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-rw-r--r--src/peds/Ped.cpp49
-rw-r--r--src/peds/Ped.h4
-rw-r--r--src/peds/PedAI.cpp4
-rw-r--r--src/peds/PedFight.cpp12
4 files changed, 35 insertions, 34 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index a4490c2f..53fca844 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -113,9 +113,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_attackTimer = 0;
m_timerUnused = 0;
m_lookTimer = 0;
- m_standardTimer = 0;
+ m_chatTimer = 0;
m_shootTimer = 0;
- m_hitRecoverTimer = 0;
+ m_carJackTimer = 0;
m_duckAndCoverTimer = 0;
m_moved = CVector2D(0.0f, 0.0f);
m_fRotationCur = 0.0f;
@@ -1298,7 +1298,8 @@ CPed::ScanForInterestingStuff(void)
if (LookForInterestingNodes())
return;
- if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_nPedType == PEDTYPE_CRIMINAL && m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
+ // Find a car to steal or a ped to mug if we haven't already decided to steal a car
if (CGeneral::GetRandomNumber() % 100 < 10) {
int mostExpensiveVehAround = -1;
int bestMonetaryValue = 0;
@@ -1321,10 +1322,10 @@ CPed::ScanForInterestingStuff(void)
}
if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
return;
}
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
CPed *charToMug = nil;
for (int i = 0; i < m_numNearPeds; ++i) {
@@ -1346,13 +1347,13 @@ CPed::ScanForInterestingStuff(void)
if (charToMug)
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
}
}
if (m_nPedState == PED_WANDER_PATH) {
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.5f) {
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
for (int i = 0; i < m_numNearPeds; i ++) {
if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
@@ -1368,7 +1369,7 @@ CPed::ScanForInterestingStuff(void)
}
}
} else {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 200;
}
}
}
@@ -5885,7 +5886,7 @@ CPed::ClearFlee(void)
{
RestorePreviousState();
bUsePedNodeSeek = false;
- m_standardTimer = 0;
+ m_chatTimer = 0;
m_fleeTimer = 0;
}
@@ -5931,7 +5932,7 @@ CPed::Flee(void)
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()
&& m_collidingThingTimer < CTimer::GetTimeInMilliseconds()) {
- if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (m_pNextPathNode && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
curDirectionShouldBe = CGeneral::GetNodeHeadingFromVector(GetPosition().x - ms_vec2DFleePosition.x, GetPosition().y - ms_vec2DFleePosition.y);
if (m_nPathDir < curDirectionShouldBe)
@@ -5974,7 +5975,7 @@ CPed::Flee(void)
if (m_pNextPathNode && m_pNextPathNode != realLastNode && m_pNextPathNode != m_pLastPathNode && curDirectionShouldBe - nextDirection != 4) {
m_nPathDir = nextDirection;
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
} else {
bUsePedNodeSeek = false;
SetMoveState(PEDMOVE_RUN);
@@ -7214,7 +7215,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
SetMoveState(PEDMOVE_STILL);
m_lookTimer = 0;
SetLookFlag(chatWith, true);
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
@@ -7235,7 +7236,7 @@ CPed::Chat(void)
if (partner->m_nPedState != PED_CHAT) {
ClearChat();
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
if (partner->m_pedInObjective) {
if (partner->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT ||
partner->m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)
@@ -7268,9 +7269,9 @@ CPed::Chat(void)
Say(SOUND_PED_CHAT);
}
}
- if (m_standardTimer && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (m_chatTimer && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
ClearChat();
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
}
@@ -7508,7 +7509,7 @@ CPed::SeekCar(void)
} else
GetNearestDoor(vehToSeek, dest);
} else {
- if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
+ if (m_carJackTimer > CTimer::GetTimeInMilliseconds()) {
SetMoveState(PEDMOVE_STILL);
return;
}
@@ -7552,7 +7553,7 @@ CPed::SeekCar(void)
if (IsPlayer()) {
ClearObjective();
} else if (CharCreatedBy == RANDOM_CHAR) {
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
SetMoveState(PEDMOVE_STILL);
TheCamera.ClearPlayerWeaponMode();
@@ -7965,7 +7966,7 @@ CPed::LookForInterestingNodes(void)
C2dEffect *effect;
CMatrix *objMat;
