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-rw-r--r--src/core/General.h4
-rw-r--r--src/objects/Object.cpp203
-rw-r--r--src/objects/Object.h2
3 files changed, 110 insertions, 99 deletions
diff --git a/src/core/General.h b/src/core/General.h
index 52850794..4cc0ebf8 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -160,10 +160,6 @@ public:
static int32 GetRandomNumberInRange(int32 low, int32 high)
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
- // Returns inclusive value in the specified range
- static int32 GetRandomNumberInRangeInc(int32 low, int32 high)
- { return GetRandomNumberInRange(low - 1, high + 1); }
-
static void SetRandomSeed(int32 seed)
{ mysrand(seed); }
};
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 42021054..12ae5294 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -17,14 +17,17 @@
#include "Stats.h"
#include "SpecialFX.h"
+#define BEACHBALL_MAX_SCORE 250
+#define BEACHBALL_DEACCELERATION 2.5f
+
int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
float CObject::fDistToNearestTree;
-void* CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
-void* CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle); };
-void CObject::operator delete(void* p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
-void CObject::operator delete(void* p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
+void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
+void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle); };
+void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject *)p); }
+void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject *)p); }
CObject::CObject(void)
{
@@ -66,7 +69,7 @@ CObject::CObject(int32 mi, bool createRW)
Init();
}
-CObject::CObject(CDummyObject* dummy)
+CObject::CObject(CDummyObject *dummy)
{
SetModelIndexNoCreate(dummy->GetModelIndex());
@@ -109,7 +112,7 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fTimeStep;
m_vecTurnSpeed *= fTimeStep;
}
- auto mi = GetModelIndex();
+ int16 mi = GetModelIndex();
if ((mi == MI_EXPLODINGBARREL || mi == MI_PETROLPUMP || mi == MI_PETROLPUMP2) && bHasBeenDamaged && bIsVisible
&& (CGeneral::GetRandomNumber() & 0x1F) == 10) {
bExplosionProof = true;
@@ -126,48 +129,54 @@ CObject::ProcessControl(void)
m_vecMoveSpeed *= fScalarTimed;
}
if (mi == MI_BEACHBALL) {
- constexpr uint8 BEACHBALL_MAX_SCORE = 250;
- constexpr float BEACHBALL_DEACCELERATION = 2.5f;
- float fMoveSpeedMag = m_vecMoveSpeed.Magnitude2D();
- float fTimeScale = powf(0.95, CTimer::GetTimeStep());
- m_vecMoveSpeed.x *= fTimeScale;
- m_vecMoveSpeed.y *= fTimeScale;
- m_vecMoveSpeed.z += fMoveSpeedMag - m_vecMoveSpeed.Magnitude2D();
+ float fTimeStep = Pow(0.95f, CTimer::GetTimeStep());
+ float fPreviousVecSpeedMag = m_vecMoveSpeed.Magnitude2D();
+ m_vecMoveSpeed.x *= fTimeStep;
+ m_vecMoveSpeed.y *= fTimeStep;
+ m_vecMoveSpeed.z += fPreviousVecSpeedMag - m_vecMoveSpeed.Magnitude2D();
if (!FindPlayerVehicle()) {
CVector distance = FindPlayerCoors() - GetPosition();
float distanceMagnitude = distance.Magnitude2D();
if (distance.z > 0.0 && distance.z < 1.5f && distanceMagnitude < 1.0) {
CVector playerSpeed = FindPlayerSpeed();
- if (fMoveSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) {
+ if (fPreviousVecSpeedMag < 0.05 && playerSpeed.Magnitude() > 0.1) {
playerSpeed.z = 0.0f;
playerSpeed.Normalise();
playerSpeed.z = 0.3;
m_vecMoveSpeed = CVector(playerSpeed.x / BEACHBALL_DEACCELERATION, playerSpeed.y / BEACHBALL_DEACCELERATION, 1.0f / BEACHBALL_DEACCELERATION * 0.3);
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
+ m_vecTurnSpeed += CVector(
+ ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
+ ((CGeneral::GetRandomNumber() % 16) - 7) / 10.0f,
+ 0.0f);
if (m_nBeachballBounces > 0) {
m_nBeachballBounces++;
+ }
+ if (m_nBeachballBounces > 0) {
sprintf(gString, "%d", m_nBeachballBounces);
CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
CStats::RegisterHighestScore(3, m_nBeachballBounces);
}
}
}
- if (distance.z > -1.05 && distance.z < -0.6 && distanceMagnitude < 0.9 && m_vecMoveSpeed.z < 0.0f) {
