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author | aap <aap@papnet.eu> | 2020-11-18 11:16:02 +0100 |
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committer | aap <aap@papnet.eu> | 2020-11-18 11:16:02 +0100 |
commit | 9826fdf6d5a324b316e59a34feeb0da9ffca56cc (patch) | |
tree | ae43d5123915fd7c5647442de4e769d57c0bf83d /src/extras/shaders/neoRimSkin_gl3.inc | |
parent | Fix CI (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/extras/shaders/neoRimSkin_gl3.inc | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/src/extras/shaders/neoRimSkin_gl3.inc b/src/extras/shaders/neoRimSkin_gl3.inc deleted file mode 100644 index 70948e1f..00000000 --- a/src/extras/shaders/neoRimSkin_gl3.inc +++ /dev/null @@ -1,50 +0,0 @@ -const char *neoRimSkin_vert_src = -"uniform mat4 u_boneMatrices[64];\n" - -"uniform vec3 u_viewVec;\n" -"uniform vec4 u_rampStart;\n" -"uniform vec4 u_rampEnd;\n" -"uniform vec3 u_rimData;\n" - -"layout(location = 0) in vec3 in_pos;\n" -"layout(location = 1) in vec3 in_normal;\n" -"layout(location = 2) in vec4 in_color;\n" -"layout(location = 3) in vec2 in_tex0;\n" -"layout(location = 11) in vec4 in_weights;\n" -"layout(location = 12) in vec4 in_indices;\n" - -"out vec4 v_color;\n" -"out vec2 v_tex0;\n" -"out float v_fog;\n" - -"void\n" -"main(void)\n" -"{\n" -" vec3 SkinVertex = vec3(0.0, 0.0, 0.0);\n" -" vec3 SkinNormal = vec3(0.0, 0.0, 0.0);\n" -" for(int i = 0; i < 4; i++){\n" -" SkinVertex += (u_boneMatrices[int(in_indices[i])] * vec4(in_pos, 1.0)).xyz * in_weights[i];\n" -" SkinNormal += (mat3(u_boneMatrices[int(in_indices[i])]) * in_normal) * in_weights[i];\n" -" }\n" - -" vec4 Vertex = u_world * vec4(SkinVertex, 1.0);\n" -" gl_Position = u_proj * u_view * Vertex;\n" -" vec3 Normal = mat3(u_world) * SkinNormal;\n" - -" v_tex0 = in_tex0;\n" - -" v_color = in_color;\n" -" v_color.rgb += u_ambLight.rgb*surfAmbient;\n" -" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" - -" // rim light\n" -" float f = u_rimData.x - u_rimData.y*dot(Normal, u_viewVec);\n" -" vec4 rimlight = clamp(mix(u_rampEnd, u_rampStart, f)*u_rimData.z, 0.0, 1.0);\n" -" v_color.rgb += rimlight.rgb;\n" - -" v_color = clamp(v_color, 0.0, 1.0);\n" -" v_color *= u_matColor;\n" - -" v_fog = DoFog(gl_Position.z);\n" -"}\n" -; |