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-rw-r--r--src/control/Replay.cpp9
-rw-r--r--src/control/Script.cpp8
-rw-r--r--src/core/Stats.cpp2
-rw-r--r--src/core/Stats.h1
-rw-r--r--src/render/Renderer.cpp3
-rw-r--r--src/render/Weather.cpp182
-rw-r--r--src/render/Weather.h28
-rw-r--r--src/rw/VisibilityPlugins.cpp2
-rw-r--r--src/vehicles/CarGen.cpp2
9 files changed, 146 insertions, 91 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index ab187c10..abd96112 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -17,6 +17,7 @@
#include "ModelInfo.h"
#include "Object.h"
#include "Pad.h"
+#include "PedAttractor.h"
#include "Phones.h"
#include "Pickups.h"
#include "Plane.h"
@@ -1116,6 +1117,14 @@ void CReplay::StoreStuffInMem(void)
for (int i = 0; i < NUMPLAYERS; i++)
nHandleOfPlayerPed[i] = CPools::GetPedPool()->GetIndex(CWorld::Players[i].m_pPed);
#endif
+ int i = CPools::GetPedPool()->GetSize();
+ while (--i >= 0) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ if (ped->m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(ped, ped->m_attractor);
+ }
CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
CPools::GetPedPool()->Store(pBuf2, pBuf3);
CPools::GetObjectPool()->Store(pBuf4, pBuf5);
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 8342ef46..cd0ea5b3 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -5248,12 +5248,8 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
ScriptParams[3] / 255.0f, ScriptParams[4] / 255.0f, ScriptParams[5] / 255.0f, 0, true);
return 0;
}
- case COMMAND_STORE_WEATHER:
- CWeather::StoreWeatherState();
- return 0;
- case COMMAND_RESTORE_WEATHER:
- CWeather::RestoreWeatherState();
- return 0;
+ //case COMMAND_STORE_WEATHER:
+ //case COMMAND_RESTORE_WEATHER:
case COMMAND_STORE_CLOCK:
CClock::StoreClock();
return 0;
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index ea934dca..d50be0d5 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -60,6 +60,7 @@ int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
int32 CStats::Sprayings;
float CStats::AutoPaintingBudget;
+int32 CStats::NoMoreHurricanes;
void CStats::Init()
{
@@ -119,6 +120,7 @@ void CStats::Init()
Sprayings = 0;
AutoPaintingBudget = 0.0f;
+ NoMoreHurricanes = 0;
}
void CStats::RegisterFastestTime(int32 index, int32 time)
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 51f1d091..bf40a5a6 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -64,6 +64,7 @@ public:
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
static int32 Sprayings;
static float AutoPaintingBudget;
+ static int32 NoMoreHurricanes;
public:
static void Init(void);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 406edc9f..803f4cc1 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -143,7 +143,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
resetLights = e->SetupLighting();
if(e->IsVehicle()){
- CVisibilityPlugins::SetupVehicleVariables(e->GetClump());
+ // unfortunately can't use GetClump here
+ CVisibilityPlugins::SetupVehicleVariables((RpClump*)e->m_rwObject);
CVisibilityPlugins::InitAlphaAtomicList();
}
diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp
index 25e67281..fc3e0d61 100644
--- a/src/render/Weather.cpp
+++ b/src/render/Weather.cpp
@@ -8,6 +8,7 @@
#include "DMAudio.h"
#include "General.h"
#include "Pad.h"
+#include "PlayerPed.h"
#include "Particle.h"
#include "RenderBuffer.h"
#include "Stats.h"
@@ -40,41 +41,60 @@ float CWeather::Rain;
float CWeather::InterpolationValue;
float CWeather::WetRoads;