- m_vecMoveSpeed.x += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0;
- m_vecMoveSpeed.y += CGeneral::GetRandomNumberInRangeInc(-3, 4) / 100.0;
+ if (distanceMagnitude < 0.9 && distance.z > -1.05 && distance.z < -0.6 && m_vecMoveSpeed.z < 0.0f) {
+ m_vecMoveSpeed.x += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
+ m_vecMoveSpeed.y += (CGeneral::GetRandomNumber() % 8 - 3) / 100.0f;
m_vecMoveSpeed.z = Max(m_vecMoveSpeed.z + 0.3f, 0.2f);
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, GetPosition());
- m_vecTurnSpeed.x += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f;
- m_vecTurnSpeed.y += CGeneral::GetRandomNumberInRangeInc(-7, 8) / 10.0f;
- if (++m_nBeachballBounces >= BEACHBALL_MAX_SCORE) {
- m_nBeachballBounces = BEACHBALL_MAX_SCORE;
- }
+ m_vecTurnSpeed.x += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
+ m_vecTurnSpeed.y += (CGeneral::GetRandomNumber() % 16 - 7) / 10.0f;
+ m_nBeachballBounces++;
+ m_nBeachballBounces = Min(m_nBeachballBounces, BEACHBALL_MAX_SCORE);
sprintf(gString, "%d", m_nBeachballBounces);
CMoneyMessages::RegisterOne(GetPosition(), gString, 255, 50, 0, 0.6f, 0.5f);
CStats::RegisterHighestScore(3, m_nBeachballBounces);
}
}
}
+ if (bIsBIGBuilding) {
+ bIsInSafePosition = true;
+ }
}
void
@@ -187,7 +196,7 @@ CObject::Render(void)
return;
if (m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours) {
- CVehicleModelInfo* mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
+ CVehicleModelInfo *mi = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_nRefModelIndex);
assert(mi->GetModelType() == MITYPE_VEHICLE);
mi->SetVehicleColour(m_colour1, m_colour2);
}
@@ -301,12 +310,10 @@ CObject::SetupLighting(void)
if (bRenderScorched) {
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
- }
- else if (bIsPickup) {
+ } else if (bIsPickup) {
SetFullAmbient();
return true;
- }
- else if (bIsWeapon) {
+ } else if (bIsWeapon) {
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
return true;
@@ -342,50 +349,51 @@ CObject::ObjectDamage(float amount)
}
#endif
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
- const CVector& vecPos = m_matrix.GetPosition();
+ const CVector &vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
- switch (m_nCollisionDamageEffect)
- {
+ switch (m_nCollisionDamageEffect) {
case DAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true;
return;
case DAMAGE_EFFECT_SPLIT_MODEL:
return;
- case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS: {
+ case DAMAGE_EFFECT_SMASH_AND_DAMAGE_TRAFFICLIGHTS:
+ {
static RwRGBA debrisColor = { 0xc8,0xc8,0xc8,0xff };
if (bRenderDamaged) {
break;
}
bRenderDamaged = true;
- CBaseModelInfo* modelInfo = CModelInfo::GetModelInfo(GetModelIndex());
+ CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(GetModelIndex());
CVector min = modelInfo->GetColModel()->boundingBox.min * 0.85f;
CVector max = modelInfo->GetColModel()->boundingBox.max * 0.85f;
min.z = max.z;
min = GetMatrix() * min;
max = GetMatrix() * max;
- CVector temp = (max - min) * 0.02;
-
+ CVector temp = (max - min) * 0.02f;
for (int32 i = 0; i < 50; i++) {
- float fDirX = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
- float fDirY = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
- float fDirZ = CGeneral::GetRandomNumberInRange(0.10f, 0.25f);
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f)
+ );
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
CVector pos = min + temp * (float)i;
- CVector dir = CVector(fDirX, fDirY, fDirZ);
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
float fColorFactor = CGeneral::GetRandomNumberInRange(0.6f, 1.2f);
RwRGBA color = debrisColor;
color.red *= fColorFactor;
color.green *= fColorFactor;
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-0.40f, 0.40f);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, dir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, min);
break;
}
case DAMAGE_EFFECT_SMASH_COMPLETELY:
- case DAMAGE_EFFECT_CHANGE_THEN_SMASH: {
+ case DAMAGE_EFFECT_CHANGE_THEN_SMASH:
+ {
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_CHANGE_THEN_SMASH && !bRenderDamaged) {
