diff options
author | _AG <gennariarmando@outlook.com> | 2019-07-07 15:16:54 +0200 |
---|---|---|
committer | _AG <gennariarmando@outlook.com> | 2019-07-07 15:16:54 +0200 |
commit | d1c6a6aaa6c17250e069d1267b27e13303d6e20f (patch) | |
tree | 76d55bfd8bcc8f72cdd4d261c0bb1eaa050e522a /src/vehicles/Automobile.h | |
parent | Merge branch 'master' into master (diff) | |
parent | the great reorganization (diff) | |
download | re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.gz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.bz2 re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.lz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.xz re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.tar.zst re3-d1c6a6aaa6c17250e069d1267b27e13303d6e20f.zip |
Diffstat (limited to 'src/vehicles/Automobile.h')
-rw-r--r-- | src/vehicles/Automobile.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h new file mode 100644 index 00000000..630635c7 --- /dev/null +++ b/src/vehicles/Automobile.h @@ -0,0 +1,67 @@ +#pragma once + +#include "DamageManager.h" +#include "Vehicle.h" + +struct CDoor +{ + float m_fAngleWhenOpened; + float m_fAngleWhenClosed; + char field_8; + char field_9; + char field_10; + char field_11; + float m_fAngle; + float m_fPreviousAngle; + float m_fAngularVelocity; + CVector m_vecVelocity; +}; + +class CAutomobile : public CVehicle +{ +public: + // 0x288 + CDamageManager Damage; + CDoor Doors[6]; + RwFrame *m_aCarNodes[NUM_CAR_NODES]; + CColPoint m_aWheelColPoints[4]; + float m_aSuspensionSpringRatio[4]; + float m_aSuspensionSpringRatioPrev[4]; + float m_aWheelSkidThing[4]; + int field_49C; + bool m_aWheelSkidmarkMuddy[4]; + bool m_aWheelSkidmarkBloody[4]; + float m_aWheelRotation[4]; + float m_aWheelPosition[4]; + float m_aWheelSpeed[4]; + uint8 stuff3[12]; + uint32 m_nBusDoorTimerEnd; + uint32 m_nBusDoorTimerStart; + float m_aSuspensionSpringLength[4]; + float m_aSuspensionLineLength[4]; + float m_fHeightAboveRoad; + float m_fImprovedHandling; + uint8 stuff6[32]; + CPhysical *m_aGroundPhysical[4]; // physicals touching wheels + CVector m_aGroundOffset[4]; // from ground object to colpoint + CEntity *m_pBlowUpEntity; + float m_weaponThingA; // TODO + float m_weaponThingB; // TODO + float m_fCarGunLR; + float m_fCarGunUD; + float m_fWindScreenRotation; + uint8 stuff4[4]; + uint8 m_nWheelsOnGround_2; + uint8 m_nWheelsOnGround; + uint8 m_nWheelsOnGroundPrev; + uint8 stuff5[5]; + int32 m_aWheelState[4]; + + CAutomobile(int, uint8); + CAutomobile* ctor(int, uint8); + void SetDoorDamage(int32, uint32, bool); /* TODO: eDoors */ + void SetPanelDamage(int32, uint32, bool); /* TODO: ePanels */ + void SetBumperDamage(int32, uint32, bool); /* TODO: ePanels */ + void dtor() { this->CAutomobile::~CAutomobile(); } +}; +static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error"); |