- if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_standardTimer) {
+ if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) & 7 || CTimer::GetTimeInMilliseconds() <= m_chatTimer) {
return false;
}
bool found = false;
@@ -8075,7 +8076,7 @@ CPed::LookForInterestingNodes(void)
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(effectFrontLocal.x, effectFrontLocal.y, 0.0f, 0.0f);
randVal = CGeneral::GetRandomNumber() % 256;
if (randVal <= m_randomSeed % 256) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 2000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 2000;
SetLookFlag(angleToFace, true);
SetLookTimer(1000);
return false;
@@ -8298,7 +8299,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_TURN180:
@@ -8327,7 +8328,7 @@ CPed::SetWaitState(eWaitState state, void *time)
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 30000;
}
break;
case WAITSTATE_LOOK_ABOUT:
@@ -8986,7 +8987,7 @@ CPed::SetSolicit(uint32 time)
}
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
@@ -9000,7 +9001,7 @@ CPed::SetSolicit(uint32 time)
void
CPed::Solicit(void)
{
- if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
+ if (m_chatTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) {
CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor, 0.0f);
Say(SOUND_PED_SOLICIT);
if (FindPlayerVehicle() == m_carInObjective) {
@@ -9061,7 +9062,7 @@ CPed::BuyIceCream(void)
{
if (m_carInObjective) {
CPed *driver = m_carInObjective->pDriver;
- if (driver && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (driver && CTimer::GetTimeInMilliseconds() > m_chatTimer) {
SetChat(driver, 8000);
driver->SetChat(this, 8000);
return;
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index eb3f470a..05b8914e 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -613,10 +613,10 @@ public:
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
- uint32 m_standardTimer;
+ uint32 m_chatTimer;
uint32 m_attackTimer;
uint32 m_shootTimer; // shooting is a part of attack
- uint32 m_hitRecoverTimer;
+ uint32 m_carJackTimer;
uint32 m_objectiveTimer;
uint32 m_duckTimer;
uint32 m_duckAndCoverTimer;
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp
index b7b63c00..3aa9300c 100644
--- a/src/peds/PedAI.cpp
+++ b/src/peds/PedAI.cpp
@@ -1520,7 +1520,7 @@ CPed::ProcessObjective(void)
if (bInVehicle) {
bScriptObjectiveCompleted = true;
RestorePreviousObjective();
- } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) {
CVehicle *carToSteal = nil;
float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST;
CVector pos = GetPosition();
@@ -1545,7 +1545,7 @@ CPed::ProcessObjective(void)
}
if (carToSteal) {
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal);
- m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
RestorePreviousObjective();
RestorePreviousState();
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index eaa2aa3d..e0ffa82e 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -2404,7 +2404,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
SetStoredState();
bFindNewNodeAfterStateRestore = false;
SetPedState(PED_INVESTIGATE);
- m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + time;
m_eventType = event;
m_eventOrThreat = pos;
m_distanceToCountSeekDone = distanceToCountDone;
@@ -2428,13 +2428,13 @@ CPed::InvestigateEvent(void)
if (m_nWaitState == WAITSTATE_TURN180)
return;
- if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ if (CTimer::GetTimeInMilliseconds() > m_chatTimer) {
- if (m_standardTimer) {
+ if (m_chatTimer) {
if (m_eventType < EVENT_UNK)
SetWaitState(WAITSTATE_TURN180, nil);
- m_standardTimer = 0;
+ m_chatTimer = 0;
} else {
ClearInvestigateEvent();
}
@@ -2495,7 +2495,7 @@ CPed::InvestigateEvent(void)
Say(SOUND_PED_CHAT_EVENT);
} else {
- m_standardTimer = 0;
+ m_chatTimer = 0;
}
} else if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
@@ -2639,7 +2639,7 @@ CPed::ClearInvestigateEvent(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
if (m_eventType > EVENT_EXPLOSION)
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 15000;
+ m_chatTimer = CTimer::GetTimeInMilliseconds() + 15000;
bGonnaInvestigateEvent = false;
m_pEventEntity = nil;