - static uint32 LastFade = 0; + static uint32 LastFade = 0; + static uint8 forceFadeInCounter = 0; - if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){ + if (m_nMenuFadeAlpha >= 255) { + if (m_nMenuFadeAlpha > 255) + m_nMenuFadeAlpha = 255; + } else { + if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30 || forceFadeInCounter > 30) { m_nMenuFadeAlpha += 20; + m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255); LastFade = CTimer::GetTimeInMillisecondsPauseMode(); } -#endif - } else { - m_nMenuFadeAlpha = 255; - m_menuTransitionProgress = 255; + forceFadeInCounter++; } +#endif - m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255))); - - SetFrontEndRenderStates(); + if (!transitionCall && m_menuTransitionProgress == 255) { + float oldAlpha = m_nMenuFadeAlpha; + if (oldAlpha < 255) { + int oldScreen = m_nCurrScreen; + SetFrontEndRenderStates(); + m_nCurrScreen = m_nPrevScreen; + m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha; + switch (m_nCurrScreen) { + case MENUPAGE_SKIN_SELECT: + CMenuManager::DrawPlayerSetupScreen(); + break; + case MENUPAGE_KEYBOARD_CONTROLS: + CMenuManager::DrawControllerSetupScreen(); + break; + /* case MENUPAGE_OUTRO: + CMenuManager::DrawQuitGameScreen(); + break; */ // TODO(Miami) + default: + CMenuManager::DrawStandardMenus(); + break; + } + m_nCurrScreen = oldScreen; + m_nMenuFadeAlpha = oldAlpha; + } + } switch (m_nCurrScreen) { case MENUPAGE_SKIN_SELECT: @@ -2252,20 +2420,24 @@ CMenuManager::DrawBackground() case MENUPAGE_KEYBOARD_CONTROLS: DrawControllerSetupScreen(); break; + /* case MENUPAGE_OUTRO: + CMenuManager::DrawQuitGameScreen(); + break; */ // TODO(Miami) default: DrawStandardMenus(); break; } CFont::DrawFonts(); - SetFrontEndRenderStates(); - if (m_menuTransitionProgress == 255) { - m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); - } else { - m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); - } +// TODO(Miami) +// if (m_nCurrScreen != MENUPAGE_OUTRO) + if (m_menuTransitionProgress == 255) { + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255)); + } else { + m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255))); + } if (m_bShowMouse) { CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f)); @@ -2936,9 +3108,11 @@ CMenuManager::LoadSettings() m_PrefsVsync = m_PrefsVsyncDisp; CRenderer::ms_lodDistScale = m_PrefsLOD; - if (m_nPrefsAudio3DProviderIndex == -1) + if (m_nPrefsAudio3DProviderIndex == INVALID_AUDIO_PROVIDER) m_nPrefsAudio3DProviderIndex = -2; + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; + if (m_PrefsLanguage == prevLang) m_bLanguageLoaded = false; else { @@ -3021,6 +3195,7 @@ CMenuManager::SaveSettings() CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1); #endif } + m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex; CFileMgr::CloseFile(fileHandle); CFileMgr::SetDir(""); @@ -3109,30 +3284,6 @@ CMenuManager::PrintBriefs() #endif } -// Not sure about name. Not to be confused with CPad::PrintErrorMessage -void -CMenuManager::PrintErrorMessage() -{ - if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage) - return; - - CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224)); - CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); - CFont::SetBackgroundOff(); - CFont::SetPropOn(); - CFont::SetCentreOff(); - CFont::SetJustifyOn(); - CFont::SetRightJustifyOff(); - CFont::SetBackGroundOnlyTextOn(); - CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f)); -#ifdef FIX_BUGS - CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); -#else - CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT")); -#endif - CFont::DrawFonts(); -} - void CMenuManager::PrintStats() { @@ -3224,6 +3375,7 @@ CMenuManager::PrintStats() CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y)); } +// --MIAMI: Done void CMenuManager::Process(void) { @@ -4022,10 +4174,7 @@ CMenuManager::ProcessButtonPresses(void) CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile); SaveSettings(); } else { - if (!m_bGameNotLoaded) - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); - else - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true); + SwitchToNewScreen(-2); } } else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) { option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action; @@ -4125,11 +4274,7 @@ CMenuManager::ProcessButtonPresses(void) if (changeMenu) { if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) { #ifndef TIDY_UP_PBP - ResetHelperText(); - if (!m_bGameNotLoaded) - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); - else - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true); + RequestFrontEndShutDown(); #else goBack = true; break; @@ -4141,7 +4286,7 @@ CMenuManager::ProcessButtonPresses(void) } #endif - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + SwitchToNewScreen(0); } } break; @@ -4153,7 +4298,7 @@ CMenuManager::ProcessButtonPresses(void) if (saveSlot >= 2 && saveSlot <= 9) { m_nCurrSaveSlot = saveSlot - 2; if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) { - ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true); + SwitchToNewScreen(0); } } break; @@ -4176,7 +4321,7 @@ CMenuManager::ProcessButtonPresses(void) RequestFrontEndShutDown(); break; case MENUACTION_REDEFCTRL: - ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true); + SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS); m_nSelectedListRow = 0; m_nCurrExLayer = HOVEROPTION_LIST; break; @@ -4202,7 +4347,7 @@ CMenuManager::ProcessButtonPresses(void) #endif break; case MENUACTION_DONTCANCEL: - ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true); + SwitchToNewScreen(-2); break; case MENUACTION_SCREENRES: if (m_nDisplayVideoMode != m_nPrefsVideoMode) { @@ -4231,7 +4376,7 @@ CMenuManager::ProcessButtonPresses(void) case MENUACTION_AUDIOHW: { int selectedProvider = m_nPrefsAudio3DProviderIndex; - if (selectedProvider != -1) { + if (selectedProvider != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex); if (selectedProvider == m_nPrefsAudio3DProviderIndex) { DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); @@ -4246,7 +4391,7 @@ CMenuManager::ProcessButtonPresses(void) } case MENUACTION_SPEAKERCONF: #ifndef TIDY_UP_PBP - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { if (--m_PrefsSpeakers < 0) m_PrefsSpeakers = 2; DMAudio.SetSpeakerConfig(m_PrefsSpeakers); @@ -4258,7 +4403,7 @@ CMenuManager::ProcessButtonPresses(void) break; case MENUACTION_PLAYERSETUP: CPlayerSkin::BeginFrontendSkinEdit(); - ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true); + SwitchToNewScreen(MENUPAGE_SKIN_SELECT); m_nCurrExLayer = HOVEROPTION_LIST; m_bSkinsEnumerated = false; break; @@ -4339,7 +4484,7 @@ CMenuManager::ProcessButtonPresses(void) #endif break; case MENUACTION_LOADRADIO: - ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true); + SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); break; @@ -4384,7 +4529,6 @@ CMenuManager::ProcessButtonPresses(void) #endif int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; - int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; if (oldScreen != -1) { ThingsToDoBeforeLeavingPage(); @@ -4396,7 +4540,7 @@ CMenuManager::ProcessButtonPresses(void) } else #endif { - ChangeScreen(oldScreen, oldOption, true, true); + SwitchToNewScreen(-2); } // We will go back for sure at this point, why process other things?! @@ -4523,14 +4667,14 @@ CMenuManager::ProcessButtonPresses(void) break; #endif case MENUACTION_AUDIOHW: - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_nPrefsAudio3DProviderIndex += changeValueBy; m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1); } DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0); break; case MENUACTION_SPEAKERCONF: - if (m_nPrefsAudio3DProviderIndex != -1) { + if (m_nPrefsAudio3DProviderIndex != INVALID_AUDIO_PROVIDER) { m_PrefsSpeakers -= changeValueBy; m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2); DMAudio.SetSpeakerConfig(m_PrefsSpeakers); @@ -4679,20 +4823,20 @@ CMenuManager::SaveLoadFileError_SetUpErrorScreen() case SAVESTATUS_ERR_SAVE_CREATE: case SAVESTATUS_ERR_SAVE_WRITE: case SAVESTATUS_ERR_SAVE_CLOSE: - ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_SAVE_FAILED); break; case SAVESTATUS_ERR_LOAD_OPEN: case SAVESTATUS_ERR_LOAD_READ: case SAVESTATUS_ERR_LOAD_CLOSE: - ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_LOAD_FAILED); break; case SAVESTATUS_ERR_DATA_INVALID: - ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false); + SwitchToNewScreen(MENUPAGE_LOAD_FAILED_2); break; case SAVESTATUS_DELETEFAILED8: case SAVESTATUS_DELETEFAILED9: case SAVESTATUS_DELETEFAILED10: - ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false); + SwitchToNewScreen(MENUPAGE_DELETE_FAILED); break; default: break; } @@ -4736,7 +4880,7 @@ CMenuManager::ProcessFileActions() } if (SlotPopulated) - ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false); + SwitchToNewScreen(MENUPAGE_DELETE_SUCCESS); else SaveLoadFileError_SetUpErrorScreen(); } @@ -4744,7 +4888,7 @@ CMenuManager::ProcessFileActions() int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot); PcSaveHelper.PopulateSlotInfo(); if (SaveSlot) - ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false); + SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL); else SaveLoadFileError_SetUpErrorScreen(); } @@ -4758,6 +4902,7 @@ CMenuManager::ProcessFileActions() } } +// --MIAMI: Done except DxInput things, are they even needed? void CMenuManager::SwitchMenuOnAndOff() { |