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author | _AG <gennariarmando@outlook.com> | 2019-07-07 15:16:54 +0200 |
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committer | _AG <gennariarmando@outlook.com> | 2019-07-07 15:16:54 +0200 |
commit | d1c6a6aaa6c17250e069d1267b27e13303d6e20f (patch) | |
tree | 76d55bfd8bcc8f72cdd4d261c0bb1eaa050e522a /src/core/config.h | |
parent | Merge branch 'master' into master (diff) | |
parent | the great reorganization (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h new file mode 100644 index 00000000..8cb02190 --- /dev/null +++ b/src/core/config.h @@ -0,0 +1,116 @@ +#pragma once + +enum Config { + NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC) + MAX_CDIMAGES = 8, // additional cdimages + + MODELINFOSIZE = 5500, + TXDSTORESIZE = 850, + EXTRADIRSIZE = 128, + + SIMPLEMODELSIZE = 5000, + TIMEMODELSIZE = 30, + CLUMPMODELSIZE = 5, + PEDMODELSIZE = 90, + VEHICLEMODELSIZE = 120, + TWODFXSIZE = 2000, + + MAXVEHICLESLOADED = 50, // 70 on mobile + + NUMOBJECTINFO = 168, // object.dat + + // Pool sizes + NUMPTRNODES = 30000, // 26000 on PS2 + NUMENTRYINFOS = 5400, // 3200 on PS2 + NUMPEDS = 140, // 90 on PS2 + NUMVEHICLES = 110, // 70 on PS2 + NUMBUILDINGS = 5500, // 4915 on PS2 + NUMTREADABLES = 1214, + NUMOBJECTS = 450, + NUMDUMMIES = 2802, // 2368 on PS2 + NUMAUDIOSCRIPTOBJECTS = 256, + + // Link list lengths + // TODO: alpha list + NUMCOLCACHELINKS = 200, + NUMREFERENCES = 800, + + // Zones + NUMAUDIOZONES = 36, + NUMZONES = 50, + NUMMAPZONES = 25, + + // Cull zones + NUMCULLZONES = 512, + NUMATTRIBZONES = 288, + NUMZONEINDICES = 55000, + + NUMHANDLINGS = 57, + + PATHNODESIZE = 4500, + + NUMWEATHERS = 4, + NUMHOURS = 24, + + NUMEXTRADIRECTIONALS = 4, + NUMANTENNAS = 8, + NUMCORONAS = 56, + NUMPOINTLIGHTS = 32, + + NUMONSCREENTIMERENTRIES = 1, + NUMRADARBLIPS = 32, + NUMPICKUPS = 336, +}; + +// We'll use this once we're ready to become independent of the game +// Use it to mark bugs in the code that will prevent the game from working then +//#define STANDALONE + +// We don't expect to compile for PS2 or Xbox +// but it might be interesting for documentation purposes +#define GTA_PC +//#define GTA_PS2 +//#define GTA_XBOX + +// This enables things from the PS2 version on PC +#define GTA_PS2_STUFF + +// This is enabled for all released games. +// any debug stuff that isn't left in any game is not in FINAL +//#define FINAL + +// This is enabled for all released games except mobile +// any debug stuff that is only left in mobile, is not in MASTER +//#define MASTER + +#if defined GTA_PS2 +# define RANDOMSPLASH +#elif defined GTA_PC +# define GTA3_1_1_PATCH +# ifdef GTA_PS2_STUFF +//# define USE_PS2_RAND // this is unsafe until we have the game reversed +# define RANDOMSPLASH // use random splash as on PS2 +# define PS2_MATFX +# endif +#elif defined GTA_XBOX +#endif + +#ifdef MASTER + // only in master builds +#else + // not in master builds +#endif + +#ifdef FINAL + // in all games +# define USE_MY_DOCUMENTS // use my documents directory for user files +#else + // not in any game +# define NASTY_GAME // nasty game for all languages +# define NO_MOVIES // disable intro videos +# define CHATTYSPLASH // print what the game is loading +#endif + +#define FIX_BUGS // fix bugs in the game, TODO: use this more +#define KANGAROO_CHEAT +#define ASPECT_RATIO_SCALE |