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-rw-r--r--src/render/SpecialFX.h113
1 files changed, 57 insertions, 56 deletions
diff --git a/src/render/SpecialFX.h b/src/render/SpecialFX.h
index bf3197dc..e09d840f 100644
--- a/src/render/SpecialFX.h
+++ b/src/render/SpecialFX.h
@@ -1,6 +1,7 @@
#pragma once
-//done
+//file done
+
class CSpecialFX
{
public:
@@ -9,15 +10,15 @@ public:
static bool bSnapShotActive;
static int32 SnapShotFrames;
- static void Render(void); //done
- static void Update(void); //done
- static void Init(void); //done
- static void Shutdown(void); //done
- static void AddWeaponStreak(int type); //done
- static void Render2DFXs(); //done
+ static void Render(void);
+ static void Update(void);
+ static void Init(void);
+ static void Shutdown(void);
+ static void AddWeaponStreak(int type);
+ static void Render2DFXs();
};
-//done
+
class CRegisteredMotionBlurStreak
{
public:
@@ -29,22 +30,22 @@ public:
CVector m_pos2[3];
bool m_isValid[3];
- void Update(void); //done
- void Render(void); //done
+ void Update(void);
+ void Render(void);
};
-//done
+
class CMotionBlurStreaks
{
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
public:
- static void Init(void); //done
- static void Update(void); //done
- static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2); //done
- static void Render(void); //done
+ static void Init(void);
+ static void Update(void);
+ static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
+ static void Render(void);
};
-//done
+
struct CBulletTrace
{
CVector m_vecCurrentPos;
@@ -55,20 +56,20 @@ struct CBulletTrace
float m_fThicknes;
uint8 m_fVisibility;
- void Update(void); //done
+ void Update(void);
};
-//done
+
class CBulletTraces
{
public:
static CBulletTrace aTraces[NUMBULLETTRACES];
- static void Init(void); //done
- static void Render(void); //done
- static void Update(void); //done
- static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility); //done
- static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter); //done
+ static void Init(void);
+ static void Render(void);
+ static void Update(void);
+ static void AddTrace(CVector* start, CVector* end, float thickness, uint32 lifeTime, uint8 visibility);
+ static void AddTrace(CVector* start, CVector* end, int32 weaponType, class CEntity* shooter);
};
enum
@@ -83,7 +84,7 @@ enum
MARKERTYPE_INVALID = 0x101
};
-//done
+
class C3dMarker
{
public:
@@ -104,21 +105,21 @@ public:
float m_fBrightness;
float m_fCameraRange;
- bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
- void DeleteMarkerObject(); //done
- void Render(); //done
+ bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
+ void DeleteMarkerObject();
+ void Render();
};
-//done
+
class C3dMarkers
{
public:
- static void Init(); //done
- static void Shutdown(); //done
- static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
- static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate); //done
- static void Render(); //done
- static void Update(); //done
+ static void Init();
+ static void Shutdown();
+ static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
+ static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
+ static void Render();
+ static void Update();
static C3dMarker m_aMarkerArray[NUM3DMARKERS];
static int32 NumActiveMarkers;
@@ -150,7 +151,7 @@ enum
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
};
-//done
+
class CBrightLight
{
public:
@@ -165,17 +166,17 @@ public:
uint8 m_blue;
};
-//done
+
class CBrightLights
{
static int NumBrightLights;
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
public:
- static void Init(void); //done
+ static void Init(void);
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
- uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0); //done
- static void Render(void); //done
- static void RenderOutGeometryBuffer(void); //done
+ uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
+ static void Render(void);
+ static void RenderOutGeometryBuffer(void);
};
@@ -185,7 +186,7 @@ enum
SHINYTEXT_FLAT
};
-//done
+
class CShinyText
{
public:
@@ -198,21 +199,21 @@ public:
uint8 m_blue;
};
-//done
+
class CShinyTexts
{
static int NumShinyTexts;
static CShinyText aShinyTexts[NUMSHINYTEXTS];
public:
- static void Init(void); //done
+ static void Init(void);
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
- uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //done, not used
- static void Render(void); //done
- static void RenderOutGeometryBuffer(void); //done
+ uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist); //not used
+ static void Render(void);
+ static void RenderOutGeometryBuffer(void);
};
-//done
+
class CMoneyMessage
{
friend class CMoneyMessages;
@@ -224,25 +225,25 @@ class CMoneyMessage
float m_fSize;
float m_fOpacity;
public:
- void Render(); //done
+ void Render();
};
-//done
+
class CMoneyMessages
{
static CMoneyMessage aMoneyMessages[NUMMONEYMESSAGES];
public:
- static void Init(); //done
- static void Render(); //done
- static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity); //done
+ static void Init();
+ static void Render();
+ static void RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8 bGreen, uint8 bBlue, float fSize, float fOpacity);
};
-//done
+
class CSpecialParticleStuff
{
static uint32 BoatFromStart;
public:
- static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //done, not used
- static void StartBoatFoamAnimation(); //done, not used
- static void UpdateBoatFoamAnimation(CMatrix*); //done, not used
+ static void CreateFoamAroundObject(CMatrix*, float, float, float, int32); //not used
+ static void StartBoatFoamAnimation(); //not used
+ static void UpdateBoatFoamAnimation(CMatrix*); //not used
};