float CWeather::Rainbow;
+float CWeather::SunGlare;
+float CWeather::WindClipped;
+float CWeather::TrafficLightBrightness;
bool CWeather::bScriptsForceRain;
-bool CWeather::Stored_StateStored;
-
-float CWeather::Stored_InterpolationValue;
-int16 CWeather::Stored_OldWeatherType;
-int16 CWeather::Stored_NewWeatherType;
-float CWeather::Stored_Rain;
tRainStreak Streaks[NUM_RAIN_STREAKS];
const int16 WeatherTypesList[] = {
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY,
+ WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY, WEATHER_RAINY,
WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_CLOUDY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_CLOUDY, WEATHER_CLOUDY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_CLOUDY, WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_RAINY,
- WEATHER_CLOUDY, WEATHER_RAINY, WEATHER_CLOUDY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
+};
+
+const int16 WeatherTypesList_WithHurricanes[] = {
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_CLOUDY,
+ WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_CLOUDY, WEATHER_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_FOGGY, WEATHER_FOGGY, WEATHER_SUNNY,
- WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_RAINY, WEATHER_CLOUDY,
+ WEATHER_CLOUDY, WEATHER_HURRICANE, WEATHER_HURRICANE, WEATHER_HURRICANE,
+ WEATHER_CLOUDY, WEATHER_SUNNY, WEATHER_SUNNY, WEATHER_SUNNY,
+ WEATHER_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY,
+ WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY, WEATHER_EXTRA_SUNNY
};
const float Windiness[] = {
- 0.0f, // WEATHER_SUNNY
+ 0.25f,// WEATHER_SUNNY
0.7f, // WEATHER_CLOUDY
1.0f, // WEATHER_RAINY
- 0.5f // WEATHER_FOGGY
+ 0.0f, // WEATHER_FOGGY
+ 0.0f, // WEATHER_EXTRA_SUNNY
+ 2.0f, // WEATHER_HURRICANE
+ 0.0f
};
#define MIN_TIME_BETWEEN_LIGHTNING_FLASH_CHANGES (50)
@@ -105,10 +125,9 @@ const float Windiness[] = {
void CWeather::Init(void)
{
- NewWeatherType = WEATHER_SUNNY;
+ NewWeatherType = WEATHER_EXTRA_SUNNY;
bScriptsForceRain = false;
- OldWeatherType = WEATHER_CLOUDY;
- Stored_StateStored = false;
+ OldWeatherType = WEATHER_EXTRA_SUNNY;
InterpolationValue = 0.0f;
WhenToPlayLightningSound = 0;
WeatherTypeInList = 0;
@@ -128,16 +147,8 @@ void CWeather::Update(void)
NewWeatherType = ForcedWeatherType;
else {
WeatherTypeInList = (WeatherTypeInList + 1) % ARRAY_SIZE(WeatherTypesList);
- NewWeatherType = WeatherTypesList[WeatherTypeInList];
-#ifdef FIX_BUGS
- }
- if (NewWeatherType == WEATHER_RAINY)
- CStats::mmRain += CGeneral::GetRandomNumber() & 7;
-#else
- if (NewWeatherType == WEATHER_RAINY)
- CStats::mmRain += CGeneral::GetRandomNumber() & 7;
+ NewWeatherType = CStats::NoMoreHurricanes ? WeatherTypesList[WeatherTypeInList] : WeatherTypesList_WithHurricanes[WeatherTypeInList];
}
-#endif
}
InterpolationValue = fNewInterpolation;
if (CPad::GetPad(1)->GetRightShockJustDown()) {
@@ -189,14 +200,14 @@ void CWeather::Update(void)
}
// Wet roads
- if (OldWeatherType == WEATHER_RAINY) {
- if (NewWeatherType == WEATHER_RAINY)
+ if (OldWeatherType == WEATHER_RAINY || OldWeatherType == WEATHER_HURRICANE) {
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE)
WetRoads = 1.0f;
else
WetRoads = 1.0f - InterpolationValue;
}
else {
- if (NewWeatherType == WEATHER_RAINY)
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE)
WetRoads = InterpolationValue;
else
WetRoads = 0.0f;
@@ -204,10 +215,10 @@ void CWeather::Update(void)
// Rain
float fNewRain;
