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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-06-05 10:22:15 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-06-05 10:22:15 +0200 |
commit | d325a3d2478c6933edf6aa145481e3b8fcbe5853 (patch) | |
tree | e354dec17e72b67b3b9e4b8168e9519b9cab50b9 /src/vehicles | |
parent | more CBike (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/CarGen.cpp | 30 |
1 files changed, 19 insertions, 11 deletions
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp index a1d58ab2..e6c3bbf3 100644 --- a/src/vehicles/CarGen.cpp +++ b/src/vehicles/CarGen.cpp @@ -3,6 +3,7 @@ #include "CarGen.h" #include "Automobile.h" +#include "Bike.h" #include "Boat.h" #include "Camera.h" #include "CarCtrl.h" @@ -88,7 +89,7 @@ void CCarGenerator::DoInternalProcessing() pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); pBoat->SetStatus(STATUS_ABANDONED); pBoat->m_nDoorLock = CARLOCK_UNLOCKED; - }else{ // TODO(MIAMI): bikes + }else{ bool groundFound = false; CVector pos = m_vecPos; if (pos.z > -100.0f){ @@ -105,16 +106,23 @@ void CCarGenerator::DoInternalProcessing() debug("CCarGenerator::DoInternalProcessing - can't find ground z for new car x = %f y = %f \n", m_vecPos.x, m_vecPos.y); return; } - CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE); - pVehicle = pCar; - pCar->bIsStatic = false; - pCar->bEngineOn = false; - pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel(); - pCar->SetPosition(pos); - pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); - pCar->SetStatus(STATUS_ABANDONED); - pCar->bLightsOn = false; - pCar->m_nDoorLock = CARLOCK_UNLOCKED; + if (CModelInfo::IsBikeModel(mi)) { + CBike* pBike = new CBike(mi, PARKED_VEHICLE); + pBike->bIsStanding = true; + pVehicle = pBike; + } + else { + CAutomobile* pCar = new CAutomobile(mi, PARKED_VEHICLE); + pVehicle = pCar; + } + pVehicle->bIsStatic = false; + pVehicle->bEngineOn = false; + pos.z += pVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + pVehicle->SetPosition(pos); + pVehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle)); + pVehicle->SetStatus(STATUS_ABANDONED); + pVehicle->bLightsOn = false; + pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; } CWorld::Add(pVehicle); |