bRenderDamaged = true;
return;
@@ -402,7 +410,8 @@ CObject::ObjectDamage(float amount)
break;
}
case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY:
- case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_YELLOW_TARGET_COMPLETELY:
+ {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@@ -414,9 +423,11 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
const RwRGBA color = { 96, 48, 0, 255 };
for (int32 i = 0; i < 25; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
- CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
@@ -425,19 +436,19 @@ CObject::ObjectDamage(float amount)
randomColor.red *= fRandom;
randomColor.green *= fRandom;
randomColor.blue *= fRandom;
- }
- else {
+ } else {
randomColor.red = 0xff;
- randomColor.blue = 0xfc;
+ randomColor.green = 0xfc;
}
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
break;
}
- case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY:
+ {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@@ -450,22 +461,25 @@ CObject::ObjectDamage(float amount)
static const RwRGBA color = { 128, 128, 128, 255 };
CVector position = GetPosition();
for (int32 i = 0; i < 45; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CVector vecDir = CVector(
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
- CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f);
RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha };
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
break;
}
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY:
- case DAMAGE_EFFECT_BURST_BEACHBALL: {
+ case DAMAGE_EFFECT_BURST_BEACHBALL:
+ {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@@ -478,27 +492,29 @@ CObject::ObjectDamage(float amount)
const RwRGBA color1 = { 200, 0, 0, 255 };
const RwRGBA color2 = { 200, 200, 200, 255 };
for (int32 i = 0; i < 10; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
- CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
RwRGBA color = color2;
if (nFrameGen & 1)
color = color1;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
if (m_nCollisionDamageEffect == DAMAGE_EFFECT_BURST_BEACHBALL) {
PlayOneShotScriptObject(SCRIPT_SOUND_HIT_BALL, vecPos);
- }
- else {
+ } else {
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
}
break;
}
- case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
+ case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY:
+ {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@@ -513,14 +529,16 @@ CObject::ObjectDamage(float amount)
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);
for (int32 i = 0; i < 32; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CVector vecDir = CVector(
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
- CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ);
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
+ );
++nFrameGen;
int32 currentFrame = nFrameGen & 3;
- const RwRGBA& color = nFrameGen & 1 ? color1 : color2;
+ const RwRGBA &color = nFrameGen & 1 ? color1 : color2;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
@@ -530,7 +548,8 @@ CObject::ObjectDamage(float amount)
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW2:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW3:
case DAMAGE_EFFECT_SMASH_NEWSTANDNEW4:
- case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5: {
+ case DAMAGE_EFFECT_SMASH_NEWSTANDNEW5:
+ {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@@ -566,18 +585,17 @@ CObject::ObjectDamage(float amount)
}
for (int32 i = 0; i < 16; i++) {
CVector vecDir(
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
+ CGeneral::GetRandomNumberInRange(0.10f, 0.15f) + fDirectionZ
);
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
- nFrameGen++;
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
+ ++nFrameGen;
int32 nCurFrame = nFrameGen & 0x3;
- CRGBA& selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
+ CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
- if ((i % 7) == 0)
- {
+ if (!(i % 7)) {
static CRGBA secondParticleColors[4] = {
CRGBA(0xA0, 0x60, 0x60, 0xFF),
CRGBA(0x60, 0xA0, 0x60, 0xFF),
@@ -585,8 +603,8 @@ CObject::ObjectDamage(float amount)
CRGBA(0xA0, 0xA0, 0xA0, 0xFF)
};
vecDir *= 0.5f;
- CRGBA& secondParticleColor = secondParticleColors[nFrameGen & 3];
- int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ CRGBA &secondParticleColor = secondParticleColors[nFrameGen & 3];
+ int32 nSecondRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_DEBRIS, vecPos, vecDir, nil, 0.1f, secondParticleColor, nSecondRotationSpeed, 0, 1, 0);
}
}
@@ -595,7 +613,8 @@ CObject::ObjectDamage(float amount)
}
case DAMAGE_EFFECT_SMASH_BLACKBAG:
case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD:
- case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL: {
+ case DAMAGE_EFFECT_SMASH_BEACHLOUNGE_TOWEL:
+ {
bIsVisible = false;
bUsesCollision = false;
if (!GetIsStatic()) {
@@ -607,8 +626,7 @@ CObject::ObjectDamage(float amount)
SetTurnSpeed(0.0f, 0.0f, 0.0f);
CRGBA possibleColor1;
CRGBA possibleColor2;
- switch (m_nCollisionDamageEffect)
- {
+ switch (m_nCollisionDamageEffect) {
case DAMAGE_EFFECT_SMASH_BLACKBAG:
possibleColor1 = CRGBA(0, 0, 0, 0xFF);
possibleColor2 = possibleColor1;
@@ -628,19 +646,16 @@ CObject::ObjectDamage(float amount)
CGeneral::GetRandomNumberInRange(-0.35f, 0.35f),
CGeneral::GetRandomNumberInRange(0.10f, 0.25f) + fDirectionZ
);
- nFrameGen++;
- int32 nCurFrame = nFrameGen & 3;
- CRGBA& selectedColor = nFrameGen & 1 ? possibleColor1 : possibleColor2;
+ ++nFrameGen;
+ int32 nCurFrame = nFrameGen & 0x3;
+ CRGBA &selectedColor = nFrameGen & 0x1 ? possibleColor1 : possibleColor2;
float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-41, 41);
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, selectedColor, nRotationSpeed, 0, nCurFrame, 0);
}
- if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG)
- {
+ if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BLACKBAG) {
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
- }
- else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD)
- {
+ } else if (m_nCollisionDamageEffect == DAMAGE_EFFECT_SMASH_BEACHLOUNGE_WOOD) {
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
}
break;
@@ -682,8 +697,8 @@ CObject::Init(void)
m_nCostValue = 0;
m_pCollidingEntity = nil;
CColPoint point;
- CEntity* outEntity = nil;
- const CVector& vecPos = m_matrix.GetPosition();
+ CEntity *outEntity = nil;
+ const CVector &vecPos = m_matrix.GetPosition();
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
m_pCurSurface = outEntity;
else
@@ -721,9 +736,9 @@ CObject::CanBeDeleted(void)
void
CObject::DeleteAllMissionObjects()
{
- CObjectPool* objectPool = CPools::GetObjectPool();
+ CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
+ CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
@@ -734,9 +749,9 @@ CObject::DeleteAllMissionObjects()
void
CObject::DeleteAllTempObjects()
{
- CObjectPool* objectPool = CPools::GetObjectPool();
+ CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
+ CObject *pObject = objectPool->GetSlot(i);
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
CWorld::Remove(pObject);
delete pObject;
@@ -747,9 +762,9 @@ CObject::DeleteAllTempObjects()
void
CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
{
- CObjectPool* objectPool = CPools::GetObjectPool();
+ CObjectPool *objectPool = CPools::GetObjectPool();
for (int32 i = 0; i < objectPool->GetSize(); i++) {
- CObject* pObject = objectPool->GetSlot(i);
+ CObject *pObject = objectPool->GetSlot(i);
CVector dist = point - pObject->GetPosition();
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) {
CWorld::Remove(pObject);
@@ -759,7 +774,7 @@ CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius)
}
bool
-IsObjectPointerValid(CObject* pObject)
+IsObjectPointerValid(CObject *pObject)
{
if (!pObject)
return false;
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 80f3b4a1..e34043a8 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -76,7 +76,7 @@ public:
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
- int8 m_nBeachballBounces;
+ uint8 m_nBeachballBounces;
uint32 m_obj_unused1;
uint32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;