- if (NewWeatherType == WEATHER_RAINY) {
+ if (NewWeatherType == WEATHER_RAINY || NewWeatherType == WEATHER_HURRICANE) {
// if raining for >1 hour, values: 0, 0.33, 0.66, 0.99, switching every ~16.5s
fNewRain = ((uint16)CTimer::GetTimeInMilliseconds() >> 14) * 0.33f;
- if (OldWeatherType != WEATHER_RAINY) {
+ if (OldWeatherType != WEATHER_RAINY && OldWeatherType != WEATHER_HURRICANE) {
if (InterpolationValue < 0.4f)
// if rain has just started (<24 minutes), always 0.5
fNewRain = 0.5f;
@@ -218,19 +229,14 @@ void CWeather::Update(void)
}
else
fNewRain = 0.0f;
- if (Rain != fNewRain) { // ok to use comparasion
- if (Rain < fNewRain)
- Rain = Min(fNewRain, Rain + RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
- else
- Rain = Max(fNewRain, Rain - RAIN_CHANGE_SPEED * CTimer::GetTimeStep());
- }
+ Rain = fNewRain;
// Clouds
- if (OldWeatherType != WEATHER_SUNNY)
+ if (OldWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY)
CloudCoverage = 1.0f - InterpolationValue;
else
CloudCoverage = 0.0f;
- if (NewWeatherType != WEATHER_SUNNY)
+ if (NewWeatherType != WEATHER_SUNNY && OldWeatherType != WEATHER_EXTRA_SUNNY)
CloudCoverage += InterpolationValue;
// Fog
@@ -240,12 +246,76 @@ void CWeather::Update(void)
Foggyness = 0.0f;
if (NewWeatherType == WEATHER_FOGGY)
Foggyness += InterpolationValue;
- if (OldWeatherType == WEATHER_RAINY && NewWeatherType == WEATHER_SUNNY && InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21)
+
+ // Extra Sunnyness
+ if (OldWeatherType == WEATHER_EXTRA_SUNNY)
+ ExtraSunnyness = 1.0f - InterpolationValue;
+ else
+ ExtraSunnyness = 0.0f;
+ if (NewWeatherType == WEATHER_EXTRA_SUNNY)
+ ExtraSunnyness += InterpolationValue;
+
+ // Rainbow
+ if (OldWeatherType == WEATHER_RAINY && (NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) &&
+ InterpolationValue < 0.5f && CClock::GetHours() > 6 && CClock::GetHours() < 21)
Rainbow = 1.0f - 4.0f * Abs(InterpolationValue - 0.25f) / 4.0f;
else
Rainbow = 0.0f;
+
+ // Sun Glare
+ if (OldWeatherType == WEATHER_EXTRA_SUNNY)
+ SunGlare = 1.0f - InterpolationValue;
+ else
+ SunGlare = 0.0f;
+ if (NewWeatherType == WEATHER_EXTRA_SUNNY)
+ SunGlare += InterpolationValue;
+
+ if (SunGlare > 0.0f) {
+ SunGlare *= Min(1.0f, 7.0 * CTimeCycle::GetSunPosition().z);
+ SunGlare = clamp(SunGlare, 0.0f, 1.0f);
+ // TODO(MIAMI): if (CSpecialFX::bSnapShotActive)...
+ }
+
Wind = InterpolationValue * Windiness[NewWeatherType] + (1.0f - InterpolationValue) * Windiness[OldWeatherType];
+ WindClipped = Max(1.0f, Wind);
+
+ if (CClock::GetHours() == 20)
+ TrafficLightBrightness = CClock::GetMinutes() / 60.0f;
+ else if (CClock::GetHours() > 6 && CClock::GetHours() < 20)
+ TrafficLightBrightness = 0.0f;
+ else if (CClock::GetHours() == 6)
+ TrafficLightBrightness = 1.0f - CClock::GetMinutes() / 60.0f;
+ else
+ TrafficLightBrightness = 1.0f;
+ TrafficLightBrightness = Max(WetRoads, TrafficLightBrightness);
+ TrafficLightBrightness = Max(Rain, TrafficLightBrightness);
+
AddRain();
+
+ if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) &&
+ !CGame::IsInInterior() && !CCutsceneMgr::IsRunning() && (CTimer::GetFrameCounter() & 7) == 0) {
+#ifdef FIX_BUGS
+ if (FindPlayerPed() && (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f &&
+ CClock::GetHours() > 6 && CClock::GetHours() < 18))
+#else
+ if (!FindPlayerPed()->CheckIfInTheAir() || FindPlayerPed()->CheckIfInTheAir() && FindPlayerPed()->GetPosition().z < 7.5f &&
+ CClock::GetHours() > 6 && CClock::GetHours() < 18)
