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-rw-r--r--src/core/Cam.cpp8
-rw-r--r--src/core/Frontend.cpp11
-rw-r--r--src/core/Frontend.h2
-rw-r--r--src/core/Pad.cpp20
4 files changed, 18 insertions, 23 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 0daecad1..24d32511 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -2429,7 +2429,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2568,7 +2568,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
@@ -2657,7 +2657,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2925,7 +2925,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index c5e0d6ad..a9229c1c 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -2241,7 +2241,7 @@ CMenuManager::DrawBackground()
m_menuTransitionProgress = 255;
}
- m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, Min(255, m_nMenuFadeAlpha)));
+ m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
SetFrontEndRenderStates();
@@ -2264,7 +2264,7 @@ CMenuManager::DrawBackground()
if (m_menuTransitionProgress == 255) {
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
} else {
- m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, Min(m_nMenuFadeAlpha, 255)));
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(27.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
}
if (m_bShowMouse) {
@@ -2693,11 +2693,6 @@ CMenuManager::DrawPlayerSetupScreen()
int
CMenuManager::FadeIn(int alpha)
{
- if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_DELETING)
- return alpha;
-
return Min(m_nMenuFadeAlpha, alpha);
}
@@ -3242,7 +3237,7 @@ CMenuManager::Process(void)
ProcessFileActions();
DMAudio.Service();
- // TODO(Miami): What are the functions in here?
+ // Game calls some texture pool cleanup functions in here
}
SwitchMenuOnAndOff();
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 4e1d0edf..ca77d448 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -538,7 +538,7 @@ public:
int32 m_nPrevScreen;
int32 m_nCurrSaveSlot;
int32 m_LastScreenSwitch;
- uint32 m_nMenuFadeAlpha;
+ int32 m_nMenuFadeAlpha;
int32 bOptionHighlightTransitionBlend;
bool bMenuChangeOngoing;
int32 MouseButtonJustClicked;
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index dc849a46..69f340dd 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -68,32 +68,32 @@ void WeaponCheat()
CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestModel(MI_AK47, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestModel(MI_COLT, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestModel(MI_SNIPER, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE);
CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 20);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 200);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 5);
CStreaming::SetModelIsDeletable(MI_GRENADE);
CStreaming::SetModelIsDeletable(MI_BOMB);
- CStreaming::SetModelIsDeletable(MI_AK47);
+ CStreaming::SetModelIsDeletable(MI_RUGER);
CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT);
- CStreaming::SetModelIsDeletable(MI_COLT);
+ CStreaming::SetModelIsDeletable(MI_COLT45);
CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
- CStreaming::SetModelIsDeletable(MI_SHOTGUN);
- CStreaming::SetModelIsDeletable(MI_SNIPER);
+ CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN);
+ CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
CStreaming::SetModelIsDeletable(MI_MP5);
}