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-rw-r--r--src/control/PathFind.h33
1 files changed, 28 insertions, 5 deletions
diff --git a/src/control/PathFind.h b/src/control/PathFind.h
index 820d0b86..acf9929a 100644
--- a/src/control/PathFind.h
+++ b/src/control/PathFind.h
@@ -52,6 +52,8 @@ public:
static void AddNodeToList(CPedPathNode *pNode, int16 index, CPedPathNode *pList);
static void AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition);
static void AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CVector *pPosition);
+ static void AddBuildingBlockade(CEntity*, CPedPathNode(*)[40], CVector*);
+ static void AddBuildingBlockadeSectorList(CPtrList&, CPedPathNode(*)[40], CVector*);
};
struct CPathNode
@@ -74,7 +76,7 @@ struct CPathNode
uint8 bWaterPath : 1;
uint8 bOnlySmallBoats : 1;
- uint8 flagB4 : 1; // where is this set?
+ uint8 bSelected : 1;
uint8 speedLimit : 2;
//uint8 flagB20 : 1;
//uint8 flagB40 : 1;
@@ -115,7 +117,7 @@ struct CCarPathLink
int8 dirY;
int8 numLeftLanes : 3;
int8 numRightLanes : 3;
- uint8 flag1 : 1;
+ uint8 trafficLightDirection : 1;
uint8 trafficLightType : 2;
uint8 bBridgeLights : 1; // at least in LCS...
int8 width;
@@ -160,6 +162,7 @@ struct CPathInfoForObject
uint8 spawnRate : 4;
+ void CheckIntegrity(void);
void SwapConnectionsToBeRightWayRound(void);
};
extern CPathInfoForObject *InfoForTileCars;
@@ -189,6 +192,14 @@ struct CTempNodeExternal // made up name
bool isCross;
};
+// from mobile
+template<typename T>
+class CRoute
+{
+ T m_node[8];
+};
+
+
class CPathFind
{
public:
@@ -242,12 +253,14 @@ public:
void MarkRoadsBetweenLevelsNodeAndNeighbours(int32 nodeId);
void MarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
void PedMarkRoadsBetweenLevelsInArea(float x1, float x2, float y1, float y2, float z1, float z2);
-// TODO(MIAMI): check callers for new arguments
- int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreFlagB4 = false, bool bWaterPath = false);
+ int32 FindNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool ignoreSelected = false, bool bWaterPath = false);
int32 FindNodeClosestToCoorsFavourDirection(CVector coors, uint8 type, float dirX, float dirY);
+ void FindNodePairClosestToCoors(CVector coors, uint8 type, int* node1, int* node2, float* angle, float minDist, float maxDist, bool ignoreDisabled = false, bool ignoreBetweenLevels = false, bool bWaterPath = false);
+ int32 FindNthNodeClosestToCoors(CVector coors, uint8 type, float distLimit, bool ignoreDisabled, bool ignoreBetweenLevels, int N, bool bWaterPath = false);
+ CVector FindNodeCoorsForScript(int32 id);
float FindNodeOrientationForCarPlacement(int32 nodeId);
float FindNodeOrientationForCarPlacementFacingDestination(int32 nodeId, float x, float y, bool towards);
- bool NewGenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
+ bool GenerateCarCreationCoors(float x, float y, float dirX, float dirY, float spawnDist, float angleLimit, bool forward, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, bool ignoreDisabled = false);
bool GeneratePedCreationCoors(float x, float y, float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen, CVector *pPosition, int32 *pNode1, int32 *pNode2, float *pPositionBetweenNodes, CMatrix *camMatrix);
void FindNextNodeWandering(uint8, CVector, CPathNode**, CPathNode**, uint8, uint8*);
void DoPathSearch(uint8 type, CVector start, int32 startNodeId, CVector target, CPathNode **nodes, int16 *numNodes, int16 maxNumNodes, CVehicle *vehicle, float *dist, float distLimit, int32 forcedTargetNode);
@@ -267,6 +280,16 @@ public:
void ConnectionSetTrafficLight(int id) { m_connections[id] |= 0x4000; }
void DisplayPathData(void);
+
+ // Following methods are present on mobile but are unused. TODO: implement them
+ void SavePathFindData(void);
+ void ComputeRoute(uint8, const CVector&, const CVector&, CRoute<CPathNode*>&);
+ void RecordNodesClosestToCoors(CVector, uint8, int, CPathNode**, float, bool, bool, bool);
+ void RecordNodesInCircle(const CVector&, float, uint8, int, CPathNode**, bool, bool, bool, bool);
+ void ArrangeOneNodeList(CPathInfoForObject*, int16);
+ void ArrangeNodes(int16);
+ void RegisterMarker(CVector*);
+ void Shutdown(void);
};
extern CPathFind ThePaths;