+#endif
+ AddHeatHaze();
+ }
+
+ if ((NewWeatherType == WEATHER_SUNNY || NewWeatherType == WEATHER_EXTRA_SUNNY) && !CGame::IsInInterior() && !CCutsceneMgr::IsRunning())
+ AddBeastie();
+}
+
+void CWeather::AddHeatHaze()
+{
+ /* TODO(MIAMI) */
+}
+
+void CWeather::AddBeastie()
+{
+ /* TODO(MIAMI) */
}
void CWeather::ForceWeather(int16 weather)
@@ -511,23 +581,3 @@ void CWeather::RenderRainStreaks(void)
TempBufferVerticesStored = 0;
TempBufferIndicesStored = 0;
}
-
-void CWeather::StoreWeatherState()
-{
- Stored_StateStored = true;
- Stored_InterpolationValue = InterpolationValue;
- Stored_Rain = Rain;
- Stored_NewWeatherType = NewWeatherType;
- Stored_OldWeatherType = OldWeatherType;
-}
-
-void CWeather::RestoreWeatherState()
-{
-#ifdef FIX_BUGS // it's not used anyway though
- Stored_StateStored = false;
-#endif
- InterpolationValue = Stored_InterpolationValue;
- Rain = Stored_Rain;
- NewWeatherType = Stored_NewWeatherType;
- OldWeatherType = Stored_OldWeatherType;
-}
diff --git a/src/render/Weather.h b/src/render/Weather.h
index 4bf2fd8f..bd9b9603 100644
--- a/src/render/Weather.h
+++ b/src/render/Weather.h
@@ -1,21 +1,17 @@
enum {
- WEATHER_SUNNY,
+ WEATHER_RANDOM = -1,
+ WEATHER_SUNNY = 0,
WEATHER_CLOUDY,
WEATHER_RAINY,
- WEATHER_FOGGY
+ WEATHER_FOGGY,
+ WEATHER_EXTRA_SUNNY,
+ WEATHER_HURRICANE,
+ WEATHER_TOTAL
};
class CWeather
{
public:
- enum {
- WEATHER_RANDOM = -1,
- WEATHER_SUNNY = 0,
- WEATHER_CLOUDY = 1,
- WEATHER_RAINY = 2,
- WEATHER_FOGGY = 3,
- WEATHER_TOTAL = 4
- };
static int32 SoundHandle;
static int32 WeatherTypeInList;
@@ -38,13 +34,11 @@ public:
static float InterpolationValue;
static float WetRoads;
static float Rainbow;
+ static float SunGlare;
+ static float WindClipped;
+ static float TrafficLightBrightness;
static bool bScriptsForceRain;
- static bool Stored_StateStored;
- static float Stored_InterpolationValue;
- static int16 Stored_OldWeatherType;
- static int16 Stored_NewWeatherType;
- static float Stored_Rain;
static void RenderRainStreaks(void);
static void Update(void);
@@ -53,9 +47,9 @@ public:
static void ReleaseWeather();
static void ForceWeather(int16);
static void ForceWeatherNow(int16);
- static void StoreWeatherState();
- static void RestoreWeatherState();
static void AddRain();
+ static void AddHeatHaze();
+ static void AddBeastie();
};
enum {
diff --git a/src/rw/VisibilityPlugins.cpp b/src/rw/VisibilityPlugins.cpp
index 5a94e8f6..3b68c981 100644
--- a/src/rw/VisibilityPlugins.cpp
+++ b/src/rw/VisibilityPlugins.cpp
@@ -139,6 +139,8 @@ static float PitchToCamera;
void
CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
{
+ if (vehicle->object.type != rpCLUMP)
+ return;
DistToCameraSq = GetDistanceSquaredFromCamera(RpClumpGetFrame(vehicle));
RwV3d distToCam;
RwV3dSub(&distToCam, ms_pCameraPosn, &RwFrameGetMatrix(RpClumpGetFrame(vehicle))->pos);
diff --git a/src/vehicles/CarGen.cpp b/src/vehicles/CarGen.cpp
index 16401008..7c02f3ee 100644
--- a/src/vehicles/CarGen.cpp
+++ b/src/vehicles/CarGen.cpp
@@ -186,7 +186,7 @@ bool CCarGenerator::CheckForBlockage(int32 mi)
CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false);
for (int i = 0; i < entities; i++) {
if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f &&
- m_vecPos.z + pColModel->boundingBox.max.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) {
+ m_vecPos.z + pColModel->boundingBox.max.z > pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.min.z - 1.0f) {
m_bIsBlocking = true;
